Agile and Scrum: Theory of Knowledge Creation and A Real Story

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SWEST15 2013/8/23

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  • 1.Seeing is understanding. By Yasunobu Kawaguchi

2. p.2 l (2002-) Ruby Agile l : astah*(JUDE) l UMLastah* (JUDE) XP 2008 Gordon Pask Award Recipient for contributions to Agile practice SysML 3. l l l l l l Jeff Sutherland 3 4. ? l Demand Technical Excellence l technical excellence 1010 2 5. James Grenning Agile Manifesto 6. Seeing is understanding. Agenda Scrum SECI 7. p.7 ? ( = ) 8. p.8 IT 9. p.9 45% 19% 16% 7% 13% l Standish group study report in 2000 chaos report 10. p.10 IT Agile IT OneTeam 11. p.11 A B C : R1 R2 R3 (Iterative) (Incremental) 12. p.12 ? ? 13. p.13 Agile l l () ()Waterfall Agile Beck 2000Royce 1970 14. p.14 1-4 24 15. p.15 value principle practices 16. p.16 Kent Beck Mike Beedle Arie van Bennekum Alistair Cockburn Ward Cunningham Martin Fowler James Grenning Jim Highsmith Andrew Hunt Ron Jeffries Jon Kern Brian Marick Robert C. Martin Steve Mellor Ken Schwaber Jeff Sutherland Dave Thomas 2001, ! 17. p.17 l l l l l l l l l l l l 18. p.18 XP l l l l l l l l l l 40 l l 19. p.19 20. p.20 l ToDo() Doing() Done() POINT (astah* 21. p.21 l POINT ( 22. p.22 -nano POINT (CCS 23. p.23 SOMC NUboard 24. p.24 25. Kanban, Successful Evolutionary Change for Your Technology Business http://www.agilemanagement.net 26. p.26 http://blog.crisp.se/henrikkniberg/ 27. p.27 http://leansoftwareengineering.com/2007/10/27/kanban-bootstrap/ Corey Ladas 28. p.28 29. p.29 l (astah* POINT PF http://www.ObjectClub.jp/community/pf/ 30. p.30 l ( POINT 31. p.31 (1) l Keep() Problem() Try() vs POINT http://www.ObjectClub.jp/community/pf/ 32. p.32 (2) l Keep/Problem/TryKPT Keep ProblemTry TryKeep Problem Keep Problem Try POINT 33. p.33 astah* 34. Seeing is understanding. Scrum 35. Agile Software Development with Scrum (by Ken Schwaber, Mike Beedle) -- The New New Product Development Game 36. Copyright 2005-2007 Kenji HIRANABE, Some rights reserved 37 37. Toyota Production System Lean Lean Software Development Kanban Lean Startup Agile Scrum XP The New New Product Development Game Four steps to the epiphany Agile and Lean Startup Patterns Manufacturing Industry in Japan 2013 Yasunobu Kawaguchi 38. http://www.publickey1.jp/blog/11/10_innovation_sprint_2011.html Innovation Sprint 2011 Jeff Sutherland Ikujiro Nonaka me 39. Nonakas Text Agile/Scrum (Software) 1993 Org. Patterns(by Jim Coplien) (at PLoP) 2001 Agile Software Development with Scrum (by Ken Schwaber, Mike Beedle) The Knowledge Creating Company(HBR) 1991 SECI-model (U.S. Marine) 1995 Fractal Organization 1994/1 First Sprint of Scrum by Jeff Sutherland Scrum Master 1994/2 Second Sprint of Scrum (with Copes Ideas) Daily Scrum The New New Product Development Game 1986 Scrum 2012 Software in 30 days Wise Leadership(HBR) 2010 Phronetic Leadership Managing Flow 2008 2001 The Agile Manifesto 2013 - Collaborative Software Development That Connects Customers, Engineers, and Management 40. 1 The New New Product Development Game(HBR) Scrum 2 The Knowledge Creating Company SECI 3 Managing Flow, The Wise Leadership(HBR) U.S. Marine 4 41. Seeing is understanding. SECI 42. Tacit Knowledge Explicit Knowledge Nonaka I. 43. http://www.flickr.com/photos/visitabudhabi/6708954439/ l l l 44. l l l http://www.flickr.com/photos/stuartpilbrow/4264302708/ 45. Nonaka I. . . 2008 : 46. Sticky Information 2 11 sticky -- Democratizing Innovation (by Eric Von Hippel) 47. - SECI - I = G = O = E = ( 1. 2. 3. 9. 10.- 4. 5. 6. 7. 8. IT (S)(E) (I)(C) O G E G G G G Org. I Environment Individual I I I I I Group IE E I O Nonaka I. & H. Takeuchi 48. http://panasonic.co.jp/ism/bakery/vol01/index.html 49. SECI Explicit Explicit Tacit Tacit Explicit Explicit Tacit Socialization Externalization Internalization Combination Sprint Demo Visit Users Coding Standard Tacit Sprint Planning Story Writing Everything about Learning Daily Standup Sit Together Pair Programming Retrospectives 50. E E T T E E T S E I C T T 51. Seeing is understanding. 52. (Phronetic Leadership) SECI Nonaka I. 53. nEpisteme nTechne nPhronesis 54. Nonaka I., Toyama R 55. Ba /intersubjectivity Nonaka I. Here-Now 56. Indwelling () 57. 58. 59. (Contemplation in Action) Brain Deep Thinker Brawn Doer Intellectual Muscle Nonaka I., Toyama R. 60. 1 The New New Product Development Game(HBR) Scrum 2 The Knowledge Creating Company SECI 3 Managing Flow, The Wise Leadership(HBR) U.S. Marine 4 61. Page, T. & J. Pimlott, eds., NAM(1988) P.1063 62. Seeing is understanding.