7
Video Games 2002 vs 2012 vs 2022

Video Games

Embed Size (px)

Citation preview

Page 1: Video Games

Video Games

2002 vs 2012 vs 2022

Page 2: Video Games

2002 Elder Scrolls III: Morrowind

Page 3: Video Games

• The Elder Scrolls III: Morrowind is an action role-playing open world video game developed by Bethesda Game Studios, and published by Bethesda Softworks and Ubisoft.

• It is the third installment in The Elder Scrolls series of games, following The Elder Scrolls II. It was released in North America in 2002 for Microsoft Windows and the Xbox. Well-received publicly and critically, with over four million sales and more than 60 awards (including Game of the Year), the game spawned two expansion packs for the PC: Tribunal and Bloodmoon.

Elder Scrolls III: Morrowind

Page 4: Video Games

2012Elder Scrolls V: Skyrim

Page 5: Video Games

• The Elder Scrolls V: Skyrim is an action role-playing open world video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls action role-playing video game series, following The Elder Scrolls IV: Oblivion.

• Skyrim was released for Microsoft Windows, PlayStation 3 and Xbox 360. Skyrim's main story revolves around the player character's efforts to defeat Alduin, a Dragon god who is prophesized to destroy the world. Set two hundred years after Oblivion, the game takes place in the fictional province of Skyrim, upon the continent of Tamriel, and the planet of Nirn.

• Skyrim is powered by Bethesda's own Creation Engine, a new engine created prior to Skyrim's release. Bethesda has officially stated that the engine will be used at least in one more project apart from Skyrim.

Elder Scrolls V: Skyrim

Page 6: Video Games

2022Elder Scrolls VII: Daggerfall

Page 7: Video Games

• Well that’s not actually a screenshot from Elder Scrolls 7, since is doesn’t exist yet. But video games in the year 2022 will be so advanced that they’ll nearly indistinguishable from reality, so I figured putting a screen shot of the Sean Bean film, “Black Death” would serve my purpose just fine.

• Assuming computer-processing power keeps expanding at the rate it's expected to, by this point a $1,000 computer will exceed the computational ability of the human brain.

• Our tiny Bluetooth-sized device should be capable of generating graphics pretty damned close to what Industrial Light and Magic are doing now for big-budget movies.

• Still, you should have games that can pretty easily render simpler environments, such as a living room realistic enough that if you dozed off with your PlayStation 6 eyepiece in, you'd wake up and not realize you were still in-game. At least not until the demons showed up.

Elder Scrolls VII: Daggerfall