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Designing Pleasurable Experiences ReMIX Atlanta 8 May 2010 Zachary Pousman Sr. Experience Architect IQ Interactive Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.

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Page 1: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Designing PleasurableExperiences

ReMIX Atlanta 8 May 2010Zachary Pousman

Sr. Experience ArchitectIQ Interactive

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Page 2: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Convince youToday, Iʼll try to

that designing pleasurable experiences can help you build better products, connectmore closely with users, and be a differentiator for your business (or your clientʼs business).

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Page 3: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

TheoryIʼll present a few theoretical foundations and formulations of pleasure (and try to get the holistic nature of human life).

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Practice

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Iʼll also present some themes and practical tips and tricks for designing for pleasure.

Page 5: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

ExamplesOf course, examples speak louderthan anything else.

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Big stuff

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Small stuff

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Tiny stuff

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Depending on the context and audience,even things like sub-pixel renderingcan increase pleasure.

Page 9: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

What is pleasure?

What kind of pleasures are there?

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Page 10: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Definition

Page 11: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Definition

er, we know it when we see it...

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Iʼm not sure a definition from the dictionary is helpful -- what is helpful is thinking of all the different kinds of pleasures that you experience. And then to remember that youʼre not (exactly) like everyone.

Page 12: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Seems like there are lots

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KindsTypes

Taxonomies

Page 13: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

KindsTypes

Taxonomies

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Page 14: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

People are not robots.

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People are not automatons, who are only interested in efficiency and effectiveness.People have a whole host of individual ʻways of beingʼ and ways of interacting in the world.

Page 15: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

bodily security, property security, financial security,

breathing, homeostasis, food, water, sleep, sex

Survival

Safety

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Page 16: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

morality, problem solving, creativity, personal growth

self-esteem, identity, achievement, confidence

friendship, family, intimacy

bodily security, property security, financial security

breathing, homeostasis, food, water, sleep, sex

Survival

Safety

Belonging / Love

Esteem

Self-actualization

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Page 17: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Survival

Safety

Belonging / Love

Esteem

Self-actualization

Maslow’s Hierarchy of Needs

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Page 18: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Physio-pleasure Socio-pleasure

Ideo-pleasure

the pleasure that comes from social life

Cognitive load (usability term), matching mental models

Psycho-pleasure

Sensorial pleasures

Identity, intellectual

4 types of PleasureDesigning Pleasurable Products(Jordan 2003, following Tiger 1992)

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Page 19: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Visceral

Reflectivethe pleasure that comes from social life, identity, etc.

Usability

Behavioral

Sensorial, nearly subconscious, pleasures

Emotional DesignDon Norman, 2003

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“Attractive things work better.”

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For evidence, see the CHI 2010 paper ʻAttractive phones don't have to work better: independent effects of attractiveness, effectiveness, and efficiency on perceived usabilityʼ by Quinn and Tran, 2010. There is one of these papers nearly every year where effectiveness is more correlated with aesthetics than with efficiency.

Page 21: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Forlizzi, J. (2008). The Product Ecology: Understanding Social Product Use and Supporting Design Culture. International Journal of Design vol. 2, no. 1

The Product Ecology

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Page 22: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

“Most people make the mistake of thinking design is what it looks like.

That’s not what we think design is. It’s not just what it looks like and feels like...Design is how it works.”

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Page 23: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Hierarchy of design considerations

Functional

Reliable

Usable

Convenient

Pleasurable

Meaningful

From Stephen P. Anderson (via poetpainter.com)

Page 24: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Is there a business case for building into our systems?

Definitely.

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ROI: easy marketing, more use, longer-term use

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(but) match the experience to attributes that people care about

In order to get the best return on investment in pleasurable products, think about the individuals... Not everyone gets the same pleasure from the same experience inputs.

