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26/02/15 1 Nudge, Nudge, Wink, Wink: Using Mobile Technology to Influence Behaviour Jon Bird HCI Research Centre City University London 25 February 2015 What we’re going to do 1 Overview of nudging – an approach to behaviour change Describe 3 projects where I’ve used nudging techniques to try to influence people’s behaviour Supermarket shopping Lambent shopping trolley handle Healthy shopper app Electricity consumpXon Tidy Street project

Nudge, Nudge, Wink, Wink: Using Mobile Technology to Influence Behaviour

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Nudge,  Nudge,  Wink,  Wink:  Using  Mobile  Technology  to  Influence  

Behaviour  Jon  Bird  

HCI  Research  Centre  City  University  London  

25  February  2015  

What  we’re  going  to  do  -­‐  1  

•  Overview  of  nudging  –  an  approach  to  behaviour  change  

•  Describe  3  projects  where  I’ve  used  nudging  techniques  to  try  to  influence  people’s  behaviour  –  Supermarket  shopping  

•  Lambent  shopping  trolley  handle  •  Healthy  shopper  app  

–  Electricity  consumpXon  •  Tidy  Street  project  

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What  we’re  going  to  do  -­‐  2  

What  we’re  going  to  do    -­‐  3  

•  Work  in  groups  to  design  two  websites  or  apps  that  use  and  abuse  nudge  techniques  – Charity  website  that  aims  to  maximise  donaXons  – E-­‐commerce  website  that  aims  to  maximise  sales  and  the  amount  of  customer  informaXon  collected  

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Nudging  can  be  unethical  if  we  try  to  change  people’s  behaviour  without  their  knowledge.  Our  approach  is  to  fully  inform  parXcipants  about  what  we  are  doing  

Which  side  of  the  Force  are  you  on?  

The  take  home  message  

The  way  that  informaXon  is  presented  to  people  influences  how  they  behave  

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Yes  Minister  video  

h^ps://www.youtube.com/watch?v=G0ZZJXw4MTA  

What  is  a  nudge?  

•  A  method  of  influencing  people’s  behaviour  by  changing  the  context  in  which  they  act  

•  Typically  nudges  affect  people’s  ‘automaXc’,  rather  than  ‘reflecXve’,  brain  systems  

Richard  Thaler  and  Cass  Sunstein  ‘Nudge:  Improving  Decisions  About  Health,  Wealth,  and  Happiness  ‘,  2008.  h^p://nudges.org/  

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Two  brain  systems  

Reflec*ve   Automa*c  Efforgul   Effortless  DeducXve   EmoXonal  

Slow   Fast  Self-­‐aware   Unconscious  

•   Learning  a  foreign  language  versus  speaking  a  mother  tongue  

•   Planning  an  unfamiliar  journey  versus  taking  the  daily  commute    

Messenger  IncenXves  Norms  Defaults  Salience  Priming  Affect  Commitment  Ego  

MINDSPACE:  Nine  of  the  most  robust  influences  on  human  behaviour  

ReflecXve   AutomaXc  

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What  is  the  MINDSPACE  Report?  •  A  96  page  report  produced  by  the  Cabinet  Office  and  

the  InsXtute  for  Government  March  2010:  –  ‘MINDSPACE:  Influencing  behaviour  through  public  policy’    –  Also  a  shorter  version  of  the  report  (‘PracXcal  Guide’)  –  h^p://www.insXtuteforgovernment.org.uk/our-­‐work/c2/3/MINDSPACE%3A+Behavioural+economics  

•  The  Cabinet  Office  is  a  UK  government  department  that  supports  the  PM  and  cabinet  and  co-­‐ordinates  the  delivery  of  policy  in  other  departments  

•  The  InsXtute  for  Government  is  a  think  tank:      ‘an  independent  charity  with  cross-­‐party  and  Whitehall  governance  working  to  increase  government  effecXveness’  

 

Norms  We  are  influenced  by  what  those  around  us  are  doing  

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Individual  carbon  footprint  

Yvonne  

Individual  carbon  footprint  

Tom  

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Compare  carbon  footprint  with  the  average  

Yvonne   Average  

Compare  carbon  footprint  with  the  average  

Average   Tom  

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Effect  of  this  feedback  

Yvonne   Tom  Average  

The  boomerang  effect  

•  Social  norms  can  have  a  powerful  effect  on  behavioural  change  

•  People  do  not  always  change  their  behaviour  towards  the  desired  goal!  

