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Lecture L23 PLAYING GAMES

L23 Playing Games

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Games are powerful. People can spend a lot of time playing games. Games are also great motivators. People do things that don´t even like, if they feel like they are playing game. Gamififcation is the use of game mechanics to motivate people to do stuff they generally would not do. In this lecture we explore some of the elements of gamification. We will also look at casual games and multiplayer games, player types and player emotions.

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Lecture L23 PLAYING GAMES

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Games are the most powerfulforce in the world

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Games are universal

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Games are everywhere

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The on-line world is part of growing up

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Digital natives are g a m e natives

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The Net Gen wants entertainment and play in their work, education and social life

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The Net Gen has need for speed – not just in video games

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The Net Gen has need for speed – not just in video games

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On-line digital world is also changing older generations

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Why should we stop playing when wegrow up?

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Casual Games

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Casual Games

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9 billion hours / year

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Pictures from PopCap

Source: IGDA 2008-2009 Casual Games White Paper

Simple

EasyAddictive

50+ hours

Short

Low barrier

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9 billion hours / year

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SOCIAL GAMES

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players compete withother players

role playing

MMORPG

Source: IGDA 2008-2009 Casual Games White Paper

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Source: The online computer and video game industry (OECD Report) The MMORPG Top List

Thousands of players

Roles and responsibility

Continuity and progress

MMORPG

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VIRTUAL STUFF

Tom Chatfield 7 ways video games engage the brain

(2010)

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90+ million monthly active users

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worth 8 billion USD

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MOBILE GAMES

Image: business insider

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MOBILE GAMES

With iOS and Android, mobile game industry has exploded !

Fastest growing segment

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0"

10000"

20000"

30000"

40000"

50000"

60000"

2012" 2013" 2014" 2015"

VIDEO&GAME&MARKET&REVENUE&

Video"Game"Console"

Handheld"Video"Games"

Mobile"Games"

PC"Games"

Millions USD

Source: Gartner

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Downloads (Revenue Per Download - $5-$30)

Ad-supporterd, advergame (Ad Revenue)

Subscription (Annual / Monthly Fees)

High BarrierHigh Barrier

Low Barrier

Low Barrier

Skill (Fees)

Audi

ence

Size

Revenue Models

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The 90-9-1 RuleIn social communities, 90% of the users don’t contribute

In gaming 90% play for free but are needed so the community works

90% Play for free

9% Pay for added value

1% Pay for anything

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Gamification of Life, the Universe and Everything

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http://ellahelga.blog.is/blog/ellahelga/image/953139/

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http://ellahelga.blog.is/blog/ellahelga/image/953139/

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http://ellahelga.blog.is/blog/ellahelga/image/953139/

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Gamification

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Gamification is the process of using game thinking and mechanics to engage audiences and solve problems

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Games are the most powerfulforce in the world

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Games are the most powerful motivation to influence behavior

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How can we use

game dynamics tochange the real world?

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Too many cars…

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Too many parking spaces… waste of space

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20,7 circles around the world

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game dy•nam•ics

Techniques used by game designers to make games fun and addictive

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lederboard

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progression

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Influence and status

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GAMIFICATION

Gabe Zichermann: How games make kids smarter (2010)

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Why should we take gamesseriously?

!

Clearly people are wasting time

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The time people have spent playingWorld of Warcraft is5,93 million years

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Evolution of man took

5,93 million years

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Each week we spend

3 billion hours playing computergames

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At the age of 21 people have spent

10.000 hours

playing computer games

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Compulsory school is

10.000

hours

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Real life can be so boooooring

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WHY ARE GAMES SO POWERFUL?

Gabe Zichermann: How games make kids smarter (2010)

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REALLY? GAMES DO WHAT?

Daphne Bavelier: Your brain on video games (2012)

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“ ... people who play action games far outperform the people who don’t”

- Green and Bavelier’s experiment

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Better in problem

solving

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Better in unknown

situations

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Better in exploring

new options

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Track more objects

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Better in monitoring

cluttered world

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Better at processing

visual stream of

information

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AND THIS MEANS?

Gabe Zichermann: How games make kids smarter (2010)

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Play more games!

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Coming up...Future Trends