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No Images? Click here PILLOW CASTLE WEEKLY 1. Back to the Drawing Board post SIGGRAPH. How many times have we been back to the drawing board, exactly? A lot. Why do we have any reason to believe it will be any different this time? We don't. Except... 2. Now we all know that the machine serves the puzzle. No one cares if it's pretty or functional (maybe that means we did a good job of polish...) what the masses want is PUZZLES. CONTENT. MIND BLOWINGS PER SECOND. Hence, new team lingo floating the office "Yeah but how many MBPS?" "Good Question. Maybe like 4?" "Is 4 MBPS worth it? Do any of us have any idea what we're talking about right now?" "I think it works like horsepower." 3. Our project is back at the ETC for the last time. Our last rodeo as Seniors. Introducing: SUPER PILLOW CASTLE We've moved into our new office space and it's uh... cozy. Pictures forthcoming, once we scrub out all of the tears and shame that have come from projects previous. Also, we want to hang a banner or something. To tie the room together. 4. NEW FACES AND BRAINS This semester, the team is lucky to count a few very smart people among those who will be helping us part time as we develop the game. Some of the contributors are a surprise. Some are famous. Some are not. But what is fame, anyway? And what does it mean that we, as a culture, value fame is such a way as to add intrinsic worth to someone just because they get the mad retweets? More on this when we have enough retweets. 5. INDIECADE, PILLOW CASTLE, AND OUR FUTURE

Pillowcastle Newsletter Aug 25 - Augst 31

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Weekly Newsletter for Pillow Castle's game development.

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Page 1: Pillowcastle Newsletter Aug 25 - Augst 31

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PILLOW CASTLE WEEKLY1.  Back  to the Drawing Board post SIGGRAPH.How many times have we been back to the drawing board, exactly? Alot. Why do we have any reason to believe it will be any different thistime? We don't. Except...

2.  Now we all know that the machine serves the puzzle.No one cares if it's pretty or functional (maybe that means we did agood job of polish...) what the masses want is PUZZLES. CONTENT.MIND BLOWINGS PER SECOND. Hence, new team lingo floating theoffice "Yeah but how many MBPS?" "Good Question. Maybe like 4?" "Is4 MBPS worth it? Do any of us have any idea what we're talking aboutright now?" "I think it works like horsepower."

3.  Our project is back at the ETC for the last time. Our lastrodeo as Seniors. Introducing: SUPER PILLOW CASTLEWe've moved into our new office space and it's uh... cozy. Picturesforthcoming, once we scrub out all of the tears and shame that havecome from projects previous. Also, we want to hang a banner orsomething. To tie the room together.

4. NEW FACES AND BRAINSThis semester, the team is lucky to count a few very smart people amongthose who will be helping us part time as we develop the game. Some ofthe contributors are a surprise. Some are famous. Some are not. Butwhat is fame, anyway? And what does it mean that we, as a culture,value fame is such a way as to add intrinsic worth to someone justbecause they get the mad retweets? More on this when we have enoughretweets. 

5. INDIECADE, PILLOW CASTLE, AND OUR FUTURE

Page 2: Pillowcastle Newsletter Aug 25 - Augst 31

So... Indiecade. Hasn't been announced yet. We here at Pillow Castle cansee the length of our runway shrinking day by day, and there's a littlekind of, ramp type thing with big glowing arrows that might help ustake off before that runway runs out. That little ramp type thing isIndiecade, and it's the last big event for a game like ours before we haveto go begging to money. It's going to be our mission to document thisprocess, because it sucks, and it's something a lot of independent gamemakers are staring down the barrel of. Wish us luck. Or a job offer whenwe crash land.

6. NSF iCORPS PROGRAM WHAT?The National Science Foundation has extended an offer to Pillow Castleto join their national i CORPS program starting this fall. We'll become amember of the NSF's National Innovation Network, and we will beworking with the program to "accelerate" our "startup" into"entrepreneurial innovation." BUZZWORDS. You're askingyourself, "How do you guys fit in with the National ScienceFoundation?" Our Answer? SCIENCE KNOWS KNOW BOUNDS.

7. ESA ROUNDTABLE IN PITTSBURGHFinally, in cool things Pillow Castle is a part of all of a sudden: we'vebeen asked to attend the Entertainment Software Association'sRoundtable Discussion on "ways to grow the video game industry inPennsylvania" hosted at ThrillMill in Pittsburgh, PA. Our number onesuggestion? GIVE PILLOW CASTLE A LOT OF MONEY AND WE'LLTURN IT INTO JOBS. We're certainly responsible. Look at our suit andtie.

NEXT WEEK:WE TACKLE MAKING SOME DECISIONS BY DECLARING A COREVISION MOVING FORWARD. This shit always works out terribly.Make sure you tune into your TV sets to watch how a team of misfitstries to cram creativity into a production schedule. Check your locallistings.

Page 3: Pillowcastle Newsletter Aug 25 - Augst 31

DJ MACULATE cut us a new summer promo video before heading toSIGGRAPH to show off the game at the Media Indie Exchange. 

MEDIA INDIE EXCHANGE '14Thanks to all the great folks behind the Media Indie Exchange for givingus an opportunity to hang out and show the game at SIGGRAPH inVancouver, Canada.

There's some people in this photograph. Some very cool people. Mac isthe one with the idiotic grin on his face.

Page 4: Pillowcastle Newsletter Aug 25 - Augst 31

A MEMBEROF THE GANG

Every week, Pillow Castle

will be highlighting one of

the awesome folks behind

making the Museum a

reality. Could be a

founding member of the

team, could be our

favorite delivery driver.

Whoever it is, they make

our games possible.

Wayne, right before

going on stage at the

Frank Sinatra

Imitators for Cancer

gala event.

Wayne Chang

Wayne is a former CMU

Computer Science major

turned Microsoft Games

wizzzard.

He met the folks at Pillow

Castle while attending

Building Virtual Worlds.

Wayne is a part time

puzzle experimentalist for

Pillow Castle, and is

helping to blow minds on

the regular.

Page 5: Pillowcastle Newsletter Aug 25 - Augst 31

LIKE

TWEET

THANKS.

IT MEANS A LOT.Catch up with you next week.

OR FOLLOW ALONG ON OUR TUMBLR

pillow castle, a video game development gang in Pittsburgh, Pennsylvania

[email protected]

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