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gamification: certification workshop gabe zichermann @gzicherm Gamification.Co

Gamification Certification Workshop 2012 SF

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Page 1: Gamification Certification Workshop 2012 SF

gamification: certification workshop

gabe zichermann @gzicherm

Gamification.Co

Page 2: Gamification Certification Workshop 2012 SF

Gamification is: the process of using game thinking and game mechanics to solve

problems and engage users

Page 3: Gamification Certification Workshop 2012 SF

gamification is not just

Page 4: Gamification Certification Workshop 2012 SF
Page 5: Gamification Certification Workshop 2012 SF

DESIRE

MASTERY

Page 6: Gamification Certification Workshop 2012 SF

DESIRE INCENTIVE CHALLENGE ACHIEVEMENT/REWARD FEEDBACK MASTERY

Page 7: Gamification Certification Workshop 2012 SF

DESIRE INCENTIVE CHALLENGE ACHIEVEMENT/REWARD FEEDBACK MASTERY

}SOCIAL

Page 8: Gamification Certification Workshop 2012 SF

DESIRE INCENTIVE CHALLENGE ACHIEVEMENT/REWARD FEEDBACK MASTERY

}SOCIAL

Page 9: Gamification Certification Workshop 2012 SF

DESIRE INCENTIVE CHALLENGE ACHIEVEMENT/REWARD FEEDBACK MASTERY

}SOCIAL

BEHAVIOR (MASTERY) LOOP

Page 10: Gamification Certification Workshop 2012 SF

NOVICE

PROBLEMSOLVER

EXPERT

MASTER VISIONARY

Stages of Mastery

Page 11: Gamification Certification Workshop 2012 SF

THE RULES OF MASTERY

1. NOT EVERYONE WANTS TO BE A MASTER

2. PLAYERS SHOULD BE ABLE TO STOP/LEAVE AT ANY POINT

3. TOP LEVELS ARE OFTEN A DIFFERENT GAME ENTIRELY

CC PHOTO COURTESY OF LIBERATO FROM

Page 12: Gamification Certification Workshop 2012 SF

weight watchers

Page 13: Gamification Certification Workshop 2012 SF

The Player

The Company

The System

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1. Foundations

2. Analysis, Creation, Problem Solving

3. Produce Architecture

4. Reviewed by Experts

5. Certificate Granted

AGENDA

Page 15: Gamification Certification Workshop 2012 SF

REUSABLE METHODOLOGY, PROCESS, SYSTEM THINKING

WORKING ON YOUR PROJECT

Page 16: Gamification Certification Workshop 2012 SF

1. Player Story

2. Metrics and Objectives

3. Levels of Mastery

4. Point system framework (first assay)

5. Story arc

6. Badging, levels

7. Leaderboards

8. Onboarding experience

9. Test & Rollout plan

WHAT'S IN A DOCUMENT?

Page 17: Gamification Certification Workshop 2012 SF

PARTIAL CLIENT LIST

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MOTIVATION

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BARTLE’S PLAYER TYPES

ACTING

INTERACTING

PEOPLE ENVIRONMENT

KILLERS

SOCIALIZERS

ACHIEVERS

EXPLORERS

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JON RADOFF'S TYPES

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AGE & GENDER

CC PHOTO COURTESY OF SEANDREILINGER FROM

Page 28: Gamification Certification Workshop 2012 SF

FUN THINGS

WRITE ONE FUN THING YOU'VE DONE IN THE PAST SIX WEEKS. REMEMBER: ANYTHING CAN BE FUN - TO YOU.

Page 29: Gamification Certification Workshop 2012 SF

LET'S PLAY: FUN STUFF DODGEBALL. 10PTS/5X

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MY SCORE: WHAT’S YOURS?

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TEAMS

CREATE TEAMS. NAME YOUR TEAM. NOTE YOUR BARTLE TYPES.

Page 32: Gamification Certification Workshop 2012 SF

WRITE THE PLAYER STORY

WRITE THE STORY OF ONE PLAYER IN ONE PARAGRAPH, e.g. “SUSAN IS A 30 YEAR OLD WORKING MOTHER WHO LIKES THEATRE AND THE NEW YORK TIMES ON SUNDAY...”

Page 33: Gamification Certification Workshop 2012 SF

PLAYER STORY DETAIL

HOPES

ANXIETIES

TECHNOLOGY

MEDIA

FREE TIME

Page 34: Gamification Certification Workshop 2012 SF

THE COMPANY SESSION

1. GET ALL THE KEY STAKEHOLDERS IN THE ROOM

2. WHAT ARE WE TRYING TO ACCOMPLISH?

3. GAMFIICATION BASICS 4. ASK KEY QUESTIONS (CONTEXT,

SUCCESS METRICS)

PHOTO COURTESY OF ECHINER1 FROM FLICKR

Page 35: Gamification Certification Workshop 2012 SF

MY COMPANY... IS DEVELOPING... TO SOLVE PROBLEM... FOR USER... WITH SECRET SAUCE...

