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Top 20 Orientation 2015/02/23 한국마이크로소프트

Imagine Cup 2015 Korea Top 20 Orientation

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Page 1: Imagine Cup 2015 Korea Top 20 Orientation

Top 20 Orientation2015/02/23 한국마이크로소프트

Page 2: Imagine Cup 2015 Korea Top 20 Orientation

Congratulations!Eggplant

Four Idiots

HONEYGEM

JY6

Nouvelle

SNAPBAK STUDIOS

Soul-in-us

3Days

CHIB

MoreDo

MYROAD

PICKIDS

SangSang

Multi-ple (Wild Card)

Arirang

DoReal

En#able

IPv4

Kovengers

Monthly

Withing

Page 3: Imagine Cup 2015 Korea Top 20 Orientation

Today’s Agenda

Time Session

13:30 – 14:00 참가자입장및착석

14:00 – 15:00 Imagine Cup Korea Semifinals & Finals 안내 – 송은비대리

15:00 – 16:00 Winning the Imagine Cup – 박영부님 (Imagine Cup 2009

World Final Embedded 부문우승)

16:00 – 16:50 Round 2 심사평전달및 Wrap up

Page 4: Imagine Cup 2015 Korea Top 20 Orientation

Imagine Cup Korea Semifinals & Finals 안내송은비대리Audience Marketing Manager, Imagine Cup Champ

한국마이크로소프트개발자플랫폼사업본부

Page 5: Imagine Cup 2015 Korea Top 20 Orientation

Korea Semifinals & Finals

기본안내

Page 6: Imagine Cup 2015 Korea Top 20 Orientation

Imagine Cup 2015 Korea Finals

• 일시 : 2015년 3월 12~13일 (1박 2일)

• 구성• Day 1 : Korea Semifinals & Imagine Cup Party

• 3월 12일 (목), 중앙대학교 R&D 센터

• Competitor-only event

• 프레젠테이션경진 (20분발표 + 10분 Q&A)

• 야간 Imagine Cup Party에서결승진출분야별 2개팀씩총 6개팀발표

• Day 2 : Korea Finals

• 3월 13일 (금), 중앙대학교아트센터

• 프레젠테이션경진과쇼케이스로구성

• 경진 : Semifinals에서선발된 6개팀이심사위원과청중심사단앞에서경진하며, 분야별 1개팀씩총 3개팀의국가대표팀선발

• 쇼케이스 : Semifinals에참가했던모든팀이대중및심사위원에게프로젝트를선보이며, Korea Finals 심사및특별상시상에반영

Page 7: Imagine Cup 2015 Korea Top 20 Orientation

Time Agenda Place

12:00 ~ 12:30 Welcome 이벤트및참가자등록

중앙대학교 R&D 센터3층대강의실

12:30 ~ 12:40 Welcome to Imagine Cup

김현정상무 :: 한국마이크로소프트개발자플랫폼사업본부

12:40 ~ 13:00 참가자최종오리엔테이션송은비대리 :: Imagine Cup Korea Champ

13:00 ~ 13:30 참가자경진장소이동및대회준비 중앙대학교 R&D 센터11층 University Club13:30 ~ 18:30 Semifinals 경쟁프레젠테이션 (팀별 30분)

18:30 ~ 19:30 참가자이동 하이서울유스호스텔

19:30 ~ 22:00 참가자저녁식사및 Announcement Party 하이서울유스호스텔B2층대강당22:00 ~ 22:30 Top 6 Announcement

