Upload
michael-broxton
View
881
Download
2
Tags:
Embed Size (px)
DESCRIPTION
An introduction to audio engineering. Here we skip over the basics so that we can delve deep into the issues that come up when designing, deploying, powering, tuning, and protecting a medium to large-sized loudspeaker system. We will talk about crossovers, coverage patterns, speaker arrays, delays, limiters, choosing the right amplifier power for the speakers, field repairs, and more. Original class recordings: https://www.youtube.com/watch?v=pHRYpP_cSqs https://www.youtube.com/watch?v=26lZdc9HhtI
Citation preview
SOUND 201 Large-scale Sound Reinforcement
Langton Labs August 18-19th, 2014
Michael Broxton Contact: [email protected]
WHAT IS IN THE CLASS?
• The physical behavior of sound & the sound field
• The human perception of sound
Today we will discuss the fundamental nature of sound.
Tomorrow we will discuss its reproduction using loudspeakers.
• Understanding loudspeaker specifications
• Moar volume: loudspeaker arrays
• Tuning the system: crossover, gain structure, delays, and EQ
• Tips for running live sound
THE SOUND WAVESound is our perception of a mechanical wave of pressure or
displacement traveling through a medium such as air.
Broadly speaking, a sound wave has three properties that carry information that determine its behavior.
THE SOUND WAVESound is our perception of a mechanical wave of pressure or
displacement traveling through a medium such as air.
Broadly speaking, a sound wave has three properties that carry information that determine its behavior.
THE SOUND WAVE
Image credit: Daniel Russel. Acoustics and Vibration Animations
Although sound waves coming from multiple sources sum together in a straight-forward manner…
THE SOUND WAVE
Image credit: Daniel Russel. Acoustics and Vibration Animations
Although sound waves coming from multiple sources sum together in a straight-forward manner…
THE SOUND WAVE
Image credit: Daniel Russel. Acoustics and Vibration Animations
Although sound waves coming from multiple sources sum together in a straight-forward manner…
…their summation can lead to complex patterns of constructive and destructive interference.
THE SOUND FIELDOf course, sound waves are not 1-dimensional.
They travel through space, and the evolve over time.
y
xClick on the image to try this demo online using Johannes Singler’s WaveWorkshop
THE SOUND FIELDAn ideal point source radiates sound
equally in all directions as a spherical wavefront.
Click on the image to try this demo online using Johannes Singler’s WaveWorkshop
THE SOUND FIELDWhen wavefronts from two point sources (e.g. stereo
loudspeakers) interact, there is a pattern of interference.
Click on the image to try this demo online using Johannes Singler’s WaveWorkshop
THE SOUND FIELDNull zones of destructive interference span areas of
constructive interference where sound amplitude is doubled*.
Click on the image to try this demo online using Johannes Singler’s WaveWorkshop* - But perceived “loudness” is not doubled! We’ll cover that later…
THE SOUND FIELDThe spacing between the point sources effects the interference pattern.
As point sources get closer together, the null zones get farther apart, and vice versa.
Click on the image to try this demo online using Johannes Singler’s WaveWorkshop
When sources are really close together, they form a dipole radiator that acts like a directional point source.
Example: mid and high range driver in the same loudspeaker.
Example: two adjacent mid-range drivers in the same loudspeaker.
SPEAKER CROSSOVERSThis pattern of interference must be considered
when designing loudspeakers with multiple drivers.
THE SOUND FIELDThe frequency of the sound also changes interference pattern and
spacing between the null zones.
Low frequencies push the null zones apart, but they also grow larger and more noticeable to the listener.
Click on the image to try this demo online using Johannes Singler’s WaveWorkshop
High frequencies can push the null zones so close together that they are so small as to not be noticeable at all.
Example: stereo subwoofers Example: stereo tweeters
THE SOUND FIELD
For mid/high frequencies we begin to perceive a stereo effect when the spacing between the sources is large enough, despite
the dense interference pattern.
Click on the image to try this demo online using Johannes Singler’s WaveWorkshop
THE SOUND FIELD
But sub-woofers are more tricky, though, because the pattern of interference is human-scale. We also do not tend to perceive
a stereo image at low frequencies.
Click on the image to try this demo online using Johannes Singler’s WaveWorkshop
SUB-WOOFER ARRAYSTo address this problem, it is best to place subs near each other so that
they appear as a single, coherent source.
A rear-delay or end-fire array, used in conjunction the the proper delays, can reduce the amount of sound energy emanating from the back and sides of the stage.
There are many clever ways to array sub-woofers to achieve advantageous cancellation effects. Often these are used to achieve a cardioid pattern of sound energy.
