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Play . Analyze . Create Using Games in Education Andy Petroski Director & Assistant Professor of Learning Technologies Harrisburg University of Science & Technology

Play.analyze.create using games in ed

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Page 1: Play.analyze.create using games in ed

Play . Analyze . CreateUsing Games in Education

Andy PetroskiDirector & Assistant Professor of Learning TechnologiesHarrisburg University of Science & Technology

Page 2: Play.analyze.create using games in ed

Andy PetroskiDirector of Learning TechnologiesAssistant Professor of Learning TechnologiesHarrisburg University@[email protected]

LTMS

CAELT

Harrisburg University

Page 3: Play.analyze.create using games in ed

play . analyze . create: using games in education

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story character goal

obstacles feedback levels

mechanics

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games in education

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(a) contextual bridging, (b) high time-on-task,

(c) motivation and goal orientation, even after failure,

(d) providing learners with cues, hints and partial solutions to keep them progressing,

(e) personalization of learning, and

(f) infinite patience

game attributes & learning

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multiple intelligences

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Flow: The Psychology of Optimal ExperienceMihaly Csikszentmihalyi

Cha

lleng

e

Skill

Flow Channel

balance

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Bloom's Taxonomy

Courtesy of Jeff Mummert: www.linkedin.com/in/jeffmummert

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HEAT Framework

www.loticonnection.com

Courtesy of Jeff Mummert: www.linkedin.com/in/jeffmummert

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Submrge.org

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create games to learn

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Students Games

EffectiveTeaching &

LearningStrategies

Improved Learning Outcomes21st Century Skills

Educators

games in education

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types of educational games

Simple Games Simulated Environments

Adventure Worlds

•Primarily single player•Drill and Practice•Game show / TV show themes•Content driven•Limited play time / sessions

•Primarily single player•Decision making•Job / life themes•Variable driven•Moderate play time / sessions

•Multiplayer•Planning and decisions•Fantasy themes•Experience driven•Expansive play time / sessions

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simple games Simple Games

•Primarily single player•Drill and Practice•Game show / TV show themes•Content driven•Limited play time / sessions

Examples

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simple games

Benefits•Lots of existing games & templates•“Easy” to create•Simple to implement•Simple to play •Targeted content•Content can easily be changed / adapted

Simple Games

•Primarily single player•Drill and Practice•Game show / TV show themes•Content driven•Limited play time / sessions

Page 18: Play.analyze.create using games in ed

simple games Simple Games

•Primarily single player•Drill and Practice•Game show / TV show themes•Content driven•Limited play time / sessions

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simple games

Limitations•Memorization and identification•Limited feedback•Story and character is difficult to pull-off•Multiplayer is competition only•Limited motivation over time•Requires little teacher interaction

Simple Games

•Primarily single player•Drill and Practice•Game show / TV show themes•Content driven•Limited play time / sessions

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simulated environments

Examples

Simulated Environments

•Primarily single player•Decision making•Job / life themes•Variable driven•Moderate play time / sessions

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simulated environments

Benefits•Targeted content•Multimodal interaction•Story / path intensive•Character driven•Each play can be a different experience•Requires teacher interaction

Simulated Environments

•Primarily single player•Decision making•Job / life themes•Variable driven•Moderate play time / sessions

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simulated environments Simulated Environments

•Primarily single player•Decision making•Job / life themes•Variable driven•Moderate play time / sessions

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simulated environments

Limitations•Somewhat limited availability•Difficult to create yourself (team)•Cannot customize the experience•Confined environment•Multiplayer is primarily competition•Takes time to play, including orientation

Simulated Environments

•Primarily single player•Decision making•Job / life themes•Variable driven•Moderate play time / sessions

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adventure worlds

Examples

Adventure Worlds

•Multiplayer•Planning and decisions•Fantasy themes•Experience driven•Expansive play time / sessions

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adventure worlds

Benefits•Open experiences•Environment intensive•Multimodal interaction•Customizable through Modding•Recording (Machinima)•Customizable avatar•Collaboration as well as competition•Requires teacher interaction

Adventure Worlds

•Multiplayer•Planning and decisions•Fantasy themes•Experience driven•Expansive play time / sessions

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adventure worlds Adventure Worlds

•Multiplayer•Planning and decisions•Fantasy themes•Experience driven•Expansive play time / sessions

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adventure worlds

Limitations•Somewhat limited availability•Very difficult to create yourself •Takes time to play, including orientation•Play needs to occur over multiple sessions•Requires teacher interaction•Themes may not relate to every student

Adventure Worlds

•Multiplayer•Planning and decisions•Fantasy themes•Experience driven•Expansive play time / sessions

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www.edweb.netGame-Based Learning Community

learn more

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https://www.filamentgames.com/

Earth & Space Science

Engineering & Technology

Languages & Music

Language & LiteracyLife Sciences

Physical Sciences

Cognitive Skills

Math and Social StudiesFREE Client Games

Fee-Based Games ($0.99 - $12.00)

PLAY GAMES

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https://www.filamentgames.com

Teacher CodeB2SL-7GJJ

Fossil Forensics

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Questions / Comments

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Andy PetroskiDirector of Learning TechnologiesAssistant Professor of Learning TechnologiesHarrisburg University@[email protected]

LTMS

CAELT

Harrisburg University