22:30 ~ 취침 하이서울유스호스텔

Day 1 – Semifinals

Page 8: Imagine Cup 2015 Korea Top 20 Orientation

Time Games Innovation World Citizenship

13:30 ~ 14:10 Eggplant 3Days Arirang

14:10 ~ 14:50 Four Idiots CHIB DoReal

14:50 ~ 15:30 HONEYGEM MoreDo En#able

15:30 ~ 16:10 JY6 Multi-ple IPv4

16:10 ~ 16:30 Break

16:30 ~ 17:10 Nouvelle MYROAD Kovengers

17:10 ~ 17:50 SNAPBAK STUDIOS PICKIDS Monthly

17:50 ~ 18:30 Soul-in-us SangSang Withing

경진장소 : 중앙대학교 R&D 센터 (102관) 11층 University Center

Day 1 – Semifinals Presentation

*분야별팀명 ABC 순에따라배치

Page 9: Imagine Cup 2015 Korea Top 20 Orientation

Day 2 – Finals

Time Agenda Place

10:55 ~ 12:30 쇼케이스심사 / 미디어 & VIP 쇼케이스 중앙대학교아트센터로비

12:30 ~ 13:00 청중심사단입장및부스관람

중앙대학교아트센터대극장

13:00 ~ Korea Finals 개막

13:00 ~ 13:30 개막식• Imagine Cup 소개• 축사

• 김제임스사장 – 한국마이크로소프트• 박용성회장 – 두산중공업• 이용구총장 – 중앙대학교

13:30 ~ 13:45 Imagine Cup 2015 기조발표

13:45 ~ 14:00 심사기준및심사위원소개

14:00 ~ 15:00 Games – Top 2 프레젠테이션

15:00 ~ 15:15 휴식및부스관람

15:15 ~ 16:15 Innovation – Top 2 프레젠테이션

16:15 ~ 17:15 World Citizenship – Top 2 프레젠테이션

17:15 ~ 17:25 특별강연

17:25 ~ 17:35 People Choice Award 시상

17:35 ~ 17:40 심사총평

17:40 ~ 17:55 결과발표및시상

Page 10: Imagine Cup 2015 Korea Top 20 Orientation

Competition

<Korea Finals>

• Live Presentation of your project to a panel of judges at the National Final. This presentation should explain your project and your team: Who your team is; what your project does; who your project is for; and how you will bring your project to market. (발표한국어진행, Template 없음, 20분발표 & 10분질의응답)

• Software usable by the judges in a hands-on evaluation. (Software 전부영문 – Menu, Instruction 등 / 다국어지원가능)

• Software Instructions document explaining how to use your software. (영문, Optional – Semifinals 및 Showcase시심사위원용배포자유)

<World Semifinals – Korea Finals 종료 1주일이내에 1차업로드완료, 그후 2015년 4월 23일까지새버전으로업데이트가능>

• Presentation Video of your project in which your entire team appears on camera to deliver the presentation as if to a panel of judges. This presentation should explain your project and your team: Who your team is; what your project does; who your project is for; and how you will bring your project to market. Your video must be no longer than ten minutes and it may not have any edits or added visual effects. You may not move the camera during your presentation. In all respects it should replicate the experience of a judge sitting and watching your live presentation.

• Project Proposal to compete against other students from around the world in the World Semifinals. This should be a Microsoft Word or PDF document no longer than ten pages, or a PowerPoint presentation no longer than twenty slides, which explains your project and your team: Who your team is; what your project does; who your project is for; and how you will bring your project to market.

• Software usable by the judges.

• Software Instructions document explaining how to use your software.

• World Semifinalist Survey on our website, filled out by our team and containing important information needed to promote your team online including a team photo and screenshots/pictures of your project. This survey will be available as of 1 December 2013 and will only be accessible to World Semifinalist teams.

Page 11: Imagine Cup 2015 Korea Top 20 Orientation

Software Requirements

The Software is defined as an installable and usable software project in the appropriate format for your chosen platform(s). The Software must meet the following requirements:

• Your software must be in one of the following formats for installation depending on its platform. Windows: A standard SETUP.EXE or an .MSI Windows Setup application to install your app on a Windows PC. If your project

is a Windows 8 Store App, submit it as an .appx app package file with all associated files required for installation, including the PowerShell script; you must also sign the app package by following the instructions given on the Imagine Cup website.

Windows Phone: A standard XAP setup file for deployment to Windows Phone devices.

Microsoft Azure: The web tier of your project must be deployed to Microsoft Azure and you must supply the full URL to your site and/or services. If your project includes Windows or Windows Phone client software then those components must meet the platform requirements above. If your project includes an embedded component then you must submit a console application that simulates the data flow and interaction between your web tier and the embedded device. The console application must be submitted as an *.exe.

The app must be no more than 500MB. No source code is permitted and apps will be disqualified if they are submitted as development projects.

Page 12: Imagine Cup 2015 Korea Top 20 Orientation

Korea Semifinals & Finals

심사기준

Page 13: Imagine Cup 2015 Korea Top 20 Orientation

Games Competition

In every round, each entry will receive a score of 1-100, based on the following criteria. Entries are re-evaluated at each round on the basis of the latest version of the software so your continued development progress may raise your next score.

