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Casinos: The New Gold Rush For Developers? Darion Lowenstein Chief Marketing Officer Gamblit Gaming

Casinos: The New Gold Rush For Developers? | Darion Lowenstein

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Page 1: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

Casinos: The New Gold Rush For Developers?

Darion LowensteinChief Marketing Officer

Gamblit Gaming

Page 2: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

Why this dude?• Currently Chief Marketing Officer at Gamblit Gaming,

Publisher of casual and arcade style real money games for mobile & land based

• Supernerd, graduated high school at 14 (#foreveralone)• Over 20 years in the game industry (scars to prove it)• Internal & External Producer/Director at Rockstar Games,

Scopely, Electronic Arts, and Activision• 10 #1 mobile games, 14 top 5 console games including

Tribes, Army Men, Red Dead Revolver, Midnight Club, Table Tennis, Transformers: War for Cybertron, and on mobile Simpsons Tapped Out, NBA Jam, & Mini Golf Match Up

• Once played Mario Kart till 6am to get a gold on Rainbow Road 150CC

“NOM NOM NOM”

Page 3: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

THE GAMING INDUSTRY IS SUBSTANTIAL

N. America

$93billion

Europe

$49

billion

Rest of World

$16billion

Asia

$70billion

LatAm

$6billion

Real Money Gaming Industry (Land-based and Online)

The Real Money Gaming Industry is a ~$235 billion market

N. Americ

a

$28

billion

Europe

$37billion

Rest of World

$3billion

Asia

$43billion

LatAm

$4billion

Lottery Industry

N. America

$1.5billion

Europe

$0.6

billion

Rest of World

$0.2billion

Asia

$0.6billion

LatAm

$0.1billion

2013 Social Casino Industry

N. America

$122.5billion

Europe

$86.6

billion

Rest of World

$19.2

billion

Asia

$113.6billion

LatAm

$10.1

billion

Real Money, Lottery and Social Casino Gaming Industry

The Lottery Industry is a ~$115 billion market (net win for lotteries)

The Virtual Currency casino industry is a ~$3 billion market

The combined industry is a ~$353 billion market

Source: H2 Global Gaming Summary (excludes sports betting and online poker)

Source: H2 Global Gaming Summary

Source: SuperData Social Casino Metrics

Note: Daily fantasy sports and online poker are not included

Page 4: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

THERE IS NO INNOVATION TODAY

1 2 3A B CX Y Z

Slot machine innovation has been

limited to cabinet and graphics only, but the

fundamental game play is still the same–

bet and watch.

Page 5: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

THE DEMOGRAPHIC IS CHANGINGTraditional Mainstream Casino Player…

Primary market is 50-65 Skews female Grew up with typewriters Learned computer skills as an adult Experienced slots though physical

reel games

The New Market of Casino Visitors… Grew up in the digital age Mobile device centric Plays some genre of computer/mobile/console

games Demands high-fidelity multimedia experiences Highly tech-literate

Age 21-35 Age 36-49 Age 50 -64 Age 65 & Over

39%34% 36%

28%

Casino Visitation (% of each age group)

Source: 2013 State of the States AGA Survey of Casino Entertainment

21-34 35-44 45-54 55+

Slot Machine Play by Age Group

0 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90 96 –

1,000,000

2,000,000

3,000,000

4,000,000

5,000,000 U.S. Population Estimates

Source: U.S. Census Bureau as of July 2013 Source: Segmenting slot machine players: a factor-cluster analysis

Page 6: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

Casino Visitors Age 21+ Who Play Slots (“Classic Casino Population”)

U.S. Casino Visitor Population Growth vs. Classic Casino Population

Decline

Casino visitors age 21-49 that do not play slots

(“Next Gen Gamers”)

2014

2016

2018

2020

2022

2024

2026

2028

2030

2032

5

10

15

20

(80%)(70%)(60%)(50%)(40%)(30%)(20%)(10%) –

Classic Casino PopulationCumulative % Change

MMs o

f Peo

ple

Cum

ulat

ive

% C

hang

e

2014

2016

2018

2020

2022

2024

2026

2028

2030

2032

– 10 20 30 40 50 60 70 80

– 10% 20% 30% 40% 50% 60% 70%

Next Gen Gamers Cumulative % Change

MMs o

f Peo

ple

Cum

ulat

ive

% ch

ange

2014

2016

2018

2020

2022

2024

2026

2028

2030

2032

– 10 20 30 40 50 60 70 80

Classic Casino Population Next Gen Gamers

MMs o

f Peo

ple

Millennial and Gen-X 40 Casino Visitors That Do Not Play Slots (“Next Gen Gamers”) Are Supplanting the Classic Casino Population

Next Gen Gamers Must Be Engaged In Order To Sustain the Existing Market … And They Represent a Tremendous Opportunity

2014

2015

2016

2017

2018

2019

2020

2021

2022

2023

2024

2025

2026

2027

2028

2029

2030

2031

2032

2033

– $10 $20 $30 $40 $50 $60 $70 $80 $90

$100

Classic Casino Population Engaged Next Gen Gamers Residual Next Gen Gamers

Annu

al U

.S. R

even

ue ($

B)