 

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EliminaXng  the  boomerang  effect  in  household  energy  consumpXon  

Shultz  et  al  (2007)  study      (i)  Each  week  two  groups  of  householders  were  told  how  much  electricity  they  were  consuming  +  neighbourhood  average    (ii)  One  group  also  given  addiXonal  smiley  faces  

The  power  of  a  nudge  

When  given  an  addiXonal  smiley  face:  

(ii)  Households  above  the  average  showed  even  larger  decrease  in  consumpXon  

(ii)    Households  below  the  average  did  not  change  their  behaviour  –  they  did  not      display  a  boomerang  effect  and  increase  their  consumpXon  

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Defaults  

We  go  with  the  flow  of  pre-­‐set  opXons  Osen  the  default  opXon  is  ‘no-­‐acXon’  Opt-­‐in  defaults  increase  organ  donaXon  significantly  e.g.  UK,  Germany  and  Denmark  <  20%  versus  France,  Austria  and  Sweden  >  80%  When  is  it  ethical  to  use  opt-­‐in  defaults  to  get  people  to  behave  in  ways  that  they  would  not  acXvely  choose?  

Defaults  

h^p://www.theverge.com/2013/8/29/4640308/dark-­‐pa^erns-­‐inside-­‐the-­‐interfaces-­‐designed-­‐to-­‐trick-­‐you  

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Salience  Our  a^enXon  is  drawn  to  what  is  novel  and  relevant  to  us  

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Salience  –  two  design  challenges  

•  We  are  more  likely  to  register  simple  sXmuli,  e.g.  slogans,  than  complex  ones.  How  do  we  determine  the  right  level  of  s*mulus  complexity?  

•  How  long  before  we  habituate  to  a  novel  sXmulus  e.g.  how  osen  do  Air  New  Zealand  have  to  change  their  pre-­‐flight  safety  video?  

Air  New  Zealand  

•  Lord  of  the  Rings:  The  most  epic  safety  video  ever  

h^ps://www.youtube.com/watch?v=qOw44VFNk8Y  •  CollaboraXon  with  Sports  Illustrated  Swimsuit  ediXon  

h^ps://www.youtube.com/watch?v=SQDip9V49U0  

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Priming  

such  as  words,  images  or  other  sensory  sXmuli  e.g.  asking  parXcipants  to  make  sentences  out  of  words  

such  as  ‘fit’,  ‘lean’  and  ‘acXve’  meant  they  were  more  likely  to  take  the  stairs  than  the  lis  

e.g.  larger  popcorn  containers  lead  movie  goers  to  eat  more,  even  when  the  popcorn  is  stale  

Which  of  the  thousands  of  cues  we  experience  each  day  influence  our  behaviour?  

What  are  the  ethics  of  priming  or,  more  generally,  influencing  people’s  behaviour  covertly?  

Our  acts  are  osen  influenced  by  sub-­‐conscious  cues,    

Affect  EmoXonal  associaXons  affect  our  acXons  Ghanaian  hand-­‐washing  with  soap      -­‐  increased  significantly  when  a  TV  campaign  focused  on  provoking  disgust  at  dirty  hands  rather  than  promoXng  hand-­‐washing  (4  seconds  in  a  55  seconds  commercial)  

If  there  is  no  clear  connecXon  between  negaXve  emoXon  and  behaviour  change  then  approach  could  simply  result  in  anxiety.  

Do  we  quickly  habituate  to  emoXonally  charged  adverXsing?  E.g.  UK  smoking  cessaXon  campaigns  

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Lambent  shopping  trolley  handle  

How  to  Nudge  In  Situ:  Designing  Lambent  Devices  to  Deliver  Salient  InformaXon  in  Supermarkets  Proceedings  of  Ubicomp  2011    

Vaiva  Kalnikaité,  Yvonne  Rogers,    Jon  Bird,  Nicolas  Villar,  Khaled  Bachour,    Stephen  Payne,  Peter  M.Todd,    Johannes  Schöning,  Antonio  Krüger,    Stefan  Kreitmeyer    

MoXvaXon  People  want  to  know  about  the  global  consequences  of  their  consumer  decisions    

The  overload  of  complex  informaXon  makes  it  difficult  to  make  informed  decisions  in  supermarkets    

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Can  we  nudge  people  into  making  more  sustainable  consumer  decisions?  

