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The Conducttr Conference 2015 Learning in the Wild with Transmedia Storytelling @elaineraybourn #conducttr15 Elaine M. Raybourn, Ph.D.

Learning in the Wild with Transmedia Storytelling

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Page 1: Learning in the Wild with Transmedia Storytelling

The Conducttr Conference 2015

Learning in the Wild with Transmedia Storytelling

@elaineraybourn

#conducttr15

Elaine M. Raybourn, Ph.D.

Page 2: Learning in the Wild with Transmedia Storytelling

Using transmedia storytelling ecosystems to develop human potential

Training & EducationLearning in the Wild

Sandia National Laboratories / ADL

Elaine M. Raybourn, Ph.D.Research ScientistSandia National Laboratory Advisor

Sandia National Laboratories is a multi-program laboratory managed and operated by Sandia Corporation, a wholly owned subsidiary of Lockheed Martin Corporation, for the U.S. Department of Energy's National Nuclear Security Administration undercontract DE-AC04-94AL85000. © Copyright Sandia Corporation, 2015.

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About the Presenter

1999

Next generation transmedia learning ecosystems, distributed cognition

Elaine M. Raybourn, Ph.D.

Social scientist with a background in Human-Computer Interaction, games

Principal Member of the Technical Staff at Sandia National Labs on assignment to Advanced Distributed Learning Initiative (ADL), Office of the Assistant Secretary of Defense, Force Readiness & Training

Research: transmedia, next generation learning ecosystems, learners’ adaptability, and interactions with future technology such as personal assistants for learning (PAL).

Working in transmedia learning since 2010, games, virtual worlds, social simulations, and intelligent community systems since 2000

Greatest passions: confluence of communication, culture, technology, art, & science

Favorite question: Why not?

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

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I love my job.

Research & Development

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

High stakes, high adventure!

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Mostly, I help others tell their stories.Challenge: Support connected learning

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

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The way we learn today

1999

On 24 / 7, connected, & social

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

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© Copyright Sandia Corporation, 2015

Transmedia Learning in the Wild

Multimedia TransmediaStorytelling

Transmedia Learning

Blended Learning

Involves several different media, often as a single package

Story uses multi-media and is told across multiple platforms and formats

Each media element makes distinctive contribution to story universe

Intent is to engage audience emotionally

User actions affect the experience of content across multiple platforms (unlock content)

Leverages user-generated content (social media channels)

May be included in formal learning program

Learning may be informal

Instructor-led focus with supplemental online or digital media

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

What we mean when we say…

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R&D Challenge User-centered, connected, social learning

1999

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

Transmedia learning is the scalable system of messages representing a core experience that unfolds from the use of multiple media, emotionally engaging learners by involving them personally in the story (Raybourn, 2014).

Image credit: Social-Creature.com

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95% of your life is spent outside of the classroom

Research & Development

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

Based on http://education-4-ever.centerblog.net/1-formal-non-formal-and-informal-education

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Cognition in the wild

1999

Connected LearningCognition as a distributed, social process, rather than traditional approach

Distributed cognition

Human knowledge and cognition are not confined to the individual

Information and artifacts mediate collaboration

Connects physical & virtual worlds

Technologies as cognitive prosthetics

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

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Learning is also a conversation.

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

Jeff Gomez, CEO Starlight Runner EntertainmentQuoted in “Talk don’t tell” http://screenz.co.nz/talk-dont-tell/

1999

Regardless of whether a piece of primary content is a film, TV show, game, book, song, or toy, it’s no longer an item to be presented in isolation, but a contribution to a much larger conversation. “Each platform is an instrument in an orchestra to create an immersive symphonic narrative universe.”

Learning…

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Research Questions User-centered, connected, social learning

1999

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

“How well have people learned to think on their feet, for example? And how good are they at weighing-up evidence and asking critical questions?”

“How do people integrate the disparate pieces of knowledge they acquiredat different times and places? And how can anyone assess the overalloutcome?”

