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DO-CUBE: TOUCH-SPACE [email protected] 1 Monday, August 12, 2013

Do cube. immersive telephony.touchspace.b copy

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proposal for an 'immersive telephony' space.

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DO-CUBE: [email protected]

DO-CUBE

IDEA – the concept or artistic impetus behind the work:

This is a proposal that uses the current IR camera touch technology (the ‘Leap’ touch or the kinect) and mounts these positions within the corner of a ‘half cube’. Each of the three surfaces are back projected and form a faux three-dimensional space when coordinated with continuous projection. The Leap device allows for the multiple participants to be captured with telephony from the waist up (with the ground surface clear for collaboration) and from this they can place objects within the x surface of the scaled immersive device. There is a plan that would allow for the proximity of a ‘fabber’ rapid prototyping device to exist near the workspace. From this collaborative device the participants can make a scaled, economical version that is primed for distance collaboration over telephony for design, teleconferencing, haptic touch surfaces, cooking, performance, close proximity education, medicine, and other disciplines that would require some sort of ‘tangible’ interaction over distance.

PRACTICE – the effectiveness of how the work is put into practice and the impact it has on those experiencing it:

This is a request for funding to begin a single, economical device using the ‘mashup’ of IR cameras. We are targeting medicine as an ideal discipline for the initiation of this device.

DEVELOPMENT – the contribution the work makes to the development of the artists involved, the art form, and the arts more widely:

With a single device we can begin a series of ‘performances’ that measure the effectiveness of the ‘do-cube.’ This is a series of practices in art and tech. Why are they separate? What is the destiny of reuniting these separate features? Do they have a cultural legacy together as they might be blended as a new art form? What is the ‘extended nervous system’ of the modern connected individual (In McLuhan’s formulation) when it is constantly connected to ‘things telematic’? Could this device become a scalable consumer item or a regular device for institutions dealing with small design collaboration spaces?

CONTEXT – the context in which the work is being presented and the appropriateness of the work to that context:

What are the ends of interface and network? What are the ‘ends’ of a single human life and ‘destiny’? Do we view lives as individual ‘Faustian’ cowboys working out destinies in the landscape of infinite anomie? Have we already moved through a time where the combined cloud computing of the Metaweb has reached a type of sentience? What are the many relationships between simulation and database? Would a fracturing of forms merely create a further digression?

Would this small workspace enhance the ability of distance collaborators to see touch and project form for design, performance, and medicine? Could a simple haptic device be added to the three surfaces of the space so tat it would ‘feedback’ a vibration to the distance collaboration touch? This is a project that will ask some, express, and demonstrate all these questions implicitly. This installation addresses many of these questions in a unique, ethereal, manner: new IR camera touch surface and gesture controlled technologies.

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