Virtual Worlds and Education

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    13-Jan-2015

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Overview of the characteristics of virtual worlds, examples, activities Kennisnet has taken

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  • 1. Virtual Worlds and Education Wietse van Bruggen

2. Outline

  • What are virtual worlds
  • Virtual worlds vs. Games
  • Key characteristics
  • Value for education

3. 3D Virtual Worlds

  • Second Life
  • Active Worlds

4. Virtual Worlds

  • Avatars, visual presentation of a person
  • Be who you want to be

5. Virtual Worlds

  • Everything in these virtual worlds is created by its own users

6. Meet/communicate/play form identities recreate the real world Or create something new 7. Virtual worlds vs. Games

  • Games have predefined goals
  • Goals are embedded in the structure of the game
  • Virtual worlds have no predefined goals
  • Users have to set their own goals

8. Virtual worlds are..

  • Multimedia
    • Combination of media
    • Create/consume media
    • Simulations

9. Virtual worlds are..

  • Time and place
    • has its own time
    • has its own sense of place
    • distance learning
    • internationalisation

10. Virtual worlds are..

  • Communication
    • Synchronous
    • Asynchronous
    • Collaboration
    • Internationalisation

11. Virtual worlds are..

  • Identity
    • experimentation
    • take on different roles

12. Virtual worlds are..

  • flexible
    • adapt to learning goals
    • learning styles
    • Manipulate existing objects

13. So...

  • How does that translate to education?

14.

  • 2007
    • Pilot projects
    • Support with training
    • Let schools come up with their own ideas
    • Evaluate their findings

15. Kunstklas/Scienceklas wereldDe Ideale SchoolPortfolioOstrea HotelVirtueel TaaldorpTechniek op de CSVMiss Hair on Avatar verkiezingExpose your Talent Deventer in 2025 De Burgh in Brugge 16. Some conclusions

  • Very complex
  • Very time-consuming
  • recreating school buildings
  • But:
    • Definitely educational potential
    • Student motivation

17. 2008

  • Wider variety of didactic scenarios
  • More variation in teaching styles
  • Develop with VW experts, teachers, game designers etc.
  • Let teachers give their opinion through short films

18. Scenarios

  • Science classroom
  • Virtual history lecture
  • Virtual Body
  • Showroom
  • Language space
  • Virtual company
  • Virtual city
  • Virtual cultures

Complexity 19. Highest rated not too complex Added value 20. Lowest rated Simple but not a lot of added value Complex, not efficint 21.

  • questions ?
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