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Building Your First iOS App with JavaScript
With the increase in usage of mobile devices, web applications have
become more powerful these days. In fact, many organizations
considering a mobile app for the growth of their business and for
improving conversion rate.
Generally, we have four ways to build a mobile app such as:
1. native iOS
2. native Android
3. PhoneGap
4. Appcelerator Titanium
Even though we have already learned a lot in iOS development. But
being a developer, we always want to develop something cool and
useful. In this article, we will discuss the whole new idea of building
mobile apps with JavaScript, which require significant amount of learning
as the web development industry is always changing. Also, we need to
learn new languages and frameworks to meet the current requirement.
Though it's not widely known, we can write native-feeling iOS apps for
the iPhone and iPad in JavaScript and package it into an executable file
and distribute it accordingly across Windows, OS X and Linux.
Before we start, here are some things you should be familiar with:
JavaScript
Some ES2015 features, namely Classes, Arrow
Functions, Destructuring andTemplate Strings
Mac OS X Terminal
CSS (yup!)
React (optional)
Using Xcode, you'll create an iOS project from scratch, then install third
party modules and components, linking libraries, styling with flexbox,
creating a custom gesture listener, and many other things. Modify the
project's source code, and run your application on either the iOS
Simulator or a physical device.
We take this example Unsplash which fufilles all my wallpaper needs. On
the phone: Settings → Wallpaper .
1. Setting up A Blank React Native Project
Make sure you have Xcode 7.0 or higher installed. It can be downloaded
free from the App Store. Install Node too. Another important tool we’ll
need is npm
Run react-native in it SplashWalls.
This should fetch and install all the required modules and create a new
folder called SplashWalls.
Notice the Deployment Info section. It has some default settings applied.
Go ahead and hit the Run button at the top-left in Xcode
2. Fetching Wallpaper Data from the API
Here Unsplash.it API asking for wallpaper data.
3. Adding a Loading Screen
By the end of this section we will have a loading screen show up while
the JSON data is being downloaded.
4. Filtering and Picking Random Wallpapers
Here, we will filter through the wallpaper data and pick specified
number of random wallpapers.
5. Adding the Swiper Component
Include a Swiper component in our app that will allow us to display
wallpapers in a swipeable container.
Hope this article will help you learn how to build an iOS app with
JavaScript and keep you updated with the hot topics in mobile
application development.