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BT5 Session 6/6/2013 2:15 PM "Applying Gamification Principles to Solve Real-world Challenges" Presented by: Ram Srinivasan InRhythm Brought to you by: 340 Corporate Way, Suite 300, Orange Park, FL 32073 8882688770 9042780524 [email protected] www.sqe.com

Gamification to Solve Real-World Challenges

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What can we learn from Angry Birds, which has been downloaded more than one billion times? What makes games engaging and fun? What is the secret that motivates players to mastery, even when they fail 80 percent of the time? What if we could reverse-engineer the principles behind a well-designed game and graft them to a real-life business challenge? Based on psychology, design, strategy, and technology, gamification is an emerging and exciting concept. Ram Srinivasan describes the principles behind player engagement, social connectivity, and self-motivation to mastery. A well-defined gamification framework translates these principles to business contexts to maximize engagement, increase collaboration, and create positive behavioral changes. Organizations including Microsoft, Nike, LinkedIn, and Salesforce have benefited from this approach. Ram identifies some of the challenges when applying gamification inside an organization and explores the legal and ethical issues surrounding gamification. Get in the game with new ideas and approaches for solving your team and project challenges.

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Page 1: Gamification to Solve Real-World Challenges

 

 

BT5 Session 6/6/2013 2:15 PM 

       

"Applying Gamification Principles to Solve Real-world Challenges"

   

Presented by:

Ram Srinivasan InRhythm

         

Brought to you by:  

  

340 Corporate Way, Suite 300, Orange Park, FL 32073 888‐268‐8770 ∙ 904‐278‐0524 ∙ [email protected] ∙ www.sqe.com

Page 2: Gamification to Solve Real-World Challenges

Ram Srinivasan inRhythm

Agile coach Ram Srinivasan is a transformation catalyst who is passionate about people, process, and product. As a coach, Ram’s primary focus is on organizational agile transformation, executive and leadership coaching, and creating high performance teams. He trains his clients on Scrum, XP, and lean kanban. A frequent speaker at local events and international conferences, Ram is a Project Management Professional, Certified Scrum Professional, Agile Certified Practitioner, and Innovation Games Trained Facilitator—and currently studying to be an Organization and Relationship Systems Coach. A co-leader of the webinar team with the PMI Agile Community of Practice, Ram can be contacted at ramvasan.com.

 

Page 3: Gamification to Solve Real-World Challenges

Gamification to Solve Real-World Challenges

by Ram SrinivasanAgile Coach and Trainer

[email protected]

@ramvasan

http://linkedin.com/in/ramvasan

What is a Game?

Page 4: Gamification to Solve Real-World Challenges

Game: Voluntarily Overcoming Unnecessary Obstacles

Pre-lusory Goals, Rules, Feedback, Lusory Attitude (voluntary participation + spirit of the game + ...)

It is Fun and Engaging

Page 5: Gamification to Solve Real-World Challenges

Work is as Engaging

What if ...Work is as Engaging

and Fun as Games?

• Employee engagement - statisticsLew Platt "If HP knew what HP knows• Lew Platt - If HP knew what HP knows ..."

Work be as Engaging

Why Should ...Work be as Engaging

and Fun as Games?

• The new workforceOrganizational Health Happiness@Work• Organizational Health - Happiness@Work

Page 6: Gamification to Solve Real-World Challenges

The use of game-elements and game-design t h i i t t

Gamification is...

techniques in a non-game context

Gamification

Game Principles

Non- Game Context

Page 7: Gamification to Solve Real-World Challenges

Non- Game Context

Non- Game Context

Quest 2 Learn

Page 8: Gamification to Solve Real-World Challenges

Non- Game Context

Non- Game Context

Source: http://agilitrix.com/wp-content/uploads/2012/06/630x393xInnovation-Games-for-Lean-Startup.001-630x393.jpg.pagespeed.ic.G1asLCIizN.jpg

Page 9: Gamification to Solve Real-World Challenges

Non- Game Context

Aspect of a Challenge

• The Motive - Why? Because...• What prevents ? p

Has a noun and a verb

Example Challenge: Childhood obesity is a growing concern

Aspects of the challenge: Kids eat junk because it is easily availableKids don't exercise because they play more video games

Page 10: Gamification to Solve Real-World Challenges

The use of game-elements and game-design techniques in a non-game context

Gamification is...

• Language Quality Game• World Peace Game• Quest to learn• Stackoverflow• Nike +

Game Elements: Empires and Allies

ResourceCollectionPoints

Quests

Page 11: Gamification to Solve Real-World Challenges

Game Elements- Not just PBLsDynamicsConstraints, Emotions,

Narratives,Progression,Relationships Dynamics

MechanicsChallenges, Chance, Competition,

Cooperation, Feedback, Resource Acquisition, Rewards, Transactions, Turns,Win States

Big picture aspectof the gamified system that you would have to

consider and manage that can never directly enter the game

MechamicsBasic processes that drive the action

forward to generate player engagement

ComponentsAchievements, Avatars, Badges,

Boss Fights, Collections, Combat, Content Unlocking, Gifting, Leaderboards, Levels, Points, Quests, Social Graphs, Teams,

Please see the cheat sheet for elements' explanation

ComponentsSpecific instantiations of mechanics and dynamics

The Game Element Hierarchy

Debrief our Game - Game Elements

• Pre-lusory Goals ?

