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Brands as Content Creators
Introductions
• Ignacio Gonzalez, General Manager Shell Eco-marathon Americas
• Divya Visentini, Executive Director a|muse, a Hearst Digital Agency
• Will Price, CEO FLITE
• Global program produced and hosted by Shell • Challenges high school and college students across
the world • Focus is not speed; rather highest miles-per-gallon
performance • Conceived in Europe in the 1980s; has now grown to 3
annual events in the Americas, Europe and Asia • Last Americas competition
• 110 teams from Brazil, Canada, Guatemala, Mexico and the United States participated
• Winner, Université Laval from Canada, reached 3,587 miles per gallon equivalent
Shell Eco-marathon Americas
• Brand differentiator for Shell • A core, organic Shell asset • Grown into a global franchise • Communications goal is to develop a program of investments
that returns reputational and business value from Shell Eco-marathon
• Leverage Shell’s thought leadership
Shell Eco-marathon Americas
• Goals and Challenges for 2013 • Should we go local? Is there value? • If yes, whom to target? • Amplify awareness through live attendance • Use content and video to build reach • Amplify reach via social networks through effective content and audience
participation • Partnership with Houston Chronicle and a|muse
Shell Eco-marathon Shell Eco-marathon Americas
• A Hearst Digital agency • Connect brands to their consumers through integrated
strategies optimized for the digital space • Understand the value of serving the right content at the right
time to the right people • Content Strategies – the what is just as important as where,
how and to whom – value of video • Sponsored Content Programs – effective, strategic, timely
Overview
Online Video
2
Of marketers think videos are one of the most effective types of content their company uses.
75% Of ad agencies believe that video is equally or more effective than TV.
25% Of Americans view videos on the web from some connected device more than once every day.
13% Watch web videos at least once per day.
39%
Online Video
2 The U.S. online video market attracts an
average of 75 million viewers everyday and streams nearly 40 billion videos per month.
Of people say they’d be more likely to seek out information
about a product or service after seeing it in an online video
Of B2B tech buyers watch tech-related videos
Do so to learn how to use particular products
To find information on products they are interested in buying
To find how-to content
46%
95%
61%
58%
57%
• Shell Partnership • Shell Eco-Marathon sponsored content program (March 25 to
April 14, 2013) • Custom content plus client supplied content (video and images) • Branded experience modules • Interactive Experience modules leveraging FLITE
The Campaign
Banner Units
2
Summary
2
Campaign Summary Total impressions – 3.3 million Page views – 12,198 Media CTR – 0.25% Content Feature pages – 1.5% CTR
Interac(ons: an event in which a user directly interacts with an ad (i.e. a user-‐ini4ated event). Some common examples of interac4ons are hovers, clickthroughs, scrolls, shares and video plays.
996,441 Total Impressions
44,019 Total Interactions
1.20 Interactions per Engagement
4.42% Interaction Rate
PERFORMANCE SUMMARY
Key Concepts
2
Content Marketing Agile Marketing
Paid Media Publishing: Scaling Brand Marketing Into Paid Channels
Paid Media Publishing
Key Concepts
2
Content Marketing
Streaming content into display ads Leveraging APIs to extend ad functionality Pulling in video, social content, buy-now options, location-based info and more
Agile Marketing
Bringing real-time to display advertising Taking small bets and optimizing rapidly Adapting ads to changes, planned or unplanned Testing and learning throughout the life of your campaign
Results
2
Driving Results for Shell Eco-marathon
Source: DoubleClick Rich Media Gallery Display Benchmarks, US market, March 2013. Data includes all ver4cals, sizes, and formats. ** Interac4on rate defined as an event in which a user directly interacts with an ad (i.e. a user-‐ini4ated event). Some common examples of interac4ons are hovers, clickthroughs, scrolls, shares and video plays.