Criteria Description Weighting

Concept

• Does the game have a clear target market or audience?

• Does the game present a clear and attractive concept of who you are, what you are doing, and why you are doing it?

• Is the game’s core gameplay understandable and appealing?

15%

Fun

• Is the game exciting to play?

• Is there good player feedback?

• Is the game appropriately challenging?

• Does the player want to keep coming back for more?

• Does the game deliver appealing innovation in gameplay, storytelling, art direction, or other areas?

50%

Execution

• Is the game easy to learn and use? Does it have good usability features such as player help, tutorials, and game pause?

• Does the game have a professional degree of production in terms of user interface, art, music, and sound?

• Does the game perform well and respond crisply to input?

• Does the game make effective and appropriate use of the major features of its chosen platform(s)? Were there significa

nt platform features or even platforms the project could have benefitted from but failed to utilize?

20%

Feasibility

• Does the team have a credible plan for getting their game to market in terms of business model, any required

partnerships or licenses, or other factors?

• Does the team have any form of external validation for their game such as customer surveys, focus group tests, an

active beta-test program, recommendations from subjectmatter experts, or potential investors?

• Does the game have a reasonable chance of success in its appropriate market given the team’s existing plan?

15%

Page 14: Imagine Cup 2015 Korea Top 20 Orientation

Guidance - Games

Live Presentation

The Live Presentation is a 20 minute PowerPoint overview of your team and project accompanied by a live stage demonstration of your project. This presentation should explain your project and your team: Who your team is; what your project does; who your project is for; and how you will bring your project to market. The Live Presentation must meet the following criteria as well as any other criteria set forth by your National Final and/or the World Finals:

1. You are responsible for arriving with your software installed on suitable hardware for the demonstration.

2. Your presentation must clearly address each of the Judging Criteria outlined above.

3. The project you demonstrate must be fully functional and implemented.

4. Any or all of your team members may participate in the presentation, but all are not required to participate. It’s permissible for a single team member to deliver the entire presentation.

5. At the end of your presentation, the judges will have ten minutes to ask you questions.

Page 15: Imagine Cup 2015 Korea Top 20 Orientation

Innovation Competition

In every round, each entry will receive a score of 1-100, based on the following criteria. Entries are re-evaluated at each round on the basis of the latest version of the software so your continued development progress may raise your next score.

Criteria Description Weighting

Concept

• Does the project have a clear target market or audience

• Does the project address a clear need, problem, or opportunity and is the solution clearly explained?

• Is the project’s purpose and basic functionality easily understood?

15%

Innovation

• Does the project create a new category of product or service?

• If there are similar products or services on the market, does the project clearly and meaningfully innovate

beyond those existing products or services?

• Does the project present a new and meaningfully improved way of accomplishing something?

• Does the project include innovations in user experience?

• Does the project include innovations in technical design and/or implementation?

50%

Execution

• Is the project easy to use?

• Does the project have a professional degree of production in terms of user interface, visuals, and audio?

• Does the project perform well and respond crisply to input?

• Does the project make effective and appropriate use of the major features of its chosen platform(s)? Were there

significant platform features or even platforms the project could have benefitted from but failed to utilize?

20%

Feasibility

• Does the team have a credible plan for getting their project to market in terms of business model, any required

partnerships, or other factors?

• Does the team have any form of external validation for their project such as customer surveys, focus group tests, an

active beta-test program, recommendations from subject-matter experts, or potential investors?

• Does the project have a reasonable chance of success in its appropriate market given the team’s existing plan?

15%

Page 16: Imagine Cup 2015 Korea Top 20 Orientation

Guidance - Innovation

Live Presentation

The Live Presentation is a 20 minute PowerPoint overview of your team and project accompanied by a live stage demonstration of your project. This presentation should explain your project and your team: Who your team is; what your project does; who your project is for; and how you will bring your project to market. The Live Presentation must meet the following criteria as well as any other criteria set forth by your National Final and/or the World Finals:

1. You are responsible for arriving with your software installed on suitable hardware for the demonstration.

2. Your presentation must clearly address each of the Judging Criteria outlined above.

3. The project you demonstrate must be fully functional and implemented.

4. Any or all of your team members may participate in the presentation, but all are not required to participate. It’s permissible for a single team member to deliver the entire presentation.

