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Open Course Design and Development: A Case Study in the Open Educational Resource university Irwin DeVries, PhD This work is licensed under a Creative Commons Attribution Share-Alike 4.0 International License1
Screenshot, OERu website. Licensed under Creative Commons 3.0 BY-SA Unported.
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What is the OERu?2
Global partnership of like-minded postsecondary institutions – not university per se
Committed to free courses and programs based on OERs
Optional support, assessment and credible credentials through partner institutions
Sponsored by a not-for-profit foundation in New Zealand (OERu Foundation)
Virtual presence in WikiEducator wiki
33Screenshot, WikiEducator. Licensed under Creative Commons 3.0 BY-SA Unported.
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How does it work?“Parallel learning universe” (Taylor, 2007)
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OERu logic high level. Wayne Mackintosh. Licensed under Creative Commons 3.0 BY-SA Unported.
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The “unbundling” concept5
Model showing OER or OCW reuse (“any content”). Friesen & Murray (2011). Licensed under Creative Commons 3.0 BY-SA Unported.
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OERu collaborations6
Diagram showing high-level logic model for OERu. By Wayne Macintosh. Licensed under Creative Commons 3.0 BY-SA Unported.
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Open design and development
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The generic design process, for instance, the ADDIE Model incorporating the five processes of Analysis, Design, Development, Implementation, and Evaluation as a dynamic system.
Open collaborative design and development models associated with the open source software development model to facilitate rapid prototyping and continuous feedback and improvement loops
“Dynamic processes for collaborative development” (WikiEducator, 2013)
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Prototype development Focus on small number of prototype
courses for OERu Our first contribution: ART100 Art
Appeciation and Techniques Redesigned from existing OERs
Course from Saylor.com via WA State Board of Community Colleges Open Course Library
Added own content, activities, assessments, etc.
Is the focus of my research
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Screenshot, WikiEducator. Licensed under Creative Commons 3.0 BY-SA Unported.
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Research questions10
1. How has open design and development been conceptualized and realized in the Open Educational Resource university (OERu)?
2. What are the currently visible features of open design and development as indicated by practices and products in the OERu prototype course projects:• As compared with traditional
instructional design and development; and,
• As compared with open source software development?
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Open / traditional instructional designAspect Open Design and Development Traditional Instructional Design
• Participants • Volunteer – either individual or institutional
• Paid, institutionally based
• Makeup of design team • Volunteers from global WikiEducator community –individuals or institutions
• From within one organization
• Roles of design team members
• Varied, overlapping • More clearly circumscribed
• Content copyright • Open licensing with some rights reserved
• Mostly rights reserved
• Content versions • Multiple simultaneous • Single official version
• Intended learners • Multiple constituencies, many unknown in advance
• Predefined
• Design processes • Informal design processes • Formal design processes
• Authoring environment • Generally open source software – e.g. WikiMedia, OpenOffice
• Generally proprietary; e.g. Word, Photoshop
• Delivery environment • Multiple options, based on those used by member institutions
• Usually a single dedicated platform – e.g. BlackBoard, Moodle 11
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“Traditional instructional design” working description
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Three elements Higher education online or distance education
course development Scientific / planned process (Richey et al.,
2011) “Messiness” (Conole, 2009), iterative cycles of
knowledge building and adaptations to situational contexts and events (Rowland, 1992)
Ceramic Bowl, Mexico. Photo by Alejandro Linares Garcia. Licensed under Creative Commons 3.0 BY-SA Unported.
Public Mural, Liverpool. Photo by Keith Edkins. Licensed under Creative Commons 2.0 BY-SA Unported.
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Open design and development
Open educational resources (OERs)Learning objectsSharing of learning design knowledgeOpen source software development
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Related concepts & historical context
Pastels. Clementina. Licensed under Creative Commons BY-SA 3.0 Unported.
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Open educational resources14
“Teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use or re-purposing by others.
Open educational resources include full courses, course materials, modules, textbooks, streaming videos, tests, software, and any other tools, materials, or techniques used to support access to knowledge”
Atkins, Brown and Hammond (2007)
The Golden Arches. Photo by Kenny Louie. Lcensed under Creative Commons 2.0 BY.