OTHER FACTORSThere are many other important factors that effect the sound field.
• Reflection… off walls, the ground. Plays a particularly important role indoors.
• Refraction… around objects, around people.
• Absorption… helps to attenuate reflections, or as the sound passes through humid air.
• Scattering… diffuses sound energy, spreading it out in a random manner.
These are topics that are important to consider in room acoustics. Another class!!
FOR MORE FUN EXAMPLESTry the Ripple Tank app (mac, iPad, or web)
LET’S TALK ABOUT REAL SOUNDS
They are the (linear) sum of many individual pure waveforms each with their own frequency and phase.
Add together
Final waveform
The real sounds we encounter in the world are complex.
DUAL DOMAINSThe Fourier transform is the mathematical tool we use to decompose a time signal into its frequency components, and vice versa.
It is quite useful, but no matter how complicated the time waveform, the Fourier transform only gives us information about the average power in each frequency over all time.
However we simultaneously perceive sound in terms of both time and frequency.
A MIXED REPRESENTATIONOur ear does a neat trick: it decomposes the sound into a mixed
time-frequency representation.
Time (linear)
Freq
uenc
y (lo
garit
hmic)
We can do this digitally (albeit imperfectly) using a tool called a spectrogram or a windowed or short-time Fourier transform (STFT).
!Using the spectrogram, we can see both spectral and temporal aspects
in the music in a way that is similar to how we hear it.
GET TO KNOW YOUR FREQUENCIES“Subs” “Mids" “Tops”
PERCEPTION OF FREQUENCY: PITCHThe human range of hearing is from about 20 Hz to 20KHz
Freq
uenc
y (lo
garit
hmic)
We perceive pitch logarithmically in relation to frequency. !
Each frequency doubling is perceived as an equal (perceptually linear) increase in pitch: i.e. one “octave.”
PERCEPTION OF SOUND INTENSITY: LOUDNESSNext let’s talk about another perceptual phenomenon: loudness.
Unit: dBu (voltage) or dBm (power)
Oscilloscope
Sound pressure
Mea
sure
men
t D
evice
Phen
omen
on
Sound Pressure Meter
Electricity Human Perception
Voltage, current, or power Acoustic Energy “Loudness”Unit: dB SPL
Your Ear
Unit: Phon
BRIEF DIGRESSION: THE DECIBELOur perception of loudness is also logarithmic.
What we perceive to be 2x as “loud” is actually 10x the acoustic energy intensity.
What we perceive to be 4x as “loud” is actually 100x the acoustic energy intensity.
What we perceive to be 8x as “loud” is actually 1000x the acoustic energy intensity.etc.
The decibel is a logarithmic measure relative to some reference level.
��� = �� ������������
���� = �� µ�� (���)
Again, we use this because it is convenient, and matches our
perceptual experience.
For example: dB sound pressure level
or db SPL
BRIEF DIGRESSION: THE DECIBEL
BRIEF DIGRESSION: THE DECIBEL
Depending on where you are in the signal chain, you may find yourself using a different one of these scales.
But they are all compatible, inasmuch as a +10dB in one scale leads to a +10dB increase in the others! It is designed to be simple and intuitive.
Electrical Energy
��� = �� ������������
���� = �� µ�� (���)
���� = ���
��� = �� ������
����
Unit: dBu
��� = �� ������
�������� = �������
Voltage e.g. Mixers
Unit: dBm
Power e.g. Amplifiers
Acoustic Energy
Unit: db SPLPressure
Power Unit: db SWL
Loudness
A phon is equal to the sound pressure level (in db SPL) of an equivalently “loud” 1-KHz tone.
���� = ��-���
��� = �� ������
����
Beware… there are many decibel scales & reference levels!
