When SpellCasters Attack
Fast & Furious Spell
Attacking with all 4 SpellCasters
If you dont have certain cards , use as close as possible, or tweak to your
own needs or liking. With higher cards or similar.
As discussed in the SpellCaster Guide, the regular stats work on SpellCasters troops too so
we should concentrate on spellpower, as that is a stat used by all spellcasters, and that is the
stat in Buff or DE-buff to make a difference. BUT, contrary to the Hybrid SP where we
concentrated mostly on Buffs we will now add massive Range Debuff to the SpellCaster mix.
As there are 6 important stats in place we should all know 7 by heart.
All these stats have an important role in BUFF & DEBUFF. Combining them makes a TR more
effective, and combining troops makes it harder to guess what you will do with them,
attacking wise, for the defender.
If you are able to combine these 7 stats for example, and attack with SpellCaster troops,
then the results are quite good. Exceptions are of course players that defend full city or
have exceptional high TRs / Cards. But this Hybrid Fast & Furious Spell is doing a good job
as well and it may suit the general & advanced player as well, as it is reasonable easy to
build and easy to use.
Range Debuff is easier to get in Cards Then Range Buff and it is EFFECTIVE against all troops!
When we think about range we think about RANGED and SIEGE troops. But
The other troops use as well, much less then Ranged & Siege, but nevertheless
So, Range Debuff has a great impact on ALL troops and since the Fast & Furious Spell, will
be using High Combat Speed as well, any gap we will close fast, and with a balance in Range
& Range Debuff, we will be greatly enhancing the effect of range.
Our goal , depending on your cards, should be 2k minimum. Overall attack has to increase
greatly so we sacrifice here and there, and improved here and there, and the Fast & Furious
Spell was born.
The Stats Of this Preset:
All the 7 important buff stats are there.
Spell Power at 5061%
And Range Debuff at -3962%, a goal of this TR.
The remaining stats we use in the HYBRIDs , defense, attack, accuracy, range (buff) Life are
all there and similar to previous sets with the exception that SpellCaster stats add.
Raise General Buffs, then top off with SpellCaster Stats.
You can tweak this TR, You can Tweak the Troops to adapt to your needs
Keep defense stats minimal at 10k ( or higher)
Keep attack stats minimal at 5k or higher
Add range debuff as high as you can in this preset
Add combat speed minimal 4k but higher if possible
Add life if possible, Life debuff too when you are able to add it.
Use accuracy as high as possible, it will make you kill more troops effectively
Use accuracy DEBUFF when you have it.
Use SPELLPOWER + SPELLPOWER debuff, as much as you can without compromising
Add as much attack debuff as you can without compromising other stats too much
Even with Lower TR items you can come close the obtainable goals.
Sacrifice Soulstealers + Toxics or Shields + Toxics Or Soulstealers + Toxics
The more Spellcasters you can use, the better it is. The best number for Shield
Sorcerers is 200 k. But you have seen 100k does well too! But it is really a minimum.
The Best number for Soul Stealers is 30 k, as a rare troop this is not always possible,
but 10k or 5k does very well too.
Toxic Conjurers are needed in the mix.
Pairing SoulStealers with Shield Sorcerers is a very effective lethal combo.
Remember, do not always use the same presets, mix your attacks especially in
prolonged battles, as you will become predictable and your defender will adapt
Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but
it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the better the overall experience is for all players.
More attacking and defending means lively domains full of activity.