Summit to Reconnect Learning

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Slide 1

Good morning welcome 1

I think the text is good 2 major problems economic gap 2

Complex problems 3

Weve learned a few things from our grant making one is that no single institution, program, can address these two problems 4

The other that we have learned, is that learning must be relevant if its to engage young people 5

I like this slide

Content is still extremely important but where we as educators so often make a mistake in how we design learning experiences and design ed tech is that we still seem think that the end goal is getting the learning to consume the content that is in these books whether its online in a video or in a book. Putting this content online is not the educational innovation of the 21st century. I have to tell you .6

Here is what we know from all our research meaningful learning is learning content then becomes the context for participation in this experience. Its not the end point its what is learned along the way as part of the experience. 7

From this perspective learning is lifestyle that is connected to the learners identity. 8

NAT please change this to :: What does this mean for re-imagining learning for the 21st century

If we want to redesign learning experiences for the 21st century that are relevant for the young person; connect to identity; and embed the basic and 21st century skills that learners need to be able to operate in complex and changing world

Three spheres of their lives need to be brought together or connected


Their interests what the learner is most interested or passionate about getting better at 10

Peer group peers who share that interest11

And then that interest and peer group need to be connected to a payoff in the real world academic, career or civic involvement -- 12

When you bring these three worlds together you have what we have begun to call connected learning. And when you bring them together in a way that takes advantage of the affordances of digital media ---

That is the learning experience is about making (production oriented); the social or peer engagement is about bringing together peers who are trying to get better at the same thing (its not about peers who are the same age); and that as they making in ways that are solve real world problems or challenges these both have academic relevance but are shared over open networks and receive feedback from a broad community and connect to the broader world.


What I will say here: We have some examples of connected learning experiences happening in libraries YOUmedia; Digital Youth Network. In cities Hive Learning Networks; In schools Linked Learning and Deeper Learning; green dot schools doing just extraordinary work that we all need to support

But again, what we have learned from our research is that the worlds of young people are highly highly fragmented. Their interests and the opportunity to get better at those interests with a peer group, and to connect that to academics and the real world almost never happen.


What our innovation gurus tell us from Clayton Christianson on is that once you have your vision and have built exemplars on the edge or outside the system of what the future can and should look like. Which many like IMLS, ASTC, National Writing Project, Urban Library Council, Mozilla, Digital Youth Network, City of Chicago, Philadelphia, and others have been doing that with libraries and museum, and afterschool programs. Other funders have been doing that with some in school or charter schools.

Its important to create the means for hybrids and for others to participate.

What we would argue is to build the learning ecosystem of the 21st century we need connectors that enable the extraordinary resources that already exist to begin to connect and in doing so, become hybrid models of connected learning.


Badges are critical critical critical connectors in the new learning ecosystem of the 21st century.

Let me tell you a little bit about what I mean by this


Nat this next set of slides are about the design elements of badges: Make all learning visibleAre granular and flexible, and can highlight making and creating (which means they can connect to the work world) not sure which piece I want to highlight on the screen and which is better just to sayOpen standardReputation and IdentityPathways

First in a 21st learning ecosystem its time to recognize that learning happens anywhere, anytime. We all know that but because of the tyranny of schools as the sole source of learning only learning that happens in schools counts. Badges can enable learning that happens anywhere to count a learning ecosystem that is relevant for all learners cant happen without this. 17

Second there are a whole set of skills, dispositions and capacities that we have not made visible that we now have the ability to make visible through badges

That can align both with kids interests and with the world of work these are often the skills and capacities necessary for the complex problems the next generation will face. Including collaboration, critical thinking, systems thinking, design,

More production oriented 18

Badges have an open standard. I can not over emphasize the importance of this and I want to thank our colleagues at Mozilla for this innovation. It is this open standard that really aligns badges with connected learning and with a vision for a 21st century learning ecosystem.

-- owned by the learner-- carries data with it -- modifiable-- moves across networks-- interoperable -- all the structures necessary for a connected learning ecosystem that can is verifiable, credible, grows with the community, but is personalizable in the sense that the learner controls it

remember, learning is about identity and reputation in the 21st century. Its not institutional


Ill leave it to you to figure out what should be on the slide 20

Once we have all these key elements in place for badges that are consistent with designing for connected learning

then we focus on the most important aspect of badges they are a critical element in creating learning pathways. At the end of the day if we are to address the economic opportunity gap which is one of the core goals of connected learning we fundamentally have to create more pathways for more more learners to opportunities of success.

One of the core questions we as a community need to be thinking about are what are the pathways we want to be sure to embed and enable through the learning ecosystems we are designing?

Let me give you just 2 examples and then I want to say something about pathways in general


NAT however you want to title this

Whenever I present on connected learning I always always get the same question from teachers and parents my kid(s) have no idea what they are interested in this model assumes a passion

Evidence-based approach to learning why peers are so incredibly important / pop culture


Interests come out of context shared context how do kids learn about things? Hanging out, messing around, geeking out.

Caption: Interests often emerge or are triggered when hanging out with friends youth are referred by other other friends



Youth then go with their friends to tinker and play. Middle school

Participation badges (redefine personalized learning)

Why does it matter its not gamification its not a sticker its opening up a pathway its saying because badges can hold information and open up worlds and connect for the learner things that dont know that may be connected to their identity to what they care about.


NAT: this slide needs to say something about GEEKING OUT

So they go to a maker faire they taste things they participate because learning in the 21st century is about participating and making. -- I really like that I stayed long enough I tinkered and played would be interesting to do that a little more and I did that with a friend. I get a badge for participating and you know what that badge does it recommends to me another badge I could earn and that badge tells me where I can earn it either online or somewhere .. And then and then I join a program where I can geek out. These arent strict linear pathways these arent scope and sequence pathways.

these are flexible wandering experiences that youth land on we need an infrastructure that is flexible enough to support such wandering. Badges enable that flexibility.

Wait to you hear about badgekit

An issue in our current learning ecosystem we dont have tinkering and tasting opportunities for our youth especially where they can do it with their peer group thats why Maker Faires are so incredibly important. Thats what our youmedia and learning labs libraries and museums are doing. These experiences are fantastic as stand alones but they dont represent the full learning ecosystem nor do they need to. But with a connected learning infrastructure with badges they can help youth and adults connect to their interests and passions and follow them to additional experiences.

-- and of course, what they learn through these experiences can be made visible


Second kind of pathway is the kind that connects in and out of school learning. But not just in any way. Lets talk abo