CONTROLLING VOLUME OR “GAIN”
Unit: dBu (voltage) or dBm (power)
Oscilloscope
Sound pressure
Mea
sure
men
t D
evice
Phen
omen
on
Sound Pressure Meter
Electricity Human Perception
Voltage, current, or power Acoustic Energy “Loudness”Unit: dB SPL
Your Ear
Unit: Phon
LEARNING TO THINK IN TERMS OF DECIBELS
+3dB is: 2x the acoustic power
but only 1.23x as “loud”
+6dB is: 4x the acoustic power but only 1.5x as “loud”
+10dB is: 10x the acoustic power
and 2x as “loud”
Some implications to think about:
• A 1-2 dB change in volume is barely perceptible
• Doubling amplifier power does not double loudness
SOUND INTENSITY AND ACOUSTIC ATTENUATION
Unit: dBu (voltage) or dBm (power)
Oscilloscope
Sound pressure
Mea
sure
men
t D
evice
Phen
omen
on
Sound Pressure Meter
Electricity Human Perception
Voltage, current, or power Acoustic Energy “Loudness”Unit: dB SPL
Your Ear
Unit: Phon
SOUND ATTENUATION OVER DISTANCE
SOUND ATTENUATION OVER DISTANCE
PERCEPTION OF SOUND INTENSITY: “LOUDNESS”
Unit: dBu (voltage) or dBm (power)
Oscilloscope
Sound pressure
Mea
sure
men
t D
evice
Phen
omen
on
Sound Pressure Meter
Electricity Human Perception
Voltage, current, or power Acoustic Energy “Loudness”Unit: dB SPL
Your Ear
Unit: Phon
EQUAL-LOUDNESS CONTOURS
The equal loudness curves are psychoacoustic measurements of how humans perceive loudness.
THE RANGE OF HUMAN HEARING
They can help us to draw a boundary around the perceptible range of sounds.
THE RANGE OF HUMAN HEARING
Or the sounds that represent speech, or music.
As the sound engineer, it is your job to protect your audience from hearing damage.
• Use limiters to prevent transients from damaging hearing.
MEASURING NOISE EXPOSURE
Measures you should take:
• Measure the average noise “exposure” over the scale of minutes or hours.
Rough guidelines for dance music:• 90-100 dB SPL (average) is a good, relatively safe
volume early or late in the night.
• 100-110 dB SPL (average) is a good sustained level at the peak.
• Beyond this, you risk damaging ears and speakers.
PROTECT YOUR HEARING!
More info: https://www.etymotic.com/pdf/er_noise_exposure_whitepaper.pdf
Occupational Safety and Health Administration (OSHA) &
National Institute for Occupational Safety and Health (NIOSH)
PROTECT YOUR HEARING!Passive Protection Active
$300$10
$150
PART II
• The physical behavior of sound & the sound field
• The human perception of sound
• Understanding loudspeaker specifications
Yesterday we discussed the fundamental nature of sound.
Today we will discuss its reproduction using loudspeakers.
• Moar volume: loudspeaker arrays
• Tuning the system: crossover, gain structure, delays, and EQ
• Tips for running live sound
THE IDEALS VS. REALITY
The ideal loudspeaker would: !
… radiate sound like an ideal point or line source … !
… play music with a flat frequency response over all audible frequencies … !
… and get arbitrarily loud.
This is not physically possible!
THE IDEALS VS. REALITYFor starters, different frequencies of sound have different properties.
Low frequencies:
• Diffract more, reflect less
• Require a driver that can move a lot of air!
• Are highly omnidirectional
High frequencies:
• Diffract less, reflect more
• Requires a driver that can move very fast!
• Are highly directional
LOUDSPEAKER DIRECTIVITY
(at least down to the low frequencies)
A good loudspeaker has been optimized to produce roughly
equal acoustic power over a limited arc of angles.
Managing the pattern of sound dispersion is called pattern control and it is the key to understanding how multiple
loudspeakers interact.
LOUDSPEAKER DIRECTIVITYThe first consequence of this is that you should put people’s ears where
the speaker is producing the best possible sound.
LOUDSPEAKER DIRECTIVITY
As an aside: this has implications for where you place stereo loudspeakers, and the directions you point them.
ANATOMY OF A LOUDSPEAKERBass-reflex vent
Bass-reflex vents
Direct Radiating Woofer
Horn-loaded mid
Horn-loaded HF compression driver
THE IMPORTANCE OF THE ENCLOSURE
DIRECT RADIATING LOUDSPEAKERS
Direct Radiator Reflex Enclosure
HORN LOUDSPEAKERS
FOLDED HORN
OUR NEW SOUND SYSTEMLA400
LA460
LA215LF Subsystem: 1x 15-in, vented
HF Subsystem: 1x 2-in exit/3-in voice coil compression driver on Wave Guid Plate.
LF Subsystem: 1x 15-in, vented
HF Subsystem: 1x 1.4-in exit/1.75-in voice coil compression driver on constant directivity horn.
