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Principles of Learning Simulation “ I am a Scientist”

Principles of learning activity

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Page 1: Principles of learning activity

Principles of Learning

Simulation “ I am a Scientist”

Page 2: Principles of learning activity

The principles of Learning 1. Active involvement -

In active learning information is not delivered to students , rather the student creates it.

2. Patterns of Connection Students “ make meaning" through learning

situations.

Page 3: Principles of learning activity

The principles of Learning 3. Informal Learning

This refers to learning which , though not accidental, was not an outlined aim of the teacher.

4. Direct Experience Students are aactively involved in creating their

own patterns and connections in a real context

Page 4: Principles of learning activity

The principles of Learning 5. Reflection

Students are able to internalise what they have learnt and to apply their own relevance to their experience.

6. Compelling Situation Students see or try to avoid havign first hand

experience with the hazards which may occure if outline protocols are not followed.

Page 5: Principles of learning activity

The principles of Learning 7. Frequent Feed Back

Involves incentive as well as giving corrections to reinforce what has been learnt.

8. Enjoyable setting. This involves creating an environment and

learning situation where students are comfortable learning.

Page 6: Principles of learning activity

1. Active Involvement Students choose which

experiment they want to do.

They gather their equipment and are in charge of the execution of the experiment

Page 7: Principles of learning activity

2. Patterns of Connection Students make meaning of

what they have been taught in theory through this practical experiment

Students use class notes as the guide to conduct the experiment

Practical makes the theory more meaningful

Page 8: Principles of learning activity

3. Informal Learning Students will learn from

their peers as they work in groups

Students learn team work , critical thinking, job ethics as they take on the role of a scientist in the lab . eg. They wear lab coat and a name tag as a scientist would

Hey why is yours pink and mine is

yellow ?

Page 9: Principles of learning activity

4. Direct Experience Students conduct actual

experiments which prove concepts taught in class.

Page 10: Principles of learning activity

5. Reflection Students through reflection

are able to write discussions and conclusions after the experiment is complete.

Students verify if what was taught matches with what happened during the experiemnt.

Page 11: Principles of learning activity

6. Compelling Situation Students must follow proper procedure careful to avoid accidents or harmful

errors

They must follow correct procedure, employ safety

techniques to reduce possibility of accidents.

Follow the rules or ……

Page 12: Principles of learning activity

7. Frequent Feedback Teacher walks around,

views students’ work and then give feedback and assistance as they

work

Page 13: Principles of learning activity

8. Enjoyable Setting Science is FUN!!!

Role playing the character of a Scientist will keep students enthused about the activity they are involved in .