5. At the end of your presentation, the judges will have ten minutes to ask you questions.

Page 17: Imagine Cup 2015 Korea Top 20 Orientation

World Citizenship Competition

In every round, each entry will receive a score of 1-100, based on the following criteria. Entries are re-evaluated at each round on the basis of the latest version of the software so your continued development progress may raise your next score.

Criteria Description Weighting

Concept

• Does the project have a clear target market or audience

• Does the project address a clear need, problem, or opportunity and is the solution clearly explained?

• Is the project’s purpose and basic functionality easily understood?

15%

Impact

• Does the project address a problem that is genuinely making life harder for people?

• How large is the scope of the project:

◦ How widespread is the problem geographically?

◦ How large is the population affected by the problem?

◦ How severe is the problem’s effects on life?

◦ How well is the problem already being addressed?

• Does the project address the problem in a new or improved way instead of duplicating already existing technologies or efforts?

• Does the project and/or the team inspire hope, curiosity, or passion that could lead to strong partnerships and higher

awareness?

• How knowledgeable is the team about the problem they are addressing and how persuasively do they tell the story of that

problem and their solution?

50%

Execution

• Is the project easy to use?

• Does the project have a professional degree of production in terms of user interface, visuals, and audio?

• Does the project perform well and respond crisply to input?

• Does the project make effective and appropriate use of the major features of its chosen platform(s)? Were there significant platform features or even platforms the project could have benefitted from but failed to utilize?

20%

Feasibility

• Does the team have a credible plan for getting their project to market in terms of business model, any required partnerships, or other

factors?

• Does the team have any form of external validation for their project such as customer surveys, focus group tests, an active beta-test

program, recommendations from subject-matter experts, or potential investors?

• Does the project have a reasonable chance of success in its appropriate market given the team’s existing plan?

15%

Page 18: Imagine Cup 2015 Korea Top 20 Orientation

Guidance – World Citizenship

Live Presentation

The Live Presentation is a 20 minute PowerPoint overview of your team and project accompanied by a live stage demonstration of your project. This presentation should explain your project and your team: Who your team is; what your project does; who your project is for; and how you will bring your project to market. The Live Presentation must meet the following criteria as well as any other criteria set forth by your National Final and/or the World Finals:

1. You are responsible for arriving with your software installed on suitable hardware for the demonstration.

2. Your presentation must clearly address each of the Judging Criteria outlined above.

3. The project you demonstrate must be fully functional and implemented.

4. Any or all of your team members may participate in the presentation, but all are not required to participate. It’s permissible for a single team member to deliver the entire presentation.

5. At the end of your presentation, the judges will have ten minutes to ask you questions.

Page 19: Imagine Cup 2015 Korea Top 20 Orientation

Awards

부문 순위/팀수 상명칭 상품

경쟁부문

Games 1등 두산인재상 상패, 상장, 연구지원금 100만원

2등 두산중공업상 상장및부상

Innovation 1등 중앙대학교총장상 상패, 상장, 연구지원금 100만원

2등 Visual Studio상 상장및부상

World Citizenship 1등 한국마이크로소프트사장상 상패, 상장, 연구지원금 100만원

2등 중앙대학교 LINC 사업단장상 상장및부상

특별상 (경쟁부문과중복수상가능)

People Choice Award 1팀 People Choice Award 상장및부상

창조경제상 1팀 NAVER D2 AWARD 상장및기업인턴십기회제공

1팀 CAMP MOBILE 대표상 상장및기업인턴십기회제공

*상명변동가능

Page 20: Imagine Cup 2015 Korea Top 20 Orientation

Judges

Day 1 - Semifinals Day 2 - Finals

Games Innovation World Citizenship Games Innovation World Citizenship

오성미부장 (Partner Bu

siness Evangelist, Micro

soft Korea)

김대우부장 (Technical

Evangelist, Microsoft

Korea)

박승호부장 (Partner

Business Evangelist,

Microsoft Korea)

이득우대표 (인디디벨로퍼파트너스)

고영하회장 (한국엔젤투자협회)

이중식교수 (서울대학교융합과학기술대학원)

김영욱부장 (Technical

Evangelist, Microsoft Ko

rea)

이병철부장 (Partner

Business Evangelist,

Microsoft Korea)