COMPANY MAD LIBS

Page 36: Gamification Certification Workshop 2012 SF

BUZZWORD BINGO: 25PTS/WINNER

Page 37: Gamification Certification Workshop 2012 SF

SPIDERWEB

PLACE YOUR BRAND/PRODUCT IN THE CENTER AND CONNECT IT TO ALL THE RELATED BRANDS, PRODUCTS AS YOUR CANONICAL PLAYER VIEWS THE WORLD. CONNECTIONS CAN GO MULTIPLE TIERS DEEP.

Page 38: Gamification Certification Workshop 2012 SF

1. Engagement (recency, frequency, duration, virality, ratings)

2. Leads

3. Revenue/Sales

4. Buzz/PR

5. Social media mentions

DEFINING THE WIN

}MEASURABLE

Page 39: Gamification Certification Workshop 2012 SF

NET PROMOTER SCORE (NPS): HOW LIKELY WOULD YOU BE TO RECOMMEND ______ TO

YOUR FRIENDS? (SCALE: 1-10)

Page 40: Gamification Certification Workshop 2012 SF

CURB YOUR ENTHUSIASM

Page 41: Gamification Certification Workshop 2012 SF

STATUSACCESSPOWERSTUFF

Page 42: Gamification Certification Workshop 2012 SF

STATUS

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ACCESS

Page 44: Gamification Certification Workshop 2012 SF

POWER

Page 45: Gamification Certification Workshop 2012 SF

STUFF

Page 46: Gamification Certification Workshop 2012 SF

REWARDS

IDEATE 3-4 REWARDS YOU CAN OFFER YOUR PLAYERS THAT ARE AFFORDABLE AND SCALABLE IN EACH CATEGORY.

Page 47: Gamification Certification Workshop 2012 SF

WHY PEOPLE PLAY MASTERY DE-STRESS FUN SOCIALIZING

Page 48: Gamification Certification Workshop 2012 SF

FOUR TYPES OF FUN

HARD FUN

EASY FUN

ALTERED STATES

SOCIAL FUN

LAZZARO “WHY WE PLAY GAMES”, 2004

Page 49: Gamification Certification Workshop 2012 SF

FLOW / “IN THE ZONE” (CZIKSZENTMIHALY)

Page 50: Gamification Certification Workshop 2012 SF

REINFORCEMENT SCHEDULES

Page 51: Gamification Certification Workshop 2012 SF

THE TYRANNY OF CHOICE (SCHWARTZ, 2004)

Page 52: Gamification Certification Workshop 2012 SF

INTRINSIC VS EXTRINSIC MOTIVATION

DAN PINK- CASH IS A WEAK MOTIVATOR FOR COMPLEX TASKS

DR JOHN HOUSTON - COMPETITIVE PEOPLE ARE SELF-DESTRUCTIVELY COMPETITIVE

OVERJUSTIFICATION, REPLACEMENT - REPLACING INTRINSIC WITH EXTRINSIC REWARDS IS EASY

Page 53: Gamification Certification Workshop 2012 SF

GOOD DESIGN FEELS INTRINSIC

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MECHANICS

Page 55: Gamification Certification Workshop 2012 SF

RANK TOP 5 USER ACTIONS

ADVOCATEARGUECOMMENTCOMPARECOMPETECURATEDANCE EXPLOREEXPRESSFLIRT

GIVEGREETHARASSHELPJOINLIKEPOKERATEREADRECOMMEND

SHARESHOW OFFTAUNTVIEWVOTEYELL

RANK THE 5 USER ACTIONS YOU MOST WANT YOUR USERS TO TAKE

Page 56: Gamification Certification Workshop 2012 SF

1. Facebook

2. Twitter

3. LinkedIn

4. Draw Something

5. Airline/Hotel Loyalty Program

REVERSE ENGINEERING

Page 57: Gamification Certification Workshop 2012 SF

1. How do you keep track of score (points)?

2. How are levels defined?

3. What badges or progress systems are used?

4. How are challenges shown/surfaced?

5. Leaderboards: What do they look like?

6. How do they re-engage users? What’s the social loop?

7. What’s fun about it?

REVERSE ENGINEERING

Page 58: Gamification Certification Workshop 2012 SF

ONBOARDING

SCRIPT THE FIRST :60 OF USER EXPERIENCE IN DETAIL.

Page 59: Gamification Certification Workshop 2012 SF

1. Grab dice game/chart

2. Ideate a handful of workable ideas

3. Compile this into a one paragraph description of your gamified app that describes its purpose and what's novel/engaging

DESIGN IDEATION

Page 60: Gamification Certification Workshop 2012 SF

TOP PITCHES: 50PTS/WINNER

Page 61: Gamification Certification Workshop 2012 SF

1. Iterate

2. Internal Agreement

3. Proposed Architecture

4. Submit for Review

5. Feedback Provided

6. Certificate Granted (yay!)

NEXT STEPS

Page 62: Gamification Certification Workshop 2012 SF

engagementalliance.org/submit

Page 63: Gamification Certification Workshop 2012 SF

gamification: certification workshop

gabe zichermann @gzicherm

Gamification.Co