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© 2009 Xyleme - All rights reserved Designing Learning Content for Designing Learning Content for Reusability 2.0 Reusability 2.0 Xyleme Reusability 2.0 Webinar Series Xyleme Reusability 2.0 Webinar Series

Designing Learning Content for Reusability 2.0

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Designing for reusability can lower the cost of content development and allow you to better meet the needs of learners. You’ve been hearing about it for years, now meet a company that’s successfully doing it! Learn how AchieveGlobal transformed their content development strategy into one that creates a single-source of reusable content that supports multiple delivery formats and enables rapid customization of their learning products. To download the webinar recording please go to: http://www.xyleme.com/download_webinar

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Page 1: Designing Learning Content for Reusability 2.0

© 2009 Xyleme - All rights reserved

Designing Learning Content for Designing Learning Content for

Reusability 2.0 Reusability 2.0

Xyleme Reusability 2.0 Webinar SeriesXyleme Reusability 2.0 Webinar Series

Page 2: Designing Learning Content for Reusability 2.0

Our PresentersOur Presenters

Mary MillerVP of Professional ServicesAchieveGlobal

Jeff KatzmanVP and Chief Learning Officer

Xyleme, Inc.

© 2009 Xyleme - All rights reserved

Xyleme, Inc.

Stuart GrossmanVP of Client ServicesXyleme, Inc.

Page 3: Designing Learning Content for Reusability 2.0

During the WebinarDuring the Webinar

Use your Q&A pane to type any questions you may have from our panelists.

© 2009 Xyleme - All rights reserved

Post your own views, questions, hot topics via Twitter including the hash tag #xyleme09

Visit www.xyleme.com/twitter to follow thediscussion in real time!

Page 4: Designing Learning Content for Reusability 2.0

AgendaAgenda

� Training Content: The Problem

� What is Single-Source Learning Content

� How to create Single-Source Learning Content

� Impacts on Instructional Designers

© 2009 Xyleme - All rights reserved

Page 5: Designing Learning Content for Reusability 2.0

Training Content: The ProblemTraining Content: The Problem

© 2009 Xyleme - All rights reserved

Page 6: Designing Learning Content for Reusability 2.0

PollPoll

POLL

© 2009 Xyleme - All rights reserved

POLL

Page 7: Designing Learning Content for Reusability 2.0

Vision of the Solution: Before/AfterVision of the Solution: Before/After

XML

BeforeBefore AfterAfter

Instructor’s Guides

Participant Guides

Handout Packs

Slide DeckXML

Performance Support

Mobile

Assessments

E-learning

Reference Guides

© 2009 Xyleme - All rights reserved

Page 8: Designing Learning Content for Reusability 2.0

Reusable SingleReusable Single--SourceSource

SourceSource New CourseNew Course

RepositoryRepository

© 2009 Xyleme - All rights reserved

Page 9: Designing Learning Content for Reusability 2.0

AchieveGlobalAchieveGlobal

� Over 40 years of experience in sales performance, leadership and customer service training

� Clients include more than 400 of the Fortune 500

� Operations in over 40 countries and 32 languages

� Training methodology is a results driven, proven processprocess

� Applications for all employee levels of an organization

� Offer eLearning and classroom solutions

� Over 3,000 people go through our classes daily

© 2009 Xyleme - All rights reserved

Page 10: Designing Learning Content for Reusability 2.0

Why go Through the Transition?Why go Through the Transition?

� Improves speed to market/delivery

� Updated products

� Customized modules to support verticals/audiences

� Changes in graphics/wording to bring content to life

� Localized changes to meet global market

� Extends the life of the investment� Extends the life of the investment

� Revise only the “topic” that changed

� Alter the delivery mode to meet cultural and technical readiness

� Evolves as the audience, organization or process evolves

� Can tie into marketing, data sheets, training (internal/external)

© 2009 Xyleme - All rights reserved

Page 11: Designing Learning Content for Reusability 2.0

SingleSingle--Source Case StudySource Case Study

� AchieveGlobal

� Leadership Development, Sales Effectiveness, and Customer Service

� Classroom, e-learning

� Sample Outputs

� Facilitator Guide

� Slides

� Wall Charts

� Supplements and Handouts

� Program Support Materials

� Participant Guide

� Exams

© 2009 Xyleme - All rights reserved

Page 12: Designing Learning Content for Reusability 2.0

PollPoll

POLL

© 2009 Xyleme - All rights reserved

POLL

Page 13: Designing Learning Content for Reusability 2.0

The SingleThe Single--Source ModelSource Model

Course

Objectives

© 2009 Xyleme - All rights reserved

Page 14: Designing Learning Content for Reusability 2.0

SingleSingle--Source Publishing ProcessSource Publishing Process

Selection

Transformation

Formatting

Publishing

© 2009 Xyleme - All rights reserved

Page 15: Designing Learning Content for Reusability 2.0

A New Way to See Learning ContentA New Way to See Learning Content

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Page 16: Designing Learning Content for Reusability 2.0