Nature, 2010, “Learning in the wild,” 464, 7290, p. 814

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Research Question

1999

What drives my research?

In an open-ended environment, how can we guide learner interactions to foster free

thinking, curiosity, retention, and emergent outcomes that

improve human performance?

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

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Storytelling Organizations

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Informal learning

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Story-driven LARP, scenario-based training

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Simulation Experience Design Framework, Raybourn (2007)

1999

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

What is the learneranalysis?

What is the core experience or story?

What is the context, or prior experience?

What co-creation of content will reinforce learning?

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Narrative-based examples

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild https://www.youtube.com/watch?v=NjM2lnx67NM

Courtesy of PEOSTRI, Army Games for Training

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Problem-based example

1999

Next Generation Learner ImaginariumSustainability science problem-solving simulation

Free choice learning for kids

Activity tracking across media Anthropology of free choice learning with personal assistants

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

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https://youtu.be/9PsSPvc0qkkVirtual World Sandbox Nutrition Mission

Scenario-based example

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

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Physical/virtual Connecting learning across modalities

1999Real-time sensors in garden stimulate whether vegetables will be found on in the virtual dining facility

Users learn the consequences of introducing different foods into a dietSource: Forrester Research, 2009

US Army Soldier/Athlete Program

Proof of Concept

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

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R&D Challenge Tracking learner experiences

1999

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

Engineer transmedia learning systems and use media based on social science and theories of learning as well as validated measures to determine most effective learning campaign

Utilize a host of human-guided algorithms, technology products, methods, pedagogy, and assessment techniques to meet your unique training needs

Explore ADL Experience API (xAPI) that enables flexible tracking of learning experiences across devices (records, scores, completions, and learner actions) http://xapi.adlnet.gov

Evaluate entire campaign for ROI as well as individual elements, Develop a plan to include formative and summative evaluations

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R&D Challenge Learners and their learning environments

Unobtrusive Intelligent Ubiquitous

Foster conceptual mastery and cognitive agility

Novel, multimodal human-system interactions

Social media data mining

Data-driven analytics, scale

Data sharing across applications

Machine understanding

Persistent learner models

Interactions with live and artificially intelligent peers and mentors

Innovative assessment methods

Experience tracking

Sensors and ubiquitous computing

Privacy and Personalization

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

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Conclusion

1999

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

Transmedia learning is the sustained experience that results in measurable behavior change

Behavior change can be physical and overt, intellectual, attitudinal, or a combination

The goal is to scale training so thousands of learners can hone their abilities

And synthesize information across multiple media channels, to become more agile thinkers

R&D Challenge

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Resources Tracking learner experiences

Andrews, D.; Hull, T., & Donahue, J. (2009). Storytelling as an instructional method. Interdisciplinary Journal of Problem-Based Learning, 3(2), 6-23.

Hutchins, E. (1995). Cognition in the wild. Cambridge, MA: The MIT Press.

Raybourn, E.M. (2014). A new paradigm for serious games: Transmedia learning for more effective training & education. Journal of Computational Science, (5) 3, Elsevier, 471–481.

Raybourn, E. M., (2007). Applying simulation experience design methods to creating serious game-based adaptive training systems. Interacting with Computers, 19, Elsevier, 207-14.

Raybourn, E. M. (2011). Honing emotional intelligence with game-based crucible experiences. International Journal of Game-Based Learning, 1(1), IGI Global, 32-44.

Raybourn, E. M. (2004). Designing intercultural agents for multicultural interactions. In Sabine Payr & Robert Trappl (Eds.), Agent Culture: Human- Agent Interaction in a Multicultural World, Lawrence Erlbaum, 267-285.

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

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Share your story

1999

Elaine M. Raybourn, Ph.D.

© Copyright Sandia Corporation, 2015Transmedia Learning in the Wild

@elaineraybournwww.linkedin.com/in/elaineraybourn