•  salience  –  show  two  pieces  of  product  informaXon  using  LEDs    

•  social  norm  –  show  how  the  contents  of  a  shopper’s  trolley  compares  to  other  shoppers’  trolleys  

Lambent  shopping  trolley  handle  

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Salience  –  two  pieces  of  product  informaXon  

Social  norm  –  how  does  my  weekly  shop  compare  to  other  shoppers?  

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In  situ  supermarket  study  

•  18  parXcipants  •  2  condiXons  –  with  and  without  the  handle  •  For  each  condiXon  given  a  shopping  list  of  12  items  and  a  scenario  (green  guests  coming  to  stay  for  the  weekend)  

Did  it  work?  

•  when  people  were  using  the  handle,  72%  of  the  Xme  they  chose  products  with  lower  food  miles  compared  to  when  they  were  not  using  the  handle  

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Not  all  consumer  decisions  were  nudged  

There  was  no  nudge  effect  for:    •  favourite  brands  e.g.  chocolate  

•  products  they  disliked  e.g.  blue  cheese  

•  organic  products  –  they  are  already  prominently  labelled  

Salience  –  food  miles  and  organic  products  

•  Even  a  difference  one  LED  can  have  a  nudge  effect:      “Products  that  light  up  too  much  make  me    think  twice”    “Lights  for  organic  peanut  bu>er  weren’t  very    helpful”  

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Social  norm  –  average  food  miles  of  the  trolley  contents  

•  When  they  were  not  below  the  norm  parXcipants  tended  to  scan  in  and  check  the  food  miles  of  more  products  

•  The  emoXcons  had  an  effect  on  parXcipants’  mood:      “The  smiley  face  made  me  happy  and  the  sad    face  bothered  me.”  

 

Main  findings  from  the  lambent  shopping  trolley  handle  

•  Salient  informaXon  helps  people  make  more  informed  decisions  and  can  nudge  sustainable  behaviour  e.g.  selecXng  items  with  lower  food  miles  

•  Seeing  how  they  compare  to  a  social  norm  moXvates  people  to  try  and  make  more  sustainable  choices  e.g  they  scan  more  products  

•  Would  this  sustainable  behaviour  be  sustained  over  *me?  

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Lambent  Shopping  Trolley  LimitaXons  

•  Short  DuraXon  

•  Limited  items  could  be  scanned  

•  Who  is  it  for?  

Healthy  shopping  app  

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MoXvaXon  

•  A  balanced  diet  is  necessary  for  good  health  •  An  imbalanced  diet  is  the  primary  cause  behind  the  majority  of  non-­‐communicable  diseases  

•  Link  between  imbalanced  diet  and  obesity  

•  30%  of  the  US  adult  populaXon  are  obese  

SoluXon:  Food  Labeling?  

•  Too  Abstract  •  People  don’t  realise  how  it  fits  within  their  overall  diet  

“Consumers  seemed  to  find  it  parFcularly  difficult  to  use  nutriFon  label  informaFon  to  place  an  individual  product  in  the  context  of  their  overall  diet”  Cowburn  &  Stockley  2005  

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Balanced  Diet  VisualisaXons  

“So  hopelessly  abstracted  from  people’s  actual  experience  with  food  –  which  consists  of  things  like  buying  groceries  and  ordering  hamburgers  in  restaurants,  not  tabulaFng  grain  porFons  –  that  the  message  confuses  and  demoralizes”    Heath  &  Heath  

Healthy  Shopping  Study  

Web  app  showing  nutriXonal  balance  of  the  shopping  trolley:  •  7  ParXcipants  (living  alone  weekly  shoppers,  aged  24-­‐31)  •  1  month  baseline  •  1  month  app  usage  •  Works  for  all  products  in  a  small  supermarket  