MF Subsystem: 1x 8-in cone, horn-loaded
LF Subsystem: 12-in woofer, bent bass horn
LF Subsystem: 2x 18-in, vented
LF Subsystem: 2x 18-in, vented
LA128
LA128z
Coverage angle (+/- 6dB): 180°
Coverage angle (+/- 6dB): 360°
Coverage angle (+/- 6dB): 360°
Coverage angle (+/- 6dB): 90° Conical
Coverage angle: 60° x 45°
OUR NEW SOUND SYSTEMLA400
Power handling: 500W @ 8 Ω Freq response: 45-250 Hz
Sensitivity: 107 dB SPL/W @ 1m
LA215
Power handling: 600W @ 8 Ω Freq response: 69 Hz - 18 KHz
Sensitivity: 97 dB SPL/W @ 1m
LA460Power handling:
full range: 500W @ 8 Ω bi-amp (LF/MF): 500W @ 8 Ω
bi-amp (HF): 150W @ 8 Ω
Freq response: 62 Hz - 20 KHz
Sensitivity: full range: 97 dB SPL
bi-amp (LF/MF): 97 dB SPL bi-amp (HF): 108 dB SPL
LA128
Power handling: 1600W @ 4ΩFreq response: 31-200 Hz
Sensitivity: 98 dB SPL/W @ 1m
LA128z
Power handling: 2000W @ 4ΩFreq response: 31-200 Hz
Sensitivity: 98 dB SPL/W @ 1m
LOUDSPEAKER ARRAYS
Line Source ArrayPoint Source Array
In order to create high sound pressure levels over a large areas, you need to array many loudspeakers together.
LOUDSPEAKER ARRAYS
Image credits: McCarthey, Bob. Meyer Design Reference for Sound Reproduction. 1998
LOUDSPEAKER ARRAYS
Image credits: McCarthey, Bob. Meyer Design Reference for Sound Reproduction. 1998
ANOTHER FUN LOUDSPEAKER SYSTEM
20 x 12" Mid-bass drivers in 10 cabinets (2500 Watts / cabinet)
18 x 21" drivers w/ 6” voice coil 15mm excursion, & neodymium magnets (4000W / 2 drivers)
12” and 2” horn-loaded drivers, “cat’s eyes” horn
flare
SYSTEM PROCESSOR
SYSTEM PROCESSOR
1. Configure crossover frequencies
2. Add driver alignment delays, polarity, and EQ
3. Calibrate the gain structure & set the limiters
4. Rough balancing of frequency response
5. Careful system EQ
CONFIGURE CROSSOVER FREQUENCIES
SYSTEM PROCESSOR
1. Configure crossover frequencies
2. Add driver alignment delays, polarity, and EQ
3. Calibrate the gain structure & set the limiters
4. Rough balancing of frequency response
5. Careful system EQ
DRIVER ALIGNMENT DELAYS, POLARITY AND EQ
Bi-amplified loudspeaker Speaker system with flown tops
Sub
Top
2m
5m
5.4m
Delay the subs by: 0.4m (1.2ms)
SYSTEM PROCESSOR
1. Configure crossover frequencies
2. Add driver alignment delays, polarity, and EQ
3. Calibrate the gain structure & set the limiters
4. Rough balancing of frequency response
5. Careful system EQ
CALIBRATE GAIN STRUCTURE & SET LIMITERSAs a general rule, use an amplifier delivering 1.5x - 2x the speaker's average ("RMS") power rating.
Note: amplifiers are a fixed-gain device. the knob of the front of the amplifier attenuates the input, rather than “turning up” the output.
CALIBRATE GAIN STRUCTURE & SET LIMITERS
Setting gain structure involves two steps:1. adjust levels so that all parts of the signal chain clip at the same time.2. use limiters to prevent the amplifiers from clipping
SYSTEM PROCESSOR
1. Configure crossover frequencies
2. Add driver alignment delays, polarity, and EQ
3. Calibrate the gain structure & set the limiters
4. Rough balancing of frequency response
5. Careful system EQ
SYSTEM PROCESSOR
1. Configure crossover frequencies
2. Add driver alignment delays, polarity, and EQ
3. Calibrate the gain structure & set the limiters
4. Rough balancing of frequency response
5. Careful system EQ
POWERING THE SOUND SYSTEMThere are a few things to consider here:
• Power to the mixer, stage monitors, laptops, etc. should be a single independent power circuit.
• Each amplifier will take somewhere between 5-15A on a normal 120V AC line. AC circuits are typically 20-30A. Plan accordingly!
• Make sure your extension cables are rated for the power you are delivering.
• Avoid power strips. Plug amps directly into the line, using splitters if necessary.
TROUBLESHOOTING
Blown fuse / tripped breaker
Unexpected resonance in a speaker
Clipping
A dead speaker or amp
If this happens: Do this:
Generator runs out of gas Hang your head in shame. :)
Reset breakers. Replace fuse.
Adjust crossover LPF
Turn down the mixer
Depends on the situation…
Late DJ Have laptop or DJ iPod at the ready
Mic feedback during live act Reduce gain, twiddle EQ