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INNOVATION IN VIRTUAL WORLDS: Social Structure and Diffusion Niamh O Riordan Frédéric Adam Philip O’Reilly Business Information Systems University College Cork Ireland Full paper available at: http://www.ecis2009.it/papers/ecis2009-0408.p df

Innovation in virtual worlds

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INNOVATION IN VIRTUAL WORLDS:Social Structure and Diffusion

Niamh O Riordan

Frédéric Adam

Philip O’Reilly

Business Information Systems

University College Cork

Ireland

Full paper available at: http://www.ecis2009.it/papers/ecis2009-0408.pdf

Agenda

• Virtual Worlds

• Innovation– A Knowledge Creation Lens– A Social Network Perspective

• Research Objective and Questions

• Conceptual Framework

• Investigating the Framework

Virtual Worlds• Important histories v. new departures • Limited research on • Defining virtual worlds:

– Virtual worlds ~ Virtual environments ~ Virtual reality– Virtual worlds are not games– Virtual worlds are not channels for communication– A new definition

• Virtual worlds are shared, interactive, immersive environments where people can collaborate, communicate, innovation, and trade

Innovation

• An idea, practice, object or material artifact that is perceived as new by an individual or other unit of adoption– Creative– Economically valuable

• Shortcomings of the literature– Lack of integration– Spark of genius ???– Co-evolution of innovations

A Knowledge Creation Lens A Social Network Perspective

Process Variance

Individual e.g. Creativity

Group e.g. Brain Storming

Organization

Knowledge Creation

Source: Nonaka, Toyama, and Byosiere in Handbook of Organizational Learning and Knowledge (2001)

Research Objective & QuestionsRO To Investigate Knowledge Creation in Virtual Worlds

• RQ1 How does knowledge creation take place in virtual worlds?

• RQ2 How do virtual worlds impact knowledge creation in them?

• RQ3 How do virtual worlds impact social network topographies?

• RQ4 How do virtual worlds social networks* impact knowledge creation in them?

* The topographical and compositional features of

Conceptual Framework

Propositions• RQ2

– P(1) Virtual worlds positively influence socialization – P(2) Virtual worlds positively influence externalization– P(3) Virtual worlds positively influence combination – P(4) Virtual worlds positively influence internalization

• RQ3– P(5) Virtual worlds positively impact social capital – P(6) Virtual worlds positively impact knowledge resources

• RQ4– P(7) Social network constructs positively influence socialization– P(8) Social network constructs positively influence internalization– P(9) Social network constructs positively influence combination – P(10) Social network constructs positively influence externalization

Investigating the Framework

• Three Stage Approach1. Archival Analysis

2. Case Study

3. Survey

Thank You

• Questions

• Suggestions

Contact:[email protected]