박중석차장 (Technical

Evangelist, Microsoft Ko

rea)

김성조부총장 (중앙대학교)

임정욱센터장 (스타트업얼라이언스)

이상묵교수 (서울대지구환경과학부)

이재원팀장 (액토즈소프트)

현동식대표 (웹타임)도안구편집장 (마이크로소프트웨어)

도안구편집장 (마이크로소프트웨어)

송은강대표 (캡스톤파트너스)

현동식대표 (웹타임)

심사위원장김현정상무 (Developer Experience & Evangelism Lead, Microsoft Korea)

심사총괄호웅기상무 (Technical Evangelism Lead, Microsoft Korea)

*심사위원진변동가능

Page 21: Imagine Cup 2015 Korea Top 20 Orientation

Competitor Schedule

• 3월 12일 (목)• 12:00 중앙대학교 R&D 센터 (102관) 3층대강의실집합• 최종오리엔테이션후 11층 University Center로이동, 대기및경진• 경진끝난팀들은 3층 Activity Zone에서휴식• 18:30 모든경진종료후하이서울유스호스텔로이동• 19:30 하이서울유스호스텔 B1 Imagine Cup Party • Party 이후하이서울유스호스텔퇴실금지

• 3월 13일 (금)• 모든팀• 08:30AM 하이서울유스호스텔 1층로비집합 (08:40AM 버스출발), 중앙대학교아트센터로이동• 09:00AM~10:00AM 쇼케이스준비• 10:00AM~12:30AM 미디어/VIP/심사위원쇼케이스• 12:30AM~12:50PM 청중심사단쇼케이스• 12:50PM 참가자경진장착석

• Top 6• ~11:30AM 위와동일• 11:30AM~12:40PM : 무대리허설

Page 22: Imagine Cup 2015 Korea Top 20 Orientation

etc.

• 숙소 : 팀별배정

• 참가자보험 : 1박 2일, 중앙대학교 R&D 센터 3층도착부터 Korea Finals 종료시점중앙대학교아트센터까지커버

Page 23: Imagine Cup 2015 Korea Top 20 Orientation

Semifinals 경진장

Page 24: Imagine Cup 2015 Korea Top 20 Orientation

중앙대아트센터 (Finals)

플래쉬배너

발표테이블

스크린

플래쉬배너

발표테이블

Page 25: Imagine Cup 2015 Korea Top 20 Orientation

Imagine Cup Party

Page 26: Imagine Cup 2015 Korea Top 20 Orientation

하이서울유스호스텔 (숙박)

Page 27: Imagine Cup 2015 Korea Top 20 Orientation

참고 - 2014 Korea Finals

Korea Semifinals 현장 Korea Finals 현장

Page 28: Imagine Cup 2015 Korea Top 20 Orientation

Round 2 심사평전달

Page 29: Imagine Cup 2015 Korea Top 20 Orientation

Note!• 여러분의프로젝트를가장잘아는사람들은여러분입니다

• 다른사람들의코멘트에일희일비하지마세요

• World Finals 수준에비하면아직전체적으로너무부족합니다• 하지만 3주가남아있다는것!

• 부정적인코멘트만있다고해서절망하지마세요• 부정적인코멘트를그대로받아들이기보다는, 팀이이미생각했고해결한문제인지판단해보세요

• 해결한것이었음에도부정적인코멘트를받았다면프레젠테이션에서그것이충분히드러나지않았던것일수있습니다

• 코멘트가없다고해서좋은평가를못받은것이아닙니다

Page 30: Imagine Cup 2015 Korea Top 20 Orientation

Wrap up

Page 31: Imagine Cup 2015 Korea Top 20 Orientation

Remember!• Official Rules & Regulations를꼭숙지하세요

• Judging Criteria에맞춰 Software와 Presentation을준비하세요

• Showcase 점수도있다는것을잊지마세요

• Top 20 인터뷰회신해주세요 (이메일로전달예정)

• People Choice Award를노려보세요 (YouTube 좋아요수기준)

• 3월 2일까지도착하는 Presentation deck에한해피드백드립니다 ([email protected])

Page 32: Imagine Cup 2015 Korea Top 20 Orientation

Beyond Imagine Cup

Page 33: Imagine Cup 2015 Korea Top 20 Orientation

Questions? Imagine Cup Korea Team Group (FB)[email protected]