New Future Technology Implemented into K-12 Public School Systems. Providing Inspirational Learning for Students and Revolutionize Teaching Tools of Today.
- 1. Norene Robinson December 14, 2009
2. 5 K-12 Technology Trends for 2010 Slide 3, 4 and 5.Study:
Video Games Improve PreschoolerLiteracy Slide 6,7,8 and 9.Learning
in 3-D Slide 10, 11, 12 and 13. 3. Keeping up withTechnology in
classrooms Newest challengesTechnologies Must Educators,Have.
Administrators, and SchoolDistricts.NotebookseBooks soon to be
LOWER$$$ ($200 - available for $300) allowsTEXTBOOKS and teachers
to bridge integration into the gap forthe classroom. students
technology. Back to Intro slide 4. New Student Personal Assessment
toolDevices, smartreadily available phones and iPods for
TRACKINGcan be integrated individual studentand used as TOOLS
progress infor education.classroom.Interactive White Boards
Resurgence teaching tool due toFederal Economic Stimulus.
Getstudents out ofseats and up toboard for learning. Back to Intro
slide 5. BELIEVE NEW TECHNO TRENDS ADD TOTEACHERS CURRICULUM.POOR
ECONOMY WILL DELAYAPPLICATION TO SCHOOL SYSTEMS FORMANY
YEARS.EDUCATIONAL BELIEFS AT DISTRICTLEVEL MUST CHANGE AND PUT
TECHNOTRENDS FOREMOST Back to Intro slide 6. David Nagel 10/14/09
EducationalVideo Games Positive impact on LiteracyRetention when
integrated intocurriculum. Past studies show improvementresulted
for Kindergarten agecompared to those not exposed.Link to Intro
Slide 7. Study conducted by EducationDevelopment Center and SRI
International on behalf of Corporation for PublicBroadcasting.
(CPB) The Study is called SummativeEvaluation of Ready to Learn
Initiative. Link to Intro Slide 8. 10-WEEK LITERACY CURRICULUMVS
COMPARISON GROUP IMPROVED LITERACYCOMPARISONSKILLS CURRICULUMGROUP
% Increase % Increase LETTER NAMING15.821.2 13.616.8LETTER SOUNDS
5.8105.96.3 STORY ANDPRINT 9.710.8 9.19.5CONCEPTSKNOWLEDGE OF
2.42.7 2.32.5 LETTER NAMELink to Intro Slide 9. RESULTS NOT A
SURPRISE. BELIEVER OF EDUCATIONAL TV, HAVING 3 CHILDREN.
EDUCATIONAL VIDEO GAMES NEW. PREFERENCES: SESAME STREET, ELECTRIC
COMPANY, MR. ROGERS AND READING RAINBOW. MUST SUPPLIMENT WITH
PRESCHOOL EDUCATION AND FIELD TRIPS TO MUSEUMS, LIBRARIES AND ZOOS.
(MONTESSORI METHOD)Link to Intro Slide 10. Meris Stansbury eSchool
NewsNov. /Dec. 2009 Link to Intro Slide 11. Could Revolutionize the
way students learn. Mainstream in Schools will make a Rapid Advance
in teaching technology and learning. 1 in 3 Digital Screens are
being replaced by 3-D, says CEO of University of Southern Cal.
Entertainment Centers, David Wertheimer. Texas Instruments made a
DLP Chip available for 3-D Vision cutting expenses. Link to Intro
Slide 12. Allows individuals to see 3-D Perspectives being taught.
Need 3-D Vision Lenses and Haptic Devices to interact with Virtual
World. Most effective in Math, Science, Design and Engineering
Education. Boulder Colorado School System First to Implement 1000
3-D Videos in 51 schools. 3-D Adaptability to 2-D and back to 3-D.
Link to Intro Slide 13. AWESOME ADVANCE FOR HIGHER EDUCATION
PRIORITY FOR IMPLEMENTATION IN ELEMENTARY SCHOOLS LOW. HIGH SCHOOL
AND COLLEGE MATH, SCIENCE, DESIGN AND ENGINEERING HIGH PRIORITY.
TEXAS INSTRUMENTS DLP CHIP TECHNOLOGY ALLOWS FOR LOWER COST AND
FUTURE INVESTMENT FOR SCHOOL DISTRICTS.Link to Intro Slide 14.
eBooks, Notebooks, Interactive white Boards, Personal Devices and
Student Assessment Tool, are a MUST for School Districts Future
Educational Advancement.Educational Video Games Study Proves
Preschool Literacy Improves.3-D Video Education can Revolutionize
Learning Perspective for Math, Science, Design and Engineering. 15.
McCrea, B. (2009)5 K-12 Technology Trends for 2010 The Journal.
Spotlight. Retrieved from
K12-Technology-Trends-for-2010.aspxNagel, D. (10/14/09) Study:
Games, Video Improve Preschooler Literacy The Journal- Digital
Media Retrieved from
preschooler-literacy.Stansbury, M. (11/12/2009) Learning in 3-D
eSchool News-pg 9 Retrieved from