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a n e x p lo r a t io n o f t h e f u n s id e
presented by:
D a v id H u t c h f u l
J o s h u a P a la y
Th e r e s e N ie ls e n
N a t a s h a S a n t
P e r r y Wo n g
P LAY
?w h y
p la y a s a c o lla b o r a t iv e a c t iv it y
6 0 % o f Am e r ic a n s p la y v id e o g a m e s14 % 3 u n d e r y e a r s o f a g e p la y g a m e s
6 1% 1 -4 p la y h o u r s a d a y
December 3, 2009 3CSCW 2007 Presentation
?w h y W ii
’ ! It s f u n w h y is t h e W ii s o f u n a n d w h a t
a r e t h e
?im p lic a t io n s f o r c o lla b o r a t io n
December 3, 2009 4CSCW 2007 Presentation
( h o w w ii d id it a k a)m e t h o d o lo g y
• Literature Research• Player Observations & Interviews• Personas & Scenarios• Heuristic Evaluation• Survey• Comparative Evaluation
December 3, 2009 5CSCW 2007 Presentation
-l i t e r a t u r e w ii v ie w
• Tangible Interfaces• Personalization• Virtual Shared Spaces• Concepts of Play
December 3, 2009 CSCW 2007 Presentation 6
p la y e r o b s e r v a t io n s & in t e r v ie w s
December 3, 2009 CSCW 2007 Presentation 7
p e r s o n a s &s c e n a r io s
December 3, 2009 CSCW 2007 Presentation 8
• Good: Extensive customization of the Mii• Could be better: – On-screen QWERTY keyboard only way to
write messages– Only asynchronous communication directly
supported– 16-digit Wii number
• Bad: No video or voice communication
h e u r is t ic e v a lu a t io n
s u r v e y
Due to small number of respondents, thecorrelations were not statistically significant
However:– Some people go online, but not always to play
with others– Results reconfirmed the fun factor of the Wii
December 3, 2009 CSCW 2007 Presentation 10
c o m p a r a t iv ee v a lu a t io n• Professional Review Sites• Observation Findings– Controller/Interaction– Community– Game
December 3, 2009 CSCW 2007 Presentation 11
c o m p a r a t iv ee v a lu a t io n
December 3, 2009 CSCW 2007 Presentation 12
f in d in g s
The following factors are important for collaborative play:
• Ability for self expression• High responsiveness and accuracy of input
devices• Challenging games with reasonable learning
curves• Make it fun for the peanut gallery
December 3, 2009 CSCW 2007 Presentation 13
?Q u e s t io n s