•• Rules ?

• Feedback ?

• Lusory Attitude (voluntary participation + spirit of the game + ) ?game + ...) ?

• Game Elements ?

Page 12: Gamification to Solve Real-World Challenges

The use of game-elements and game-designtechniques in a non-game context

Gamification is...

• Language Quality Game• World Peace Game• Quest to learn• Stackoverflow• Nike +

How to Get a Horse to Drink Water?Tell it that water is good for it

Show it enticing picture of water

Off itOffer it money

Warn it that if it does not, it will be punished

Set up a water drinking skills training program

Devise water drinking regulations

Put up signs pointing the way to the pond

Show another horse doing it

Add some salt to oats

Page 13: Gamification to Solve Real-World Challenges

Game Design

Technology(Web/Mobile & Social Media)

Game Design

Behavioral Economics

Human Psychology

Game Design look at Aspects of the Problem

Technology(Web/Mobile & Social Media)

Game Design

Behavioral Economics

Human Psychology

Page 14: Gamification to Solve Real-World Challenges

Game Design look at Aspects of the Problem

From a Game Designer's Perspective, what are the various aspects of collaboration?

Some Aspects of Collaboration -Appeal to Why and What Prevents...?

• What's in it for me? • C i ti• Communication• Tribalism• Co-Creation• Vulnerability based trust• Asymptotic InequalityAsymptotic Inequality• Positivity / likability• Competitiveness

Page 15: Gamification to Solve Real-World Challenges

Focus on the higher purpose

WTF !!What's the Formula?

Page 16: Gamification to Solve Real-World Challenges

What's the Formula?• DEFINE business objective• DELINEATE target behavior• DESCRIBE your players• DEVISE activity loops• DON'T forget the fun• DEPLOY appropriate tools• DEPLOY appropriate tools

Page 17: Gamification to Solve Real-World Challenges

FacebookWii

iMoveYou

Groupon

more change Stickk.com

Health MonthYour Credit Score

TweetWhatYouEat

Fitbit

Ford Hybrid Efficiency Display

Prius Efficiency Display

OPower

LiveStrong

43Things

JoesgoalsGoalTribe

scvngr

kairoslabsHopeLab

Vivecoach

Move

Voxiva

m ange

Foursquare

Gowalla Goal Mafia

LinkedIn

TwitterWii

Farmville

Groupon

Nike Plus

Epic Win App

Waze Mint

geocaching

AccuFuelgoMiso

TunerfishGetGlueFreecycle

scvngr

XBox Live

Ecopetts

Didget sparkpeople.comKinect

fit

Rea

l wor

ld (a

way

from

mpu

ter)

beh

avio

ral c

ha

"gamey-ness"

LinkedIn

lots of game mechanics

few game mechanics

no change

ZooskStarcraft 2

earndit.com

MindBloom

Squidoo

750words.comFatDrop.pr

XBox LivePS3

source: http://bit.ly/gamescape

Rco

m

Dopamine

Page 18: Gamification to Solve Real-World Challenges

Reward System - Mesolimbic Pathway

Activity and Feedback Cycle

Motivation

ActionFeedback(Reward)

Page 19: Gamification to Solve Real-World Challenges

Maslow's Hierarchy and Dopamine

Natural addiction on dopamine-induced survival

Self-Actualization

Esteem

Acceptance

Self-

Adventure, diversions, drugs, alcohol, gambling, religion, money, material rewards

Natural addiction on dopamine induced survival behavior (food, sex, safety, power, acceptance,

access, approval, attention, esteem, status)

Safety, Security

Physiological needs (survival)Air, Water, Shelter, Food, Sex, Sleep

SelfActualization

How can I ...Improve the team's morale and help them collaborateHelp my team so that they can manage themselves...Get someone visit our website oftenGet someone visit our website often...Make someone buy our inferior

product...Get someone to do anything

I want them to do

Page 20: Gamification to Solve Real-World Challenges

Criticisms: Ian Bogorst "Gamification is Bullshit"

".. marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is videogames and to domesticate it for use in the grey, hopeless wasteland of big business, where bullshit already reigns anyway"already reigns anyway

"Viagra for engagement dysfunction"

"I've suggested the term "exploitationware" as a more accurate name for gamification's true purpose"g p p

"For the rest, those of you who would consider that games can offer something different and greater than an affirmation of existing corporate practices, the business world has another name for you: they call you 'leaders'. "

The Game Continues...

[email protected]

http://ramvasan.com

http://linkedin.com/in/ramvasan

@ramvasan