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Happiness is... Meaning Beyond Oneself Hope of Success Social Connection Satisfying Work Monday, May 12, 2014

Understanding Gaming Lingo As A Parent, Teacher, and School Administrator

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Happiness is...

• Meaning Beyond Oneself• Hope of Success• Social Connection• Satisfying Work

Monday, May 12, 2014

Purpose1. Point of entry to understand youth

culture2.Opportunity to increase rapport and build

relationships with students

Monday, May 12, 2014

Monday, May 12, 2014

Monday, May 12, 2014

Monday, May 12, 2014

DefinitionsComputer Games - games played on a computer

• Steam

Video Games - has evolved into a catchall phrase that encompasses the above along with any game made for:

• Mobile

• Action

• Action-Adventure

• Role-Playing Games - RPG

• Sports

• Real Time Strategy - RTS

Monday, May 12, 2014

Game GenresMobile Games• Designed for mobile devices, such as smartphones,

feature phones, pocket PCs, personal digital assistants (PDA), tablet PCs and portable media players

Monday, May 12, 2014

Game GenresAction• Emphasizes physical challenges, including hand–eye coordination and reaction-time

Monday, May 12, 2014

Game GenresAction: First-Person Shooter - FPS• Emphasizes physical challenges, including hand–eye

coordination and reaction-time + shooting and combat from the perspective of the character controlled by the player

Master ChiefMonday, May 12, 2014

Monday, May 12, 2014

Game GenresAction-Adventure• Emphasizes physical challenges, including hand–eye coordination and reaction-time

Monday, May 12, 2014

Monday, May 12, 2014

Game Genres

Role-Playing Game - RPG• Gives the player choices to direct their story

Types• Sandbox RPGs• Action RPGs • Massively Multiplayer Online Role-Playing Games - MMORPGs

Monday, May 12, 2014

Game GenresSandbox RPGs• Allow the player freedom and contain a somewhat realistic free-roaming world (the player is not confined to a single path restricted by rocks or fences etc)

Monday, May 12, 2014

Monday, May 12, 2014

Monday, May 12, 2014

Game GenresAction RPGs• Features a heavy emphasis on combat, often simplifying

or removing non-combat attributes• Combat takes place using a real-time system (hence

the "action") that relies on player's ability to perform actions with speed and accuracy to determine success

Monday, May 12, 2014

Game GenresMassively Multiplayer Online Role-Playing Games - MMORPGs• Feature the usual RPG objectives of completing quests

and strengthening one's character, but involve up to hundreds of players interacting with each other on the same world in real-time

Monday, May 12, 2014

Monday, May 12, 2014

Game GenresSports• Games that play competitively or controlled by you that you can play by yourself, with friends or online

Monday, May 12, 2014

Game GenresReal-Time Strategy• Action in the game is continuous and players make decisions within the backdrop of a constantly changing game state

Monday, May 12, 2014

Monday, May 12, 2014

Game GenresReal-Time Strategy: Multiplayer Online Battle Arena - MOBA• Two teams of players compete with each other with each player controlling a single character through an RTS-style interface. It differs from traditional RTS games in that players control just one character

Monday, May 12, 2014

Monday, May 12, 2014

Game Genres• Adventure

• Player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving

• Strategy

• Gameplay requiring careful and skillful thinking and planning in order to achieve victory and the action scales from world domination to squad-based tactics

• Racing

• Place the player behind the wheel and involve competing in a race against other drivers and/or time. Two sub-genre can be identified: simulation and arcade

• Puzzle

• Require the player to solve puzzles or problems and can involve the exercise of logic, memory, pattern matching, reaction time, etc

Other Types• Simulation

• Many simulation games aim to simulate physical activities such as flying an aircraft, (sometimes with as much realism is as possible). Other forms of simulation game aim to provide simulations of forms of management, management games, city management (SimCity), railroading, etc.

• Rhythm/Music

• Require the player to undertake some action (e.g. follow a sequence of movement or develop specific rhythms) in response to some stimulus (often music)

• Traditional

• Represent computerized versions of board, word, and card games and include games such as chess, checkers, backgammon, mah-jong, go, scrabble, etc

• Educational

• Designed to teach new skills which can span from pre-school onwards

Monday, May 12, 2014

Purpose1.Point of entry to understand youth

culture2.Opportunity to increase rapport and build

relationships with students

Monday, May 12, 2014

Copyright  Rosalind  Wiseman  2013www.rosalindwiseman.com

StrongVerbal Skills

TallDetached

Always relaxedAthletic at “right” sports

Girls Like Him$$

FunnyGood Style

Good at Video Games but not Obsessed

Boy WorldBacks Down

Short

Poor

Like a Girl

Bad Style

Controlled by

girls

Snitch

Awkward

Fat

Easily upset

Tries too hard

Disabilities

Monday, May 12, 2014

Guys try to stay in that box and can never really be who they truly are. When I moved here I always tried to be in the box and be cool but it never worked out and always made me miserable.

I'm sure that if the box wasn't there I wouldn't slack so much in school because people who try hard in school get made fun of and are lower on the social scale.

So many guys are scared to say or act certain ways because of this box. The worst part is that guys try to deny it. We don't want to admit that we have problems. I put on a mask every day and mask my insecurities, secretly wishing I could take it off.

Monday, May 12, 2014

Monday, May 12, 2014

Copyright  Rosalind  Wiseman  2013www.rosalindwiseman.com

Right StyleVerbal Skills

Thin but CurvesGood Grades

Doesn’t Get OffendedAthletic at “right” sports

$$Above it AllTrend Setter

Confident

Girl World

Too skinnyPoor

Physically Immature

Looks like a Boy

Passionate

SnitchAwkward

FatEasily upset

Too enthusiastc Disabilities

Tries too HardUptight

Monday, May 12, 2014

Monday, May 12, 2014

SEAL1. STOP: Breathe, listen, and think when and where, now

or later?2. EXPLAIN: What happened that you don’t like and what

you want.3. AFFIRM: Affirm and acknowledge.4. LOCK: In the friendship, take a vacation or lock it out

(as a last resort).

Monday, May 12, 2014

SEAL (w/ Video Games)

1. STOP: Breathe, listen, and think when and where, now or later?

2. EXPLAIN: What happened that you don’t like and what you want.

3. AFFIRM: Affirm and acknowledge.4. LOCK: In the friendship, take a vacation or lock it out

(as a last resort).

Monday, May 12, 2014

Take Aways

1. Be curious2. Use new language3. Appreciate complexity

4. Stop assuming

Monday, May 12, 2014

Resources

• Reality is Broken - Jane McGonigal• It’s Complicated - Dana Boyd• “No Girls Allowed” - Polygon• Entertainment Software Association 2013 Report

Monday, May 12, 2014