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UX Mind Games The Psychology of Addictive Websites Jared Schwartz VP, Strategy & Innovation Beaconfire RedEngine @jaredscott

UX Mind Games - Jared Schwartz, Beaconfire RedEngine

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Page 1: UX Mind Games - Jared Schwartz, Beaconfire RedEngine

UX Mind GamesThe Psychology of Addictive Websites

Jared SchwartzVP, Strategy & InnovationBeaconfire RedEngine

@jaredscott

Page 2: UX Mind Games - Jared Schwartz, Beaconfire RedEngine

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Motivating Users to ActionBased on BJ Fogg’s Behavior Model. For more detail, visit http://www.behaviormodel.org/

Valu

e of

Rew

ard

Rece

ived

(Low

to H

igh)

Level of Effort Required (High to Low)

TRIGGER SUCCESS

TRIGGER FAIL

Page 3: UX Mind Games - Jared Schwartz, Beaconfire RedEngine

Triggers

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A notification or event from an outside source that prompts a user to take a specific action.• Read an e-mail message• Receive a text message• Social media posting• Advertising, SEO

External Triggers

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“The Awesome Power of Internal Triggers

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What is your Best Cat Picture Ever?

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Sharing Triggers

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Facebook or Instagram don’t have to remind you to post your photos to their site. Your internal triggers fire off at the proper moment.

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Scarcity

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Scarcity triggers a innate desire to act. The less available we perceive something to be, the more likely we are to give it value.

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“How can you tap into your user’s internal triggers?

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Rewards

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Ego

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Strava satisfies the need to show accomplishment. This incentivizes individual performance—which increases the likelihood of repeat use.

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“How does your site increase my sense of importance (satisfy my ego)?

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Community

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Movember gives you permission to become part of a bigger group by removing fears of stigma.

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“How do create a sense of community so users can become part of something bigger?

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Hunter

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Sites like Reddit and Buzzfeed satisfy an urge to “hunt” for ever more information. They never let the experience end.

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“What are your users hunting for?

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Gatherer

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The desire to collect is innate, and Pinterest’s self-curated boards let the user show their ideal selves.

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“Can you users show their ideal selves?

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Level of Effort

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•How long will the action take to complete?•Will it cost the user money? • Can it be done anonymously?•How frictionless is the action? (i.e. social login)•Do you leverage existing design patterns?•Will users have to give you their data?

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Games and Pr0gression

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Make easy at first, harder once engaged

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“Do you make it easy to get involved, but build a sense of accomplishment with further engagements?

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Reduce Friction

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With Tinder or the Refill App users don’t have to try very hard to interact. The barriers to engagement are minimal.

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Design Patterns

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Leverage existing design patterns to make your content scannable and intuitive.

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“Have you made it effortless for users to engage in the core activities of your site?

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Users Are People. They’re People!

Empathy

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Click icon to add picture

Questions

Jared SchwartzBeaconfire RedEngine

[email protected]

@jaredscott