Overview of the characteristics of virtual worlds, examples, activities Kennisnet has taken
1. Virtual Worlds and Education Wietse van Bruggen
What are virtual worlds
Virtual worlds vs. Games
Value for education
3. 3D Virtual Worlds
4. Virtual Worlds
Avatars, visual presentation of a person
Be who you want to be
5. Virtual Worlds
Everything in these virtual worlds is created by its own users
6. Meet/communicate/play form identities recreate the real world Or create something new 7. Virtual worlds vs. Games
Games have predefined goals
Goals are embedded in the structure of the game
Virtual worlds have no predefined goals
Users have to set their own goals
8. Virtual worlds are..
Combination of media
9. Virtual worlds are..
Time and place
has its own time
has its own sense of place
10. Virtual worlds are..
11. Virtual worlds are..
take on different roles
12. Virtual worlds are..
adapt to learning goals
Manipulate existing objects
How does that translate to education?
Support with training
Let schools come up with their own ideas
Evaluate their findings
15. Kunstklas/Scienceklas wereldDe Ideale SchoolPortfolioOstrea HotelVirtueel TaaldorpTechniek op de CSVMiss Hair on Avatar verkiezingExpose your Talent Deventer in 2025 De Burgh in Brugge 16. Some conclusions
recreating school buildings
Definitely educational potential
Wider variety of didactic scenarios
More variation in teaching styles
Develop with VW experts, teachers, game designers etc.
Let teachers give their opinion through short films
Virtual history lecture
Complexity 19. Highest rated not too complex Added value 20. Lowest rated Simple but not a lot of added value Complex, not efficint 21.