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[Road to Stingray] Stingrayで進めるアニメーションワークフローについて

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PowerPoint

Road to Stingray 1Stingray

3 11 1400 - 1700http://area.autodesk.jp/event/road_to_stingray_1/

1

Stingray

2

Lua

NVIDIA PhysX

HumanIK

3

Lua

LuaLua

2

5

Lua

SQEX CEDEC2010 DCChttp://cedec.cesa.or.jp/2010/program/VA/C10_P0090.html

6

Lua

Disable Animation(isAnimated=Fasle)

7

LuaAnimController

8

Lua

2

9

LuaMaya

AngleBetween

10

LuaStingrayFlow

FlowMatrixPositionVector3Get World Position

11

LuaStingrayLua

MatrixFlow

Flow

12

Lua

13

Lua

MayaStingray

Maya

14

Lua

Maya30fps24fpsMaya30fps(1.0/30.0)DeltaTimeStingrayDeltaTime

Lua

MayaStingrayMayaStingray

MayaStingrayFlow

StingrayJointOrient

jointOrientJointOrient

16

PhysX

NVIDIA PhysX

NVIDIA PhysX

NVIDIA PhysX Maya

MayaPhysXOK.Maya2016PhysX

NVIDIA PhysX Stingray

UnitMaya2Stingray

StingrayUnitReimport

Maya(PPK_m)

Unit (PPK_m)

NVIDIA PhysX Unit Editor

OFFONON/OFF

EnabledOFF

NVIDIA PhysX Anim Controller

PhysX

NVIDIA PhysX

NVIDIA PhysX Ragdoll State

ON/OFFRagdollState

ClipStateRagdollState

RagdollStateBlendDuration

NVIDIA PhysX

OFF

Maya

HumanIK

HumanIK

HumanIKLookAt

HumanIKReachPull,Offset

HumanIK

Maya HumanIK Stingray HumanIK Flow Flow

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