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m-Learning The Basics

mLearning: The Basics

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m-LearningThe Basics

learning across multiple contexts, through social and content interactions, using personal electronic devices

Crompton (2013)

M = mobileM = movement

Technology-based

Computer-managed

Computer-aided

Collaborative

Learning Mgnt. System

Contextualized

Mobile

Location Specific

Location independent

Microlearning

Ubiquitous

Explorative

Core Principles

COLLABORATIVE

SITUATED

ACTIVE MOBILE

CSAM Framewor

k

The aim of CSAM is to provide a foundation for, and reflective practice when making decisions about when and how to use mobile Reusable Learning Objects to facilitate or enhance collaborative learning. Rather than focusing on mobile technology, CSAM places the focus on pedagogical decision making.

Rob Power EdD (2013, 2015)

COLLABORATIVE

Providing opportunities for learners to work together towards common learning goals.

Facilitates sharing of ideas and building of conceptual comprehension.

Stimulates interpersonal skills and social development.

SITUATED

Learning is places in a realistic or real-world context.

Theory or concepts are placed into practice or applied in real situations.

Learning takes from, and relates to, what is around your learner at the moment of learning.

ACTIVE

Learners are able to do something with the content they encounter.

Learner is more physically engaged in the learning process.

Engaged learning is more effective and fun!

Content or context allows or facilitates creation of artifacts from the learning process (output)

MOBILE

Frees learners (and learning!) from confines of traditional spaces and texts.

Break from routines stimulates learning and comprehension.

Connects learners to content, resources, and each other and not necessarily by taking them out of the classroom.

Theoretically?THEORY PHENOMENON

Behaviorist Theory Promote learning as a change in observable behavior or action

Constructivist Theory Learners actively construct new ideas or concepts based on previous or current knowledge

Situated Learning Learning within an authentic context or culture

Collaborative Learning Promote learning through social interaction

Informal & Lifelong Learning

Promote learning outside a dedicated learning environment or formal curriculum

Learner-Centered Learning

Learners have different strategies, approaches and capabilities to achieve learning

Self-Check(or Self-Challenge!)

Exploring Investigating Discussing Recording, capturing data Building, making,

modelling Sharing Testing Adapting Reflecting

Can you think of teaching moments in your current online or offline content that could be enhanced with any of these learning activities?

Self-Check(or Self-Challenge!)

Exploring – real physical environments linked to digital guides;

Investigating – real physical environments linked to digital guides;

Discussing – with peers, synchronously or asynchronously, audio or text;

Recording, capturing data – sounds, images, videos, text, locations;

Building, making, modelling – using captured data and digital tools;

What ideas from this list can be used in your own teaching?

Self-Check(or Self-Challenge!)

Sharing – captured data, digital products of building and modelling;

Testing – the products built, against others’ products, others’ comments, or real physical environments;

Adapting – the products developed, in light of feedback from tests or comments; and

Reflecting – guided by digital collaborative software, using shared products, test results, and comments

What ideas from this list can be used in your own teaching?

Activities to get you going Treasure Hunts Online Discussions Share-a-Link or Share-a-Resource Digital Stories and Photo Essays Voice Thread Conversations

(voicethread.com) Video Instructionals PodCasts Quizzes and polls

Tools to get you started Social Media – Facebook, Instagram, Twitter Productivity Apps – word processors, graphic

organizers, mind mappers Capture Devices – camera, sound recorder, video

editing, slideshow creators, photo layout apps Journaling Tools – notepads, Evernote, Notability Collaborative Spaces – Asana, Google Drive, BaiBoard,

whiteboard and collaboration apps Presentation Tools – PowerPoint, Keynote, Prezi,

ShowMe Reusable Learning Objects – Popplet, Quizlet, QR

Codes, Winksite, YouTube, SlideShare

Good Luck!

References

Bartolleti, R., Kilgore, W., Power R. Instructional Design for Mobile Learning Courseware. #ID4ML Online Course. 2015.

Crompton, H. (2013). A historical overview of mobile learning: Toward learner-centered education. In Z. L. Berge & L. Y. Muilenburg (Eds.), Handbook of mobile learning (pp. 3–14). Florence, KY: Routledge.

"The Learner-Centered Psychological Principles." The Learner-Centered Psychological Principles. Web. 27 July 2015.