The SingleThe Single--Source ModelSource Model

Objectives

Course

© 2009 Xyleme - All rights reserved

Page 17: Designing Learning Content for Reusability 2.0

Structure of a FacilitatorStructure of a Facilitator--Led ActivityLed Activity

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Page 18: Designing Learning Content for Reusability 2.0

Step Group

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Page 19: Designing Learning Content for Reusability 2.0

Structure of a FacilitatorStructure of a Facilitator--Led ActivityLed Activity

© 2009 Xyleme - All rights reserved

Page 20: Designing Learning Content for Reusability 2.0

Step Group

Step

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Page 21: Designing Learning Content for Reusability 2.0

Structure of a FacilitatorStructure of a Facilitator--Led ActivityLed Activity

© 2009 Xyleme - All rights reserved

Page 22: Designing Learning Content for Reusability 2.0

Step Group

Step

Example

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Page 23: Designing Learning Content for Reusability 2.0

The SingleThe Single--Source ModelSource Model

Objectives

Course

© 2009 Xyleme - All rights reserved

Page 24: Designing Learning Content for Reusability 2.0

PollPoll

POLL

© 2009 Xyleme - All rights reserved

POLL

Page 25: Designing Learning Content for Reusability 2.0

DemoDemo

© 2009 Xyleme - All rights reserved

Page 26: Designing Learning Content for Reusability 2.0

Reusable vs. Single SourcedReusable vs. Single Sourced

� Reusable

� Content in “chunks”/topics

� Address many business needs by assembling differently

� Easy to combine

� Single Sourced

� Written once, used for several outputs

� Change in one place, impacts all deliverables

� Select appropriate delivery mode, as � Easy to combine

behavioral training with process and system training

� Need to consider references to other content and transitions

delivery mode, as audience needs evolve

� Need to consider how to structure each component to allow output to different modes

© 2009 Xyleme - All rights reserved

Page 27: Designing Learning Content for Reusability 2.0

Best PracticesBest Practices

� Plan for increased design/development time for new products and to transition existing products

� Clearly set expectations that existing content will change

� Plan change management process for designers/writers

� Market the advantages to all stakeholders and business partners

� Start with a high-impact project

� Market your success

� Carefully think through metadata

© 2009 Xyleme - All rights reserved

Page 28: Designing Learning Content for Reusability 2.0

Mfg OperatorsMfg Operators Quality AssuranceQuality Assurance MaintenanceMaintenance

Mfg floor layout x x x

Identify equipment x x x

Safety procedures x x x

How to Know How to Know WWhat is Reusable? hat is Reusable?

© 2009 Xyleme - All rights reserved© 2009 Xyleme - All rights reserved

Bioreactor Operation x ?

Sample access ports x x

Cleaning x x

Repair x

Page 29: Designing Learning Content for Reusability 2.0

Keep Shared Content Context Neutral Keep Shared Content Context Neutral

How to operate a bio-reactor

Where do you draw the sample for

testing?

© 2009 Xyleme - All rights reserved

How does a bio-reactor work

How does a bio-reactor work

Manufacturing Operator Quality Associate

Page 30: Designing Learning Content for Reusability 2.0

Course 1

How Do I Make it Relevant?How Do I Make it Relevant?

1

Not Shared

Shared

Introduction

General Content

Example

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2

Non-Example

General Content

Summary

Page 31: Designing Learning Content for Reusability 2.0

Course 2Course 1

Where Could the Object Appear?Where Could the Object Appear?

1

Not Shared

Shared 2

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2 3

Page 32: Designing Learning Content for Reusability 2.0

SummarySummary

� Explored the problem

� Explained Single-Source

� Looked at an example

� Explored one way to structure content

� Discussed how structured content impacts the � Discussed how structured content impacts the

instructional designer

© 2009 Xyleme - All rights reserved

Page 33: Designing Learning Content for Reusability 2.0

Questions?Questions?

Mary MillerVP of Professional ServicesAchieveGlobal

Jeff KatzmanVP and Chief Learning OfficerXyleme, Inc.

© 2009 Xyleme - All rights reserved

Xyleme, Inc.

Stuart GrossmanVP of Client ServicesXyleme, Inc.

Page 34: Designing Learning Content for Reusability 2.0

Learn MoreLearn More

� Follow the Twitter discussion at www.xyleme.com/twitterand participate with your own tweets using the hash tag #xyleme09

� Contact us directly

� Mary Miller, VP of Professional Services, [email protected]

Jeff Katzman, VP and CLO, Xyleme, Inc.� Jeff Katzman, VP and CLO, Xyleme, [email protected]

� Stuart Grossman, VP of Client Services, Xyleme, [email protected]

� Visit our podcast library at www.xyleme.com/podcasts

© 2009 Xyleme - All rights reserved