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Page 27: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Price

Quality

Think about restaurants

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Price

Quality

Taco BellSubway

Tacqueria Del Sol

JCT Kitchen

FarmBurger

Bachanalia

Antico Pizza Neopoletana

Rathbunʼs

Holman & Finch

Think about restaurants

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Examples(and themes)

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ExaggerationFrom Cartoons to the User InterfaceChang, B. and Ungar, D. Proceedings of UIST 1993

Page 31: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Physicality

“Please the senses”

“Touch gestures should provide a delightful experience to your application whether a single gesture is initiated, or a combination of chained gestures. Touch delights the senses as the user gets to see the interaction match the performance. Single, multi-touch, and even chained gestures can provide a more colorful, intuitive experience.”

From: Page 8 of Windows Phone 7 Guidelines Document

+

scroll

refresh

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Try it at www.health.msn.com

Page 34: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Progress: Achievements

Page 35: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Progress: Achievements

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Points!Points in Farmville are so ʻvaluableʼ that there are tons of cheat codes / plans...

Beyond badges, Foursquare also has points and a leaderboard

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Personality

whoops screen

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Personality

Page 39: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Personality

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Support reflection

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Page 41: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Say hello to Tableau Machine

Create a mirror of domestic space and the ‘vibe’ rhythms and moods of home life.

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Tableau MachineSystem Implementation Overview

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Quiet times such as watching TV, reading...

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Active times alone such as vacuuming, exercising...

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Social times such as family meals, homework, games...

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Wild times such as play, fighting, parties...

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Page 47: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Tableau Machine

• Three households in Atlanta GA

• 6-8 weeks• Elicitation techniques:

• Interviews• Feltboard• Wordgame• Print outs

Household A

Household B

Household C

Pleasures are momentary but also long-term

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‘NIKO’Household C

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Printing

Household B

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Household A

Household C

Household B

Average 1.46 / day

Average 3.16 / day

Average 12.64 / day

Printing

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Page 51: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Deepening of Reflection

Household C

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Page 52: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Social sharing / reputation

• reward activities you want. people feel a deep need to manage reputation

• Amazon ʻtop 500 reviewerʼ

• review was helpful, pleasure for the reader, not the writer.

Page 53: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Ambiguous Actions (users create the meaningfulness)

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‘Poke’

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‘Wink’

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‘Friend’/‘Follow’

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Open up spacesto unravel ambiguity

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Page 58: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

People print. A lot.

http://www.flickr.com/photos/alexsegre/

3.2 billion reams of “office paper” used by “businesses” (in 2004).

Source: NADEP Environmental Program Office Report 2005.

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Page 59: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

And usage is going up, not down.Global production in the pulp, paper and publishing sector is expected to increase by 77% from 1995 to 2020.

Source: OECD Environmental Outlook 2001

http://www.flickr.com/photos/alexsegre/

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Page 60: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Imprint

• Make visible the invisible traces that are frequently unexamined

• Data reflects back the social life

• Data about sustainability

• Growing catalog of visualizaitons

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Beyond paper....

EnergyManufacturingTonerPrintersTransportationEnvironmental degradation

Powersave: 100w @ 22hours = $0.50 / day

Active: 600w @ 2hours = $0.25 / dayhttp://cchrc.org/math.html

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Kiosk...

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Tag Cloud

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Tag Cloud

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Page 65: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Work vs Play

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Human vs Computer

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Refer to one another (specific to this community)

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Refer to one another (specific to this community)

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Refer to one another (specific to this community)

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Pages printed

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Looking for sites!

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Themes:ExaggerationPhysicalityProgressIdentityAmbiguity

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Thanks

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Page 74: Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

Zach PousmanSr. Experience ArchitectIQ Interactive

Follow me on Twitter @thinky (remember, points!)www.thinky.orgwww.iqinteractive.com

Acknowledgements:John Stasko PhD, Mario Romero PhD,Hafez Rouzati, Mason Poe, Mason BrownRoger Peters, Corey Schuman, Stephen Anderson@@

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