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Connecting via People not Products Joby Otero Using Human Qualities to Make Products That People Love Friday, September 27, 13

Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

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Engaging via People, not Products

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Page 1: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Connecting via People not Products

Joby Otero

Using Human Qualities to Make Products That People Love

Friday, September 27, 13

Page 2: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Howdy! I’m blah, blah...20+ yrs in games. Many roles.

• Studio Head/CCO, AD, LD, CD, R&D, Prod, Etc

3+ yrs as corporate / creative VP on Skylanders

• Creative guide for Skylanders toys, games, licensed, marketing, etc

• Hands-on work on many elements, including design of Portal of Power

Friday, September 27, 13

Page 3: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

This ain’t rocket surgery

Friday, September 27, 13

Page 4: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

This ain’t rocket surgery

• NOT a research paper.

Friday, September 27, 13

Page 5: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

This ain’t rocket surgery

• NOT a research paper.

• Low on detailed graphs

Friday, September 27, 13

Page 6: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

This ain’t rocket surgery

• NOT a research paper.

• Low on detailed graphs

• No pop quizzes!

Friday, September 27, 13

Page 7: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

There’s already a book!

and a website! http://www.builttolove.com/

And this!

Friday, September 27, 13

Page 8: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

(If only I’d done research BEFORE writing this.)

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Page 9: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Takeaway

Products that respect our humanity are easier to love.

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Page 10: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Sections

1. What: What is “more human”?

2. Why: Why is a more human product better?

3. How: How do we make products more “human”

1. Impact on development, production, marketing?

4. Examples

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Page 11: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

What does “more human” mean... for products?

1: What2: Why3: How

4: Examples

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Page 12: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

What is “Humanity” in a Product?

“The aspects of the product/brand, not limited to features, designed to trigger

positive feelings in the user.”

What

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Page 13: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

“BORING”What

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Page 14: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

“BORING”What

OK, really, this is about LOVE.

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Page 15: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

“BORING”What

OK, really, this is about LOVE.

Awwwww.

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Page 16: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

“Symptoms” of Humanity in Products

Makes Life Better:

Easier, More Fun, Faster, Cheaper, More Beautiful

What

Friday, September 27, 13

Page 17: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

“Symptoms” of Humanity in Products

•It feels like someone cares

•We find excuses to use it

•Pet-like / “cherish” response

What

Users say "Love".

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Page 18: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

“Symptoms” of Humanity in Products

What

You know, like this guy...

Yeah, that’s what we wantsss.

Friday, September 27, 13

Page 19: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Why is a more human product better?

2: Why3: How

4: Examples

1: What

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Page 20: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Why

From Creating Products People Love by Aaron Pavkov

$

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Page 21: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Why

From Creating Products People Love by Aaron Pavkov

$

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Page 22: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Evolution

We’re wired to respond to other humans.

• Much of our brain is devoted to this.

• We see human traits even when they’re not there.

Why

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Page 23: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Our Brains on Functions

Interaction with basic functions trigger small part of the brain

Why

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Page 24: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Humanized Interactions Ignite the Brain

Humanized products can activate more of the brain, particularly emotional response.

Why

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Page 25: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Enhanced Memory

Incidental areas may also be triggered, improving memory. Helpful for more complex products and increased loyalty.

Why

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Page 26: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Humanization can prolong use and positively impact impressions long before & after use.

Drawn to human traitsWhy

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Page 27: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Why Even when they’re imperfect

As in strong human relationships, these traits can create an emotional safety net for bumps in the road

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Page 28: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

How do we make products more “human”

3: How4: Examples

2: Why

1: What

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Page 29: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Complimentary to Standard Approaches

How

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Page 30: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Focus / K.I.S.S.

• No jump in Skylanders 1, 2

• No camera on iPad1

• Interior focus in Arkham Assylum

How

E.g.

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Page 31: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Don't bore us, get to the chorus

How

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Page 32: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Find your SmokeyHow

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Page 33: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

How Dissect and Codify

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Page 34: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Internal marketingHow

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Page 35: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

4: Examples3: How2: Why1: What

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Page 36: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Roomba

Great example of:

• Focus

• Choosing battles wisely

• Setting expectations

• Anthropomorphizing

Examples

Friday, September 27, 13

Page 37: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Roomba

When a product does these things, we remain open to positive feelings for it. Even when it occasionally fails.

Examples

Friday, September 27, 13

Page 38: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Roomba

People... and pets love it

Examples

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Page 39: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

PeggleExamples

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Page 40: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Angry BirdsExamples

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Page 41: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

iPhone, iPad, iOSExamples

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Page 42: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

GoogleExamples

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Page 43: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Takeaway

Products that respect our humanity are easier to love.

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Page 44: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Q&A

Friday, September 27, 13

Page 45: Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders

Thank you!

The End

Friday, September 27, 13