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Why Marketing should care about Entertainment Brought to you by

Why Marketing should care about Entertainment

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Page 1: Why Marketing should care about Entertainment

Why Marketing should care about Entertainment

Brought to you by

Page 2: Why Marketing should care about Entertainment

On October 27, 1994, Jack Stuart was walking in the park next to his home when he was unexpectedly hit on the head with a banner that read: ‘You Will’.

Brought to you by

Page 3: Why Marketing should care about Entertainment

Last year, Jack landed in hospital after a mob of over 700 people brutally attacked him with banners.

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When interviewed Jack said these unprovoked attacks happen on a daily basis not just to him but to everyone visiting the park.

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Today Jack goes out prepared. He is protected by … an ad blocker.

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We are bombarded on by between 300 – 700 marketing messages per day.

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In response UK ad blocking grew by 82% to reach 12 million active users in 12 months up to June 2015.

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 One of the main reasons cited were that adverts are interruptive and annoying.

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However, we are not here to talk about how annoying ads can be but about one of the key messages consumers are sending marketers –

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we don’t appreciate you spoiling our online experiences.

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Our brains are wired to better remember stories as opposed to data, facts, and figures.

Page 12: Why Marketing should care about Entertainment

A marketing researcher asked students in her class to make a 1-minute pitch.

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Most of the students stuck to traditional pitch elements, such as facts and figures, but a few of them used a story within their pitch.

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The professor then asked the class to write down everything they remembered about each pitch: 5 percent of students cited a statistic while 63 percent remembered the story.

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Whatever business you are in, you also need to be in the business of entertainment.

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Jane Alison wanted buy a new Accountant for her business

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With easy access to the marketplace she had hundreds of options to choose from.

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The question marketers would like to know is: why did she choose to buy Eddy?

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Functional MRI neuroimagery shows that, when evaluating brands, the primary driver is how the brand makes a person feel rather than its attributes, features and facts.

Page 20: Why Marketing should care about Entertainment

Research conducted by the Advertising Research Foundation concluded that the emotion of “likeability” is the measure most predictive of whether an advertisement will increase a brand’s sales.

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Jane chose Eddy because of his “likeability”

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Personality, Logic and Emotion, walk into a bar and each order a pint of beer.

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When the drinks arrive they notice that all three pints have a fly in them. 

Page 24: Why Marketing should care about Entertainment

Personality picks out the fly, gives it a personality makeover and sends it off to make its fortune.

Page 25: Why Marketing should care about Entertainment

Logic picks the fly out of his pint, dissects it and writes down a list of all its features.

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Emotion picks out the fly and after a bit of thought tells everyone in the bar the fly's story - people laughed, cried, took pictures and shared the story on Facebook.

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We know interesting personalities sell.

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We know logic sells, but not many people read manuals.

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We know stories and making meaningful emotional connections sell.

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 It is when you combine those three elements that you have really effective marketing: personality, logic and emotion.

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Personality is who you are.

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Attributes, features and facts are what your product or service has.

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Stories, entertainment and likeability are what your customers want.

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How can I communicate my message in a more entertaining way?

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Choose some emotional triggers:

Funny, surprising, awesome, shocking, dramatic, fun, quirky, off-beat, creative, passionate, light-hearted, whimsical, energetic ...

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How can I be [ add your emotional triggers] in a different way?

Look for metaphors.

Browse the web for ideas.

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THINK – WRITE- DISCUSS

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Nail down the look and tone of voice.

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Implement and persist!

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