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Mind Games Cognitive Approaches to Video Game Studies Felix Schröter, University of Hamburg [email protected] AG Games Workshop „Cutting Edges and Dead Ends“ April 11-12, 2014 Centre for Digital Cultures, Lüneburg

Mind Games. Cognitive Approaches to Video Game Studies

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Paper presented on April 12, 2014 at the AG Games Workshop “Cutting Edges and Dead Ends”, Centre for Digital Cultures, Lüneburg, April 11-12, 2014.

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Page 1: Mind Games. Cognitive Approaches to Video Game Studies

Mind Games Cognitive Approaches to

Video Game Studies

Felix Schröter, University of Hamburg [email protected]

!AG Games Workshop

„Cutting Edges and Dead Ends“ April 11-12, 2014

Centre for Digital Cultures, Lüneburg

Page 2: Mind Games. Cognitive Approaches to Video Game Studies

Introduction

http://www.stihi.ru/pics/2011/07/15/7199.jpg

Page 3: Mind Games. Cognitive Approaches to Video Game Studies

Introduction

Claim

A cognitive approach to video game studies can be used

(1) as a theoretical framework for describing player’s cognitive, emotional, and bodily responses to video games, and can

(2) inform the analysis of video games as artifacts designed to elicit such responses.

Page 4: Mind Games. Cognitive Approaches to Video Game Studies

Cognitive… what!?

4

Gregersen, A. L. (2014): „Cognition“. In: Wolf, M.J.P. / Perron, B. (Eds.): The Routledge Companion to Video Game Studies. New York: Routledge, pp. 417-426.

Page 5: Mind Games. Cognitive Approaches to Video Game Studies

Cognitive… what!?

5

Page 6: Mind Games. Cognitive Approaches to Video Game Studies

Cognitive Game Studies

Premise

Models of how we perceive, comprehend and emotionally engage with media can inform their systematical analysis.

Page 7: Mind Games. Cognitive Approaches to Video Game Studies

Cognitive Game Studies

Page 8: Mind Games. Cognitive Approaches to Video Game Studies

Cognitive Games Studies

Page 9: Mind Games. Cognitive Approaches to Video Game Studies

Cognitive Game Studies

!

• Emotions: Frome 2006, Grodal 2003, Perron 2012

• Embodiment: Klevjer 2007, Gregersen 2008, Gregersen/Grodal 2009

• Gameplay patterns: Lindley/Sennersten 2008, Betts 2011

• Game design: Lankoski 2010, Isbister 2006

Cognitive approaches to video games:

Page 10: Mind Games. Cognitive Approaches to Video Game Studies

Five Arguments

• Ecological models of cognitive (film) theory are universal.

• Many models of cognitive media studies can tackle the video game‘s interactivity.

• Cognitive theory can help explain character engagement and emotions.

• Bodily turn in cognitive theory coincides with game studies’ embodiment discourse.

• Models of cognitive psychology / emotion theory are used in game design.

Page 11: Mind Games. Cognitive Approaches to Video Game Studies

Thank you!

Felix Schröter [email protected] @felixjs www.felixschroeter.de

www.cognitivegamestudies.com www.facebook.com/cognitivegamestudies

Page 12: Mind Games. Cognitive Approaches to Video Game Studies

References

• Betts, Tom (2011): "Pattern Recognition: Gameplay as Negotiating Procedural Form". In: Proceedings of Digra 2011 Conference: Think Design Play.!

• Frome, Jonathan (2006): Why Films Make Us Cry But Video Games Don’t: Emotions in Traditional and Interactive Media. Madison, WI, University of Wisconsin-Madison, dissertation.!

• Gregersen, Andreas L. (2008): Core Cognition and Embodied Agency in Gaming: Towards a Framework for Analysing Structure and Function of Computer Games. Kopenhagen, Kobenhavns Universitet, dissertation.!

• Gregersen, A. L. (2014): „Cognition“. In: Wolf, M.J.P. / Perron, B. (Eds.): The Routledge Companion to Video Game Studies. New York: Routledge, pp. 417-426.!

• Gregersen, Andreas L. / Grodal, Torben (2009): "Embodiment and Interface". In: Perron, Bernard / Wolf, Mark J. P. (Eds.): The Video Game Theory Reader 2. New York, NY: Routledge, pp. 65–83. 17

• Grodal, Torben (2003): "Stories for Eye, Ear, and Muscles: Video Games, Media, and Embodied Experiences". In: Wolf, Mark J. P. / Perron, Bernard (Eds.): The Video Game Theory Reader. New York, NY: Routledge, pp. 129–155.!

• Grodal, Torben (2009): Embodied Visions: Evolution, Emotion, Culture, and Film. New York, NY: Oxford University Press.!

• Isbister, Katherine (2006): Better Game Characters by Design. A Psychological Approach. San Francisco: Morgan Kaufmann Publishers.!

• Klevjer, Rune (2007): What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. PhD Thesis, University of Bergen. Online: http://folk.uib.no/smkrk/docs/RuneKlevjer_What%20is%20the%20Avatar_finalprint.pdf!

• Lankoski, Petri (2010): Character-Driven Game Design. A Design Approach and Its Foundations in Character Engagement. Online: https://www.taik.fi/kirjakauppa/ images/05b242aa4f26a8e03f8499599462f5f2.pdf. !

• Lindley, Craig A. / Sennersten, Charlotte C. (2008): "Game Play Schemas. From Player Analysis to Adaptive Game Mechanics". In: International Journal of Computer Games Technology 2008, pp. 1–7. Online: http://downloads.hindawi.com/journals/ijcgt/2008/216784.pdf.!

• Perron, Bernard (2012): Silent Hill. The Terror Engine. Ann Arbor, MI: University of Michigan Press.!