Virtual Robotics - Creating, Collaborating and Constructionist Learning in a Virtual World

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Virtual Robotics: Creating, Collaborating and Constructionist Learning in a Virtual World.Sleepy LittlethingRL: Dr Carina GirvanSchool of Social SciencesCardiff University@cgirvan

Pathfinder LesterRL: John LesterConsultant/Contractor@Pathfinder

Presented at the OpenSimulator Community ConferenceDecember 11, 2016Session info: https://opensimulatorcommunity20162882.sched.com/event/8yI8Video Recording: https://www.youtube.com/watch?v=lQMDrB8HTV0

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

OverviewBackground to virtual robotics projectWhy OpenSim and the design of the environmentSlurtles: Programmable robots in OpenSimNext stepsQ&A

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

Project Aims:Design and implement a framework of best practiceEducational robotics activity templateRepository for teachersWorkshops with >4000 students

Imperative:21st SkillsSTEMWomen in STEMEducationCareers

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972 Unifying framework - Provide researchers and teachers with a consistent way to think about the design of educational robotics activities AND report them.

Imperative which other research has already demonstrated positive results. as discussed already evidence for this.#

What do we already know?Increased STEM:KnowledgeInterestAttitudeMotivation

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

21st Century SkillsCollaboration / TeamworkCommunicationCritical Thinking / ReflectionComputational Thinking / Problem SolvingCreativity -> Innovation -> Entrepreneurship

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

Research QuestionDo virtual robots support similar outcomes?What are the new opportunities?What are the limitations?

PedagogicalTechnicalLearner outcomes

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

Why Virtual Educational Robotics?Cost (purchase and maintenance) Collaboration at distanceDevelop digital literacy/competencyMultiple usersIn situ engagement

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972 Difficult to lose parts!#

Proof of Concept

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

Proof of ConceptConstructionism in Virtual Worlds project:Constructionism:Explore, test and extend understandingConstruction of shareable and personally meaningful artefact in situProcess of bricolageImplementation:Adults with little experience of programmingSecond LifeSlurtles & S4SLGirvan, C., Tangney, B., & Savage, T. (2013). SLurtles: Supporting constructionist learning in second life.Computers & Education,61, 115-132.

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

Why OpenSim?ER4STEM: 7-18 year oldsControl for schools: privacy and protectionReliabilityLow-costTask focusFlexibility

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972 Task focus no mining as per #

John Pathfinder LesterProject Developer and Consultant

3 Questions: Project Design and ImplementationWhy was OpenSim a great technology match for this project?

How did age-appropriate design influence both content and configuration of the SLurtle grid?

How did Hypergrid-enabled content enrich the build?

1. Why was OpenSim a great technology match for this project?

1. Why was OpenSim a great technology match for this project?In situ and atomistic content creation

Multiuser interactions and collaborative creation

Full control over grid (privacy and content backup)

Option for local grid running off USB drive

Can leverage the Hypergrid for both content and professional community (admins can teleport to other grids)

2. How did age-appropriate design influence both content and configuration of the SLurtle grid?

2. How did age-appropriate design influence both content and configuration of the SLurtle grid?Age-appropriate avatars (human and non-human)

Local accounts cannot explore Hypergrid, but admins can

Create familiar spaces for socializing (dance club, campfires)

Create spaces for play (empty ships, flower cannons)

Reward exploration (hidden areas and interactive objects)

Classic orientation pathways and sandboxes

3. How did Hypergrid-enabled content enrich the build?

3. How did Hypergrid-enabled content enrich the build?My focus was level design, user experience and highly customized content

Need quality content like buildings, trees, avatars, furniture, games, landscaping, etc.

Combination of free from places like Lani Mall and for-sale from places like Kitely Marketplace

Keeping careful record of names of all content creators to give them credit. Final list: 60 people

Adelle Fitzgerald, Aine Caoimhe, Aire Xaris, albertlr Landar, Amiryu Hosoi, Andron Rae, Ange Menges, Arcadia Asylum, Ares Halostar, beverly Zauberflote, Blaksmith Rubble, Brayla Sana, Cherry Manga, Cuteulala Artis, Daniel Hoffman, Decad Monad, Druskus War, Ferd Frederix, Fleep Tuque, Gavin Hird, Hylee Bekkers, ica84 Buildman, Katz Republic, Kayaker Magic, Koshari Mahana, Lani Global, Lara Nguya, Laura Ormstein, Leighton Majoram, Linda Kellie, LisaKathleen Kaligawa, Mara Sonnenkern, Marcus Llewellyn, Matt CMPNetwork, Mircea Kitsune, Nara Nook, Nebadon Izumi, Newfie Pendragon, Nomasha Syaka, oddball otoole, Oopsee Joseppe, Ozwell Wayfarer, PakoJones descosio, Patch Ferber, Sarah Kline, Selea Core, Sergio Rodriguez, Shane Waffle, Shelby Moonlight, Stephanie Zugswang, Super Mario, Techplex Engineer, The Wizard, Tina Bey, Tosha Tyran, Vanish Seriath, Vbinnia Radek, Zed deTremont, Zia Frimon, Zuza Ritt

To visit a backup copy of this environment, see http://opensimworld.com/hop/77326-Outworldz

SLurtles: Background

Low-floorHigh-ceilingWide-walls

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

Show SLurtle - Live Demo

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

Next StepsPilot:Co-creating lessons for:Computer Programming (11-12 year olds)Mathematics (12-13 year olds)2 schools (Ireland and UK)

Refine island design

Recruit new schools (2016/17 & 2017/18)

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

The project has received funding from the European Unions Horizon 2020 research and innovation program under grant agreement No. 665972

#

These Slides: http://bit.ly/OSCC16-Virtual-RoboticsPublished paper: https://drive.google.com/file/d/0B1OS_fXIGXxnUk8xZ1NuRFVxaDQ/view

For your own copy of a programmable SLurtle, please contact Carina directly on Twitter as @cgirvan or via email at girvanc@cardiff.ac.uk

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