Annual United States Revenue Forecast vs. Classic Casino Decline Annual United States Revenue (assuming full monetization of Next Gen Population)

– $5

$10 $15 $20 $25 $30 $35 $40

-5%0%5%10%15%20%25%30%35%

Classic Casino Population Engaged Next Gen GamersCumulative Next Gen Engagement Required

Annu

al U

.S. R

even

ue ($

B)

% N

ext G

en E

ngag

emen

t

THIS SHIFT PUTS THE CLASSIC CASINO MARKET AT RISK

Page 7: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

• Of 21-35 year olds in the USA, 35% visit casinos. However, the wagering rate of that group is only 2%.• Barcades with classic arcade games are popular with 21-45 year olds• Arcade chains like Dave & Busters that combine games & booze are growing

MO MONEY MO PROBLEMS

Page 8: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

In summary - Globally, land based casinos are a $159 billion business (VS Mobile Games: $22 billion)• Nevada alone sees 42 million visitors to casinos per year• Slot machine revenue is down 12.5% from 2007-2015• Casinos are desperate for new content and revenue streams• Your customer is already on the floor – UA is already done!

CLEARLY, THERE’S A BIG A$$ MARKET

Page 9: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

• Unproven market – what types of skill games will make it?• What companies attempting skill games will make it?• And will the slot companies come around?• Licenses per territory can cost $100,000-$1mm+

BUT WHAT ABOUT... PITFALLS?

Page 10: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

• SLOW. 24 hour server side updates? Try 4 months• Regulatory reviews = the suck• Regulated hardware can be limiting• IP that’s too “kiddie” can be outright rejected• EVERY jurisdiction is different – per country, per state, and each

requires individual game reviews• With Skill Gaming, can’t a pro just sit and #MakeItRain?!?

BUT WHAT ABOUT... CONTENT?

Page 11: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

SO WHAT ARE YOU DOING ABOUT IT?

Obligatory stock photo usage

Page 12: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

G-Sports™• An e-Sports experience on

the casino floor• New, hit PC & console

games• Timed tournaments with

cash entry• Based on Gamblit’s

TriStationTM

TriStation™• Up to 3 players seated• Multiple game possibilities• Single player or networked game capabilities for

tournaments• Appeals to players desiring longer time-on-device and

involved game play

Model G™• Up to 4 players in bar or lounge heights• Multiple game possibilities• Multiplayer games available for either cooperative

or competitive play• Appeals to social millennial and Gen X casual

gamers

WHAT’S GONNA WORK? OUR SHOTGUN LINE-UP

Gamblit VRC™• Immersive VR experience• Side betting for observers• Will first launch with the

Brookhaven Experiment™ and HTC Vive™ technology

Gamblit Poker™

• Up to 6 players compete against each other on a felt table

• House-banked side bets & live buzzer provide additional excitement & profitability

The Brookhaven Experiment is a trademark of Phosphor Games, LLC. HTC Vive is a trademark of HTC Corporation.

Page 13: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

PARTNER CONTENT > PURE LICENSED CONTENT?

35M+

Downloads

Since2012

5M+

Downloads

Since2015

350M+

Downloads

50M+

views on

YouTube

© 2014-2016 Gamblit Gaming, LLC. All Rights Reserved. Gamblit and the “G” face are trademarks of Gamblit Gaming, LLC in the United States and/or other countries. Catapult King is a registered trademark of Wicked Witch Software Pty Ltd. Breakneck, Into the Dead, and PikPok are registered trademarks of Prodigy Design Limited. Jetpack Joyride and Halfbrick are registered trademarks of Halfbrick Studios Pty Ltd. The Brookhaven Experiment and Phosphor Games Studio are trademarks of Phosphor Games, LLC.

60M+

Downloads

• Known Games = Greater then brand slap• Primarily UI overhaul, core gameplay

largely unchanged• Skill payouts on challenges, level goals, etc.

Page 14: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

WHAT’S ALL THIS I HEAR ABOUT ESPORTS NOW, SONNY?

Page 15: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

G-SPORTS CASE EXAMPLE ROAD REDEMPTION™

• An e-Sports experience on the casino floor

• New, hit PC & console games• Timed tournaments with cash entry• Easy ramp up process for

publishers/developers with hit games• Timing/Cost set by Casino

G-Sports is a trademark of Gamblit Gaming, LLC in the United States and/or other countries. Road Redemption is a trademark of Paul Fisch in the United States and/or other countries.

Page 16: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

IF IT WORKS IN AN ARCADE…

YES! NO!Arcade gameplay!Fast & Easy to learn!Long to master!CONTROLS-SO-SIMPLE!

Complicated!Saving progress!Difficult to learn!LONG tutorials needed!SO MANY BUTTONS

Page 17: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

INTO THE DEAD™ CASE EXAMPLE

Original Mobile Version

Gamblit Gamblified TriStation™ Version

Gamblit, the “G” face, TriStation, and the GBIT Skill Reward Points Box are trademarks of Gamblit Gaming, LLC in the United States and/or other countries. Into the Dead, PikPok are registered trademarks of Prodigy Design Limited.

Page 18: Casinos: The New Gold Rush For Developers? | Darion Lowenstein

+IN A PERFECT WORLD