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PowerPoint
Road to Stingray 1Stingray
3 11 1400 - 1700http://area.autodesk.jp/event/road_to_stingray_1/
1
Stingray
2
Lua
NVIDIA PhysX
HumanIK
3
Lua
LuaLua
2
5
Lua
SQEX CEDEC2010 DCChttp://cedec.cesa.or.jp/2010/program/VA/C10_P0090.html
6
Lua
Disable Animation(isAnimated=Fasle)
7
LuaAnimController
8
Lua
2
9
LuaMaya
AngleBetween
10
LuaStingrayFlow
FlowMatrixPositionVector3Get World Position
11
LuaStingrayLua
MatrixFlow
Flow
12
Lua
13
Lua
MayaStingray
Maya
14
Lua
Maya30fps24fpsMaya30fps(1.0/30.0)DeltaTimeStingrayDeltaTime
Lua
MayaStingrayMayaStingray
MayaStingrayFlow
StingrayJointOrient
jointOrientJointOrient
16
PhysX
NVIDIA PhysX
NVIDIA PhysX
NVIDIA PhysX Maya
MayaPhysXOK.Maya2016PhysX
NVIDIA PhysX Stingray
UnitMaya2Stingray
StingrayUnitReimport
Maya(PPK_m)
Unit (PPK_m)
NVIDIA PhysX Unit Editor
OFFONON/OFF
EnabledOFF
NVIDIA PhysX Anim Controller
PhysX
NVIDIA PhysX
NVIDIA PhysX Ragdoll State
ON/OFFRagdollState
ClipStateRagdollState
RagdollStateBlendDuration
NVIDIA PhysX
OFF
Maya
HumanIK
HumanIK
HumanIKLookAt
HumanIKReachPull,Offset
HumanIK
Maya HumanIK Stingray HumanIK Flow Flow