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Virtually there - a quick overview of various genres of virtual worlds

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A presentation given at EDayz08, November 13 1008 by KerryJ of education.au

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Page 2: Virtually there - a quick overview of various genres of virtual worlds

FROM: Virtually there: a presentation for EDayz 2008

KerryJEducation Officer-

Collaborative Tools

Page 3: Virtually there - a quick overview of various genres of virtual worlds

Virtually There

Learning Objectives

- Creating an immersive online experience

- What tools are available

- Preparation for an in-world experience in Second Life

Page 4: Virtually there - a quick overview of various genres of virtual worlds

This Is Not a Game: Virtual Worlds Coming to Your Business, Forrester Predicts By C.G. Lynch

January 09, 2008 — CIO — In five years, enterprise versions of online virtual worlds like Second Life will be just as important to business as the Web is today, and the trend will make it useful for companies to begin experimenting with 3-D online environments for in-house collaboration projects.

IBM, BP, Intel , Sun, U.S. Army, Healthcare – mental and physicalNASA, museums, art galleries, universities, TAFEs, governments

Page 5: Virtually there - a quick overview of various genres of virtual worlds

Are they relevant to VET learners?

• Immersive learning used in military training

• Relationship building for geographically isolated teams

• Architecture - modeling RL structures

• Role playing – customer service, interviews

• Tourism - virtual builds of sites

Page 6: Virtually there - a quick overview of various genres of virtual worlds

Are all virtual worlds equal?

Genres

- Sports

- TV/Film/Book

- Games/Fantasy Roleplay/Quests

- Mirror Worlds

- 3D chat

- Content creation Source: Kzero ResearchVirtual worlds marketing

Page 7: Virtually there - a quick overview of various genres of virtual worlds

3D ChatRelationships | Bandwidth-friendly | Role-playing

Page 8: Virtually there - a quick overview of various genres of virtual worlds

Shared online experiencesRelationships | Bandwidth-friendly | Training

Page 9: Virtually there - a quick overview of various genres of virtual worlds

Content creationOnline and LAN-based | Realism or whimsy

Audio chat | High level of customisation

Page 10: Virtually there - a quick overview of various genres of virtual worlds

Content creationLearning curve | Resource-intensive

Page 11: Virtually there - a quick overview of various genres of virtual worlds

Second Life – my thoughts

• Not the largest, but has critical mass

• Aimed at 30+ demographic

• High level of customisation

• Communities of practice/resources

• Not constrained by game rules / roles

• Mix of fun, business, education

Page 12: Virtually there - a quick overview of various genres of virtual worlds

Second Life – What’s required?

• Headset with microphone

• Late model computer with dedicated graphics card

• Broadband internet connection with plenty of download

• Hard drive space for storage/ program files

Pandora Kurrajong

Page 13: Virtually there - a quick overview of various genres of virtual worlds

Second Life – basic skills for tonight’s session

• Talk via text chat

• Hear audio

• Walking

• Instant message

• Use a teleport

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Second Life – turning night to day

To view video, visit: http://neotenousvid.blip.tv/file/1486600/.

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Second Life – Talking via text

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Second Life – hearing and responding to audio

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Second Life – adjusting audio

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Second Life – teleporting

To view video, visit: http://blip.tv/file/1486627

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Second Life – Sending IMs

To view video, visit: http://blip.tv/file/1486664

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Find me onlinehttp://www.slideshare.net/KerryJ/

http://blogs.educationau.edu.au/kjohnson

http://kerryj.com

http://twitter.com/kerryank

SL: Pandora Kurrajong