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VisualisaXon  

Results  

0  

2000  

4000  

6000  

8000  

10000  

12000  

Fruit  and  vegetables  

Milk  and  alternaXves  

Grains   Meat  and  alternaXves  

Treats  

Cons

ump*

on  in

 gra

mm

es  

A  comparison  of  average  food  type  consump*on:  baseline  v  recommended  v  Healthy  Shopping  app  

Baseline  average  

Recommended  

Average  with  app  

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LimitaXons  

•  Small  number  of  parXcipants  •  ParXcipants  ate  out  twice  a  week  -­‐  food  not  captured  by  the  app  

•  Scanner  expensive  (£350!)  and  unnecessary  •  Planet  Organic  –  the  supermarket  we  collaborated  with  –  is  small  and  niche,  not  mainstream  

The  Tidy  Street  Project  

DomesXc  electricity  usage  project  in  Brighton,  UK  

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Nudge  techniques  used  

•  Social  norms  – Website  graphs  –  Street  display  

•  Salience  – Website  graphs  –  Street  display  – Daily  recording  of  electricity  usage  – Appliance  meters  

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What  was  the  role  of  the  public  display?  

Public  display  

•  Daily  reminder  of  the  project  •  Generated  a  sense  of  community  pride  •  Led  to  interacXons  with  passersby  –  parXcipants  became  champions  of  the  project  

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Tidy  Street  aser  3  weeks  

•  all    parXcipants  reported  an  increased  awareness  of  their  electricity  usage  

•  parXcipants  reduced  their  electricity  usage  by  15%  on  average  

•  was  the  decreased  electricity  usage  sustained….?  

Tidy  Street  aser  6  months  

•  Only  20%  of  parXcipants  (3  households)  conXnued  to  record  their  electricity  usage  on  a  daily  basis  

•  2  of  these  households  showed  a  significant  reducXon  in  electricity  usage  over  6  months  –  more  than  would  be  expected  from  seasonal  changes  

•  How  do  we  design  technologies  to  facilitate  sustained  sustainable  behaviour?  

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Summary  1  –  key  design  challenges  

4  key  challenges  when  designing  for  long  term  behaviour  change:  •  increasing  awareness  (salience)  •  moXvaXng  change  (norms)  •  facilitaXng  change  (salience)  •  sustaining  change      –  how  can  we  stop  the  novelty  wearing  off?    –  how  can  we  keep  people  mo*vated?  

     

Design  acXviXes  

Work  in  groups  to  design  two  websites  or  apps  that  use  and  abuse  nudge  techniques  

Charity  website  that  aims  to  maximise  donaXons  E-­‐commerce  website  that  aims  to  maximise  sales  and  the  amount  of  customer  informaXon  collected  

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 ‘MINDSPACE:  Influencing  behaviour  through  public  policy’  Also  a  shorter  version  of  the  report  (‘PracXcal  Guide’)  h^p://www.insXtuteforgovernment.org.uk/our-­‐work/c2/3/MINDSPACE%3A+Behavioural+economics    .NET  Gadgeteer  (used  to  build  the  Lambent  Shopping  Trolley  handle)  h^p://research.microsos.com/en-­‐us/projects/gadgeteer/  

 

Links  

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Charity  nudging  

•  When  solicitors  or  will  writers  simply  menXoned  to  people  that  leaving  a  gis  to  charity  was  an  opXon,  the  percentage  of  people  who  did  so  rose  from  just  5%  to  10%  

•  Increased  to  15%,  when  people  were  also  asked  if  there  were  any  chariXes  that  they  were  passionate  about.  An  addiXonal  £1  million  of  giss  was  les  to  chariXes  in  Wills  as  a  result  of  the  trial  alone.  

•  h^p://www.rememberacharity.org.uk/news/giss-­‐in-­‐wills-­‐to-­‐chariXes-­‐treble-­‐in-­‐nudge-­‐study/  

Paul  Boag  Headscape  

•  h^ps://boagworld.com/design/charity-­‐web-­‐design/  

•  Defaults  •  Make  it  tangible  •  Delay  consequences  •  Small  steps  to  a  bigger  goal  •  Social  pressure  

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Dark  Pa^erns  

•  Harry  Brignull  •  h^p://darkpa^erns.org/