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Open educational resources 15
The 4 R’s of reusability Reuse Redistribute Revise Remix(Hilton et al., 2010).
Stucco Gandhara figure. Photo by Michael Wai. Licensed under Creative Commons 3.0 BY-SA Unported.
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Learning objectsLearning objects
Chunks of learning content that can be shared and reused
Concept was driven mainly by technological considerations
Concerns grew about “sequencing” and need for pedagogy – e.g.,
Activity centred – engage learners in reflection – allow for practice and production – personalized – feedback – different learning approaches (Watson, 2010)
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Fränzi vor geschnitztem Stuhl, by Kirchner. Public Domain.
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Sharing of learning design knowledge
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Learning design - examples What is (are) learning design(s)?
Structuring learning sequences (Britain, 2004) Capturing learning design practice (Conole et
al., 2007) Representations of how to support learning
(Goodyear, 2005) Learning design patterns (Rohse & Anderson,
2006) Sharing “pedagogical know-how”
From only content design knowledge Tools and collaboration
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Sharing learning design knowledge
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Conole (2008). Used with permission.
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Sharing learning design knowledge
“Traditionally design has been an implicit process, how do we shift to a process of design that is more explicit and hence shareable?”
(Conole, 2008)
Quietly listening to the wind in the pines, 1246. Ma Lin. Public Domain.
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Screenshot, WikiEducator. Licensed under Creative Commons 3.0 BY-SA Unported.
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Screenshot, WikiEducator. Licensed under Creative Commons 3.0 BY-SA Unported.
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Sharing learning design knowledge Rationalistic tradition of
instructional design models (Richey et al., 2011)
Situated, iterative nature of practice / instructional design (e.g. Rowland, 1992; Suchman, 2007)
Reusability: conduit and encapsulation metaphors (Griffiths and Garcia, 2003)
“In order to achieve a convergence of meaning, knowledge has to be acquired by doing and experiencing: becoming a reflective practitioner” (Brown, Collins & Duguid, 1991)
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Sioux quilled tobacco bag. Photo by Pierre Fabre. Public Domain.
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Collaborative design in other fields
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Architecture, expert systems, telecommunications, engineering Multiple points of negotiation and
evaluation (Kvan, 2000) Explicit sharing of design information using
communication tools (Chiu, 2002) Design teams need to explore and
integrate differences (Sonnenwald, 1996) Intentional communication processes are
essential (Hixon, 2008)
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OSS design and development
Based on collaboration and communities of volunteers Commitment to philosophy of
sharing Personal and professional
benefits Induction processes for
newbies Communication and
versioning systems Decentralized but with some
leadership Visible design rules
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Masque aux lépreux Bwa. Village de Boni. By Ji-Ell . Licensed under Creative Commons 3.0 BY-SA Unported.
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Research design25
Comparative case study Scope: one course developed over a fixed
period of time in OERu Similar case study in OSS used for
comparison: Freenet (von Krogh et al., 2003)
Highlight “relationships, contrasts and similarities
Extend learning from one case to the other (Khan & VanWynsberghe, 2008)
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Research methods26
In-depth, semi-structured interviews with OERu developers (Creswell, 2007) Selected as “key informants” (Marshall, 1996,
Yin, 2009) – ART100 developers in OERu project Public email conversations and archives History of wiki contributions and “talk
pages” by developers Meeting records Publicly available sources (contextual)
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Data analysis27
Collection of content in ATLAS.ti QDA Initial coding of content (Soldaña, 2009) Secondary grouping, multiple iterations
generating themes Qualitative, narrative portrait (Auerbach
and Silverstein, 2003) Frequent cross-checks back and forth Trustworthiness: Triangulation,
overlapping, member checks, audit trail (Guba,1981; Guba & Lincoln, 1982; Yin, 2009)
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Findings28
Two over-arching themes Designing for openness A community of
volunteers
Street Musicians. Eugène_Atget. PD-US-1923.
