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Another quick talk on UX - in the perspective of UX for Mobile Apps. Presenters: Masrur Hannan and Shadman Rahman
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UX
User Experience (UX) for Apps
a quick talk!
9 November, 2013At BUET, Dhaka.
Google Cloud Developer Challenge
MASRUR HANNAN
Founder and Lead UX Consultant, Bonolota Designs. www.bonolota.com (coming soon)
SHADMAN RAHMAN
Co- Founder, Bonolota Designs. Sr. UX Specialist, CellBazaar.com UX Lead, Beshto.com
MOBILE APPS’ UX
1. Stage One: The App Store Experience
2. Stage Two: The First-Open Experience
3. Stage Three: Attempting Simple Tasks
4. Stage Four: Attempting Complex Tasks
The Lifecycle of a Mobile App, a User’s Perspective By Michael Griffith , Ex UX Director, HP
5 QUICK TIPS FOR GOOD MOBILE APPS’ UX:
1. As few features as possible
2. Small Screen – Bigger touch targets
3. As less User Input as possible …
4. Easy Readability + interactions
5. Minimize texts and instructions.
Sources: http://www.nngroup.com/topic/mobile-and-tablet-design/ (mostly)
QUICK TIP FOR GOOD MOBILE APPS’ UX: 1
1 . As few features as possible
limit the number of features!
Sources: http://www.nngroup.com/topic/mobile-and-tablet-design/ (mostly)
2 . Small Screen – Bigger touch targets
lesser options to click in 1 screen
QUICK TIP FOR GOOD MOBILE APPS’ UX: 2Sources: http://www.nngroup.com/topic/mobile-and-tablet-design/ (mostly)
3 . As less User Input as possible …
Avoid requiring use of both hands for inputs.
QUICK TIP FOR GOOD MOBILE APPS’ UX: 3Sources: http://www.nngroup.com/topic/mobile-and-tablet-design/ (mostly)
4 . Easy Readability + interactions
Desktop copywriting must be concise; mobile copywriting must be even more concise.
QUICK TIP FOR GOOD MOBILE APPS’ UX: 4Sources: http://www.nngroup.com/topic/mobile-and-tablet-design/ (mostly)
5 . Minimize texts and instructions.
Instructions may actually hamper interactions
QUICK TIP FOR GOOD MOBILE APPS’ UX: 5Sources: http://www.nngroup.com/topic/mobile-and-tablet-design/ (mostly)
SOME BAD MOBILE UX EXAMPLESSource: http://mobiledesignpatterngallery.com/mobile-patterns.php
ELEMENTS OF MOBILE APPS’ UXSource: http://mobile.smashingmagazine.com/2012/07/12/elements-mobile-user-experience
By Lyndon Cerejo; UX professional, Clients include: American Express, Coca-Cola etc.
ELEMENTS OF MOBILE APPS’ UXSource: http://mobile.smashingmagazine.com/2012/07/12/elements-mobile-user-experience
By Lyndon Cerejo; UX professional, Clients include: American Express, Coca-Cola etc.
1.Functionality2.Information Architecture3.Content4.Design5.User Input6.Mobile Context
7.Usability8.Trustworthiness9.Feedback10.Help11.Social12.Marketing
WHAT IS USER EXPERIENCE?
WHAT IS USER EXPERIENCE?
DESIGNING USER’S EXPERIENCE (UX)
UX DESIGN OBJECTIVE
WHO DESIGNS UX?
http://www.slideshare.net/nickf/user-experience-best-practices
WHO DESIGNS UX? ... IDEAL SCENARIO
WHO DESIGNS UX? … REALITY!
Donald A. Norman (often called father of UX) believes that the best computer program is the one in which the computer 'disappears' and the user seems to be working directly on the problem.
THE ULTIMATE USER EXPERIENCE
The User Experience Honeycomb – Peter Morville
HOW TO DESIGN GOOD UX?
Books:
Articles and publishing:
HOW TO DESIGN GOOD UX?
Human-Computer Interaction coursera.org
Online courses:
1. Research
2. Information design
3. Prototyping
4. Heuristic evaluation
5. Iterative development
6. User testing
7. Post-launch yada-yada(?)
BONOLOTA’S 7 STEPS FOR DESIGNING GOOD UX
1. RESEARCH … (MANAGED INNOVATION!)
Information Ecology
Storyboarding
Needfinding Interviews
Inspiration Search
2. INFORMATION DESIGN -INFORMATION ARCHITECTURE
3. PROTOTYPING …
SANTA CLARA, California -- People thought Jeff Hawkins was crazy when they saw him taking notes, checking appointments, and synchronizing a small block of wood with his PC, pretending all the while that the block was a handheld computer. “If I wanted to check the calendar I'd take it out and press the wooden button.”
Source: “The Philosophy of the Handheld.” Wired Magazine, October 1999.
3. PROTOTYPING
3. PROTOTYPING … WIREFRAMES
4. HEURISTIC EVALUATION
5. ITERATIVE DESIGN AND DEVELOPMENTSource: http://www.nngroup.com/articles/parallel-and-iterative-design/
6. USER TESTING
Task Oriented
Thoughts spoken out loud
Simple pencil-paper notes
7. POST LAUNCH YADA YDA :)
THANKS … :)
Q&A
www.bonolota.com www.facebook.com/bonolotadesigns