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1 W I S S E N n T E C H N I K n L E I D E N S C H A F T
u www.tugraz.at
Designing Interactive Systems – Computer-Mediated Knowledge Work and Learning
15/03/16 Viktoria Pammer-Schindler - Knowledge Technologies Institute
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PhD Students
Designing Interactive Systems (Methods): § Understanding activity § Iterative design and development of ICT § Evaluation of ICT in relationship to
activity
Innovative interaction (Technologies): § Mobile and ubiquitous computing § Interaction based on location, speech,
gestures; hardware interfaces, virtual reality interfaces…
Informal Learning (Application domain) § Reflective learning, experiential learning
(learning from and through experience) § Knowledge transfer from theory to
practice / from science to industry
Team
15/03/16 Knowledge Technologies Institute
Ass.-Prof. Dr. Viktoria Pammer-Schindler
Carla Barreiros
Granit Luzhnica
Angela Fessl
3 3 Research Highlights
§ Papers § In 2016, already got 2 conference papers (3DUI, BCI) and 3 journal papers
(twice IJTEL, EAI Collab Computing) accepted § 4 more journal papers with good chances in submission, all to Impact-Factor
journals (toCHI – in “major revisions” round; JKM, 2x IEEE TLT)
§ Collaboration / Internationalisation § Research visit at Leibniz Institut für Wissensmedien, Tübingen, Germany in
summer 2016 (Prof. Ulrike Cress) § Research visit at Siegen University in autumn 2016 (Prof. Volker Wulf) § Continued collaboration with Ruhr Univ. Bochum (Prof. Michael Prilla) and NTNU
Trondheim (Prof. Monica Divitini, Ass.-Prof. Birgit Krogstie) on reflective learning
§ Continued collaboration with Tallin University (Prof. Tobias Ley) on informal learning, innovative interaction paradigms for informal learning, and knowledge trasnfer
§ Community service in the European research community for technology-enhanced learning (workshops and conference organisation at ECTEL)
15/03/16 Knowledge Technologies Institute
4 4 Example Research Procedure – Reflective Learning at Work
15/03/16 Knowledge Technologies Institute
User Studies: How Reflective Learning at Work happens in five Testbeds NOW (before interventions) Basis for good full papers!
Stakeholder-oriented , iterative software design Evaluation goals: Functionality, usability, technology acceptance Examples: Study on motivation/barriers on collecting physiological data; trial of mood tracking in a single team (virttual meetings)
Long-term field trials, e.g., 4 weeks of time tracking in two companies with 10 users each Evaluation goals: Usage, learning, impact on users’ behaviour, impact on organisation
1ICALT short paper, 2ECTEL full papers, 1ECSCW full paper, one workshop paper (at ECTEL), 1 journal paper (IJTEL)
1demo (NordiCHI), 1workshop and 1short paper at ECTEL, 1 works-in-progress at CHI
1 Journal Paper (IJTEL), 1 short and 1 full paper at ECTEL, 3 papers in submission at IF journals, plus 1 more in writing
5 5 Gesture-based and haptic interfaces – Use case: Learning how to grasp Gesture Detection based on a custom data glove (3DUI) Haptic display – Communicating via tactile signals Grasp-controlled games
16/03/16 Knowledge Technologies Institute
6 6 Innovative interaction in industry – use case: maintenance of largely automated production lines
§ Representations of nature have a positive effect on humans’ stress levels, overall wellbeing
§ Maintenance of largely automated production lines requires diligence, attention, care…
§ Idea: represent “vital” information about automated production lines in a manner that is
§ Easy and fast to understand § Contributes to healthy work
environment for maintenance staff
16/03/16 Knowledge Technologies Institute
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http://kti.tugraz.at/staff/viktoriapammer [email protected] @viktoriapammer Google Scholar H-Index 14
16/03/16 Knowledge Technologies Institute