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Evgeni Kouris, MakertechX 2013 Game Different – Digital Toys for Kids

Toywheel – Digital Toys for Kids by Evgeni Kouris

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Page 1: Toywheel – Digital Toys for Kids by Evgeni Kouris

Evgeni Kouris, MakertechX 2013

Game Different – Digital Toys for Kids

Page 2: Toywheel – Digital Toys for Kids by Evgeni Kouris

Vision: Equipping kids with roots and wings in the 21st century

Page 3: Toywheel – Digital Toys for Kids by Evgeni Kouris

2 bn mobile

users by 2015

Mobile is the fifth wave of computing

7 bn population

by 2015

Page 4: Toywheel – Digital Toys for Kids by Evgeni Kouris

+50% of top apps are games, generating +85% total revenue,

+90% revenue from in-app purchases

Page 5: Toywheel – Digital Toys for Kids by Evgeni Kouris

Childrens‘ opportunity to play are under threat

Page 6: Toywheel – Digital Toys for Kids by Evgeni Kouris

Mobile Games

Game loop

Game mechanics

Game levels & challenges

Digital Toys

Intrinsically motivated

Controlled by the players

Open and invented goals

...but, interactive like a game!

Page 7: Toywheel – Digital Toys for Kids by Evgeni Kouris

Use play patterns to build Digital Toys

0-3y: Exploratory play,

sensory play

3-8y: Dramatic play (solitary pretense), construction play, physical play

3-6y: Socio-dramatic

Play

+5y: Games with (pre-set or

invented) rools

Page 8: Toywheel – Digital Toys for Kids by Evgeni Kouris
Page 9: Toywheel – Digital Toys for Kids by Evgeni Kouris

Just filter...

...select a card...

… click & craft!

Page 10: Toywheel – Digital Toys for Kids by Evgeni Kouris

➔ www.toywheel.com Share & discover the kid within you Join the free play movement [email protected] | @toywheel