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Designing for openness Influence of assessment and credit on design Need to share core expectations about learners
Digital and learning literacies Tool use – LMS, wiki, blog, ePortfolio,Twitter etc. Independent and cohort models
Pedagogical design and the challenge of scale Institutional autonomy over pedagogical designs of
contributed courses learning design design community within OERu
Scope of learner control Obtaining local or other support resources Feedback
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Designing for openness Institutional flexibility – assessment and credit,
curricular oversight Designing with OERs
E.g., source files – marking regimes – LMS – multiple versions – timetables – assumptions re groupwork – copyright issues – cultural biases – developing as OERs
Wiki environment Wiki challenges – text conversions, formatting, flat
file structure, wiki syntax, templates Need for mediating artifacts - There but hard to find
Communication habits, use of appropriate channels and protocols is essential Decision histories for later joiners Shared understandings and approaches
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Screenshot, WikiEducator. Licensed by Creative Commons 3.0 BY-SA Unported.
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Screenshot, WikiEducator. Licensed under Creative Commons 3.0 BY-SA Unported.
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A community of volunteers35
Comparison with OSS: Importance of community Developer motivations (want to make a contribution) A community of volunteers (attrition) – needs to grow Division of labor - developer specializations (multiple
roles) Shared and standardized communication habits
(essential for shared understanding of project) – mediating artifacts
Mentoring Visible design rules/agreements and history for late
joiners Patterns of persistence
“When code and community do not develop in parallel, the learning curve can be steep” (O’Mahoney, 2007)
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Developer contributions36
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Conclusions Turn “unknowns” of designing for
openness into “knowns” But maintain as much design flexibility as
possible Develop core of instructional design
expertise in OERu beyond institutional preferences Awareness of mediating artifacts, visible
design rules Use OERu as catalyst for institutional
innovation Non-traditional assessment, credit Grow disaggregation concept
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Conclusions Learn from OSS development experience Attention to community, recruitment,
induction Appropriate division of labor and
specialization Developer motivations
Incorporate work into regular responsibilities
Communication systems and protocols Value of system-wide views and visible
design rules/mediating artifacts
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Limitations Differences between
Freenet comparator and OERu cases
Bracketing of other developments both within and outside OERu
Limited timespan of study
Small developer sample
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Sagami Temple detail. Photo by 663highland. Licensed under Creative Commons 3.0 BY-SA Unported.
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Recommendations for further research
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Partner institutions’ attitudes toward acceptance of differently structured courses for credit
Recruitment and retention of volunteer developers outside institutional volunteers
Developer roles and responsibilities Further integration/use of Web 2.0 tools Alternative collaborations – e.g. sjprints,
hackathons Design research specific to course design
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References Atkins, D., Brown, J., & Hammond, A. (2007). A Review of the Open
Educational Resources (OER) Movement: Achievements, Challenges, and New Opportunities. Report to the William and Flora Hewlett Foundation
Britain, S. (2004). A Review of Learning Design: Concept, Specification and Tools. Retrieved from www.jisc.ac.uk/uploaded_documents/ACF1ABB.doc
Brown, J., Collins, A., & Duguid, P. (1989). Situated Cognition and the Culture of Learning. Educational Researcher, 18(1), 32–42.
Conole, Gráinne, Thorpe, M., Weller, M., Wilson, P., Nixon, S., & Grace, P. (2007). Capturing Practice and Scaffolding Learning Design. Retrieved March 17, 2011, from http://www.open.ac.uk/openlearn/home.php
Conole, Gráinne. (2008). Using Compendium as a tool to support the design of learning activities 1, 1–19. Retrieved from http://e4innovation.com/Papers/Conole_knowledge_cartography.pdf
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Cresswell, J. W. (2007). Qualitative research design: Choosing among five traditions (2nd ed.). Thousand Oaks, CA: SAGE Publications, Inc. Friesen, N., & Murray, J. (2011). “ Open learning 2.0?” Aligning student, teacher and content for openness in education. Retrieved February 2, 2012, from http://learningspaces.org/papers/OpenLearning2.0.pdf.
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Thank you
Irwin DeVries, PhDDirector, Curriculum DevelopmentThompson Rivers University, Open Learning
Demonstration of Reification in Perception. S. Lahar. Public Domain.