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Launch Investor Deck
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Market Size: According to Zynga
• Virtual goods $9 billion industry triple in 5 years.
• The social gaming trend is expected to encroach into television entertainment.
• Virtual goods usage is currently the fastest growing monetization method in the gaming industry.
• Zynga goes public worth $10 billion.
• Playdom acquired by Disney for $700 million.
• Playfish and PopCap acquired by EA for $400 and $1 billion respectively.
• GREE acquires OpenFeint for $104 million.
• BigPoint sells 50% at $1 billion valuation.
• Many other M&A deals.
Market Problem: Only 1% - 3% Spend Money
• 60,000 virtual goods are used every second.
• Games own the virtual goods.
• Gamers currently cannot transfer said goods.
A Social Trading Network Patent Pending
Monetization: How We Make Money
Gamers purchase virtual currency to bid/buy items.
Developers, of the game where Credit is purchased, will receive 95% of revenue.
The concept of finding bargains on virtual items will increase the raw number of paying users.
Laser Focused Approach: Market Share
1. East Side Game Studios – Proof of Concept 1. Deep , tightly integrated 2. Evolve, enhance and perfect
1. Technology, Strong APIs. 3. Engagement 4. Profitable 5. Partnership cooperation 6. Jason Bailey 7. Press
Continued……
Market share - fayceoff
1. Internal Sales: third party relationships
1. Sales Pipeline of over 250 game companies
2. External Sales (3):
1. Sales Rep in San Francisco/L.A., Europe, & Asian
2. Establish local awareness
3. Sign 3rd party developers/publishers
3. Partnerships
1. iQU – Partnership (100 million unique users) (NEW)
2. Atari, Digital River, and the9 (OF), and others.
4. Conferences
5. Marketing/PR
Fayceoff Milestones
Nov: 2011 Fayceoff
Founded – Secure Tech
Seed Funding
Jan: 2012
Platform Launched
Feb: First Customer: East Side
Games Integrated
& Launched in Private
Beta
April: Proof of Concept
& Fayceoff Mobile iOS w/
PR
June: Fayceoff Mobile
Android & Social Trading Game Engine
August:
Series A Funding $3 - $5 Million
Organization Chart
The Competition
• $450 million per year
• Monetization / Failed Auction
• Business 2 Player marketplace
• Business 2 Player Marketplace
• Startup
1. Phase 1 launched, $300k note/equity raised 1. Company formed, IP filed, phase 1 platform built,
first customer, amazing team, sales pipeline 2. Seed Round Closed $500,000 3. Proof of Concept - First Company to prove p2p
trading for social/casual virtual goods 4. Scale => Mobile 5. Scale Mobile => Social Trading Game Engine 6. Series A - $2 to $4 million 7. Exit : GREE, Atari, VISA, Digital River, Facebook
Trivia