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Virtual Learning by Kristy Baker Walden University
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Virtual Worlds in Education
How to engage reluctant students
Multi-User Virtual Environments
Multi-User Virtual Environments (MUVEs) are a way for students to collaborate with other students in an educational setting.
Models the constructivist learning theory which combines learning styles with interdependence and collaboration for successful learning (DeKanter, 2005)
Allow students to fail in a non-threatening situation
Challenges
Parental support for “games” may be difficult
Teachers may see as “non-educational”
Technology needs are greater Teachers are uncomfortable
supporting unfamiliar technology
Benefits
Student interest increases Relevant content is covered Teachers can control the topics to be
covered Students work with each other to be
successful Students have individualized tasks to
perform Students experience success at their
own learning level
BrainNook
Conclusion
Virtual gaming is an up and coming learning medium
Students are familiar with gaming techniques
We need to teach students the way students learn
BrainNook is an elementary friendly virtual learning site
BrainNook can help our school emerge into virtual learning while aligning with common core standards
References
DeKanter, N. (n.d.). Gaming redifines interactivity for learning. TechTrends, 49(3), 26-31. Retrieved from http://hibgroupbpr.pbworks.com/f/gaming.pdf
Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium.