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gamification: certification workshop
gabe zichermann @gzicherm
Gamification.Co
Gamification is: the process of using game thinking and game mechanics to solve
problems and engage users
gamification is not just
DESIRE
MASTERY
DESIRE INCENTIVE CHALLENGE ACHIEVEMENT/REWARD FEEDBACK MASTERY
DESIRE INCENTIVE CHALLENGE ACHIEVEMENT/REWARD FEEDBACK MASTERY
}SOCIAL
DESIRE INCENTIVE CHALLENGE ACHIEVEMENT/REWARD FEEDBACK MASTERY
}SOCIAL
DESIRE INCENTIVE CHALLENGE ACHIEVEMENT/REWARD FEEDBACK MASTERY
}SOCIAL
BEHAVIOR (MASTERY) LOOP
NOVICE
PROBLEMSOLVER
EXPERT
MASTER VISIONARY
Stages of Mastery
THE RULES OF MASTERY
1. NOT EVERYONE WANTS TO BE A MASTER
2. PLAYERS SHOULD BE ABLE TO STOP/LEAVE AT ANY POINT
3. TOP LEVELS ARE OFTEN A DIFFERENT GAME ENTIRELY
CC PHOTO COURTESY OF LIBERATO FROM
weight watchers
The Player
The Company
The System
1. Foundations
2. Analysis, Creation, Problem Solving
3. Produce Architecture
4. Reviewed by Experts
5. Certificate Granted
AGENDA
REUSABLE METHODOLOGY, PROCESS, SYSTEM THINKING
WORKING ON YOUR PROJECT
1. Player Story
2. Metrics and Objectives
3. Levels of Mastery
4. Point system framework (first assay)
5. Story arc
6. Badging, levels
7. Leaderboards
8. Onboarding experience
9. Test & Rollout plan
WHAT'S IN A DOCUMENT?
PARTIAL CLIENT LIST
MOTIVATION
BARTLE’S PLAYER TYPES
ACTING
INTERACTING
PEOPLE ENVIRONMENT
KILLERS
SOCIALIZERS
ACHIEVERS
EXPLORERS
JON RADOFF'S TYPES
AGE & GENDER
CC PHOTO COURTESY OF SEANDREILINGER FROM
FUN THINGS
WRITE ONE FUN THING YOU'VE DONE IN THE PAST SIX WEEKS. REMEMBER: ANYTHING CAN BE FUN - TO YOU.
LET'S PLAY: FUN STUFF DODGEBALL. 10PTS/5X
MY SCORE: WHAT’S YOURS?
TEAMS
CREATE TEAMS. NAME YOUR TEAM. NOTE YOUR BARTLE TYPES.
WRITE THE PLAYER STORY
WRITE THE STORY OF ONE PLAYER IN ONE PARAGRAPH, e.g. “SUSAN IS A 30 YEAR OLD WORKING MOTHER WHO LIKES THEATRE AND THE NEW YORK TIMES ON SUNDAY...”
PLAYER STORY DETAIL
HOPES
ANXIETIES
TECHNOLOGY
MEDIA
FREE TIME
THE COMPANY SESSION
1. GET ALL THE KEY STAKEHOLDERS IN THE ROOM
2. WHAT ARE WE TRYING TO ACCOMPLISH?
3. GAMFIICATION BASICS 4. ASK KEY QUESTIONS (CONTEXT,
SUCCESS METRICS)
PHOTO COURTESY OF ECHINER1 FROM FLICKR
MY COMPANY... IS DEVELOPING... TO SOLVE PROBLEM... FOR USER... WITH SECRET SAUCE...
COMPANY MAD LIBS
BUZZWORD BINGO: 25PTS/WINNER
SPIDERWEB
PLACE YOUR BRAND/PRODUCT IN THE CENTER AND CONNECT IT TO ALL THE RELATED BRANDS, PRODUCTS AS YOUR CANONICAL PLAYER VIEWS THE WORLD. CONNECTIONS CAN GO MULTIPLE TIERS DEEP.
1. Engagement (recency, frequency, duration, virality, ratings)
2. Leads
3. Revenue/Sales
4. Buzz/PR
5. Social media mentions
DEFINING THE WIN
}MEASURABLE
NET PROMOTER SCORE (NPS): HOW LIKELY WOULD YOU BE TO RECOMMEND ______ TO
YOUR FRIENDS? (SCALE: 1-10)
CURB YOUR ENTHUSIASM
STATUSACCESSPOWERSTUFF
STATUS
ACCESS
POWER
STUFF
REWARDS
IDEATE 3-4 REWARDS YOU CAN OFFER YOUR PLAYERS THAT ARE AFFORDABLE AND SCALABLE IN EACH CATEGORY.
WHY PEOPLE PLAY MASTERY DE-STRESS FUN SOCIALIZING
FOUR TYPES OF FUN
HARD FUN
EASY FUN
ALTERED STATES
SOCIAL FUN
LAZZARO “WHY WE PLAY GAMES”, 2004
FLOW / “IN THE ZONE” (CZIKSZENTMIHALY)
REINFORCEMENT SCHEDULES
THE TYRANNY OF CHOICE (SCHWARTZ, 2004)
INTRINSIC VS EXTRINSIC MOTIVATION
DAN PINK- CASH IS A WEAK MOTIVATOR FOR COMPLEX TASKS
DR JOHN HOUSTON - COMPETITIVE PEOPLE ARE SELF-DESTRUCTIVELY COMPETITIVE
OVERJUSTIFICATION, REPLACEMENT - REPLACING INTRINSIC WITH EXTRINSIC REWARDS IS EASY
GOOD DESIGN FEELS INTRINSIC
MECHANICS
RANK TOP 5 USER ACTIONS
ADVOCATEARGUECOMMENTCOMPARECOMPETECURATEDANCE EXPLOREEXPRESSFLIRT
GIVEGREETHARASSHELPJOINLIKEPOKERATEREADRECOMMEND
SHARESHOW OFFTAUNTVIEWVOTEYELL
RANK THE 5 USER ACTIONS YOU MOST WANT YOUR USERS TO TAKE
1. Facebook
2. Twitter
3. LinkedIn
4. Draw Something
5. Airline/Hotel Loyalty Program
REVERSE ENGINEERING
1. How do you keep track of score (points)?
2. How are levels defined?
3. What badges or progress systems are used?
4. How are challenges shown/surfaced?
5. Leaderboards: What do they look like?
6. How do they re-engage users? What’s the social loop?
7. What’s fun about it?
REVERSE ENGINEERING
ONBOARDING
SCRIPT THE FIRST :60 OF USER EXPERIENCE IN DETAIL.
1. Grab dice game/chart
2. Ideate a handful of workable ideas
3. Compile this into a one paragraph description of your gamified app that describes its purpose and what's novel/engaging
DESIGN IDEATION
TOP PITCHES: 50PTS/WINNER
1. Iterate
2. Internal Agreement
3. Proposed Architecture
4. Submit for Review
5. Feedback Provided
6. Certificate Granted (yay!)
NEXT STEPS
engagementalliance.org/submit
gamification: certification workshop
gabe zichermann @gzicherm
Gamification.Co