A show and tell about Hive NYC Digital Media Learning Funded Projects that are in process or recently completed.
- 1. HiveDigitalMediaLearningFund CohortHangout May14,2014
2. BUILDING A NATIONAL WEBMAKER MOVEMENT 3. STEP 1: Needs Analysis 4. GUIDING QUESTIONS: What webmaker activities are already out there? Where are there gaps? 5. STEP 2: Engage Hive Partners 6. GUIDING QUESTIONS: What success and challenges have Hive members had implementing web literacy programs? What kinds of activities would be most useful to their learners? 7. STEP 3: Design Activities 8. GUIDING QUESTION: What kinds of web literacy activities will engage learners while keeping in mind the challenges many Hive orgs face? 9. STEP 4: Playtest 10. GUIDING QUESTION: How well do our new activities teach the web while meeting the needs of our Hive partners? 11. STEP 5: Summer Institute 12. GUIDING QUESTION: How can we utilize the MOUSE network to develop nationwide communities of web literate learners? 13. MOUSE WILL BUILD SEVERAL WEB LITERACY STANDARD-ALIGNED RESOURCES FOR NATIONAL RELEASE ON WEBMAKER.ORG & MOUSESQUAD.ORG 10 MOUSE COORDINATORS WILL PLAYTEST AND CO-DESIGN AT THE SUMMER INSTITUTE IN NYC. THEN, START A WEBMAKER MOVEMENT AT THEIR SCHOOLS IN THE FALL! ITS A PILOT! 14. STEP 6: Worldwide Distribution 15. GUIDING QUESTION: How can we make MOUSEs webmaker activities available to anyone who wants them? 16. THANK YOU! email@example.com 17. Creative Activism in Climate Change 18. Climate Change is arguably the most significant conservation challenge we face today, particularly in urban settings like New York City as the area continues to recover from Superstorm Sandy. WCS wanted to explore ways NYC teenagers could engage in creative activism to address climate change issues in their city through a seamless integration of applied science learning and technical skills. The program focused on climate science and urban ecology with a challenge for participants to connect community audiences to conservation issues facing their city and communicate possible solutions. What did we hope to discover through CACC? 19. The Four Projects Electronic Design & Construction @ the Central Park Zoo Dr. Jonah Brucker-Cohen, an award winning artist, writer, researcher and Scrapyard Challenge founder, helped participants focus on sustainability and climate change through the exploration of trash. Participants designed and built simple electronic projects out of found or discarded "junk" as tools for building awareness about complex climate change problems facing NYC. Geospatial Modeling & Analysis @ the Bronx Zoo Dr. Eric W. Sanderson, a landscape ecologist, writer, and director of the Manahatta and Welikia projects, trained participants to use a vision-making application, he co-developed, to improve the nature of NYC. Participants used the Manahatta2409 platform to create their own vision of a climate-resilient, sustainable NYC at a block-by-block level and shared it with others. GIS Mapping @ the Prospect Park Zoo HabitatMap partner, Michael Heimbinder, a community and environmental innovator, trained participants to use the online mapping and Aircasting platforms, as well as, open source GIS tools. Participants created an interactive map exploring the visual impacts of climate change on local communities, politics, and infrastructure within Brooklyn and shared with community audiences. Transmedia Storytelling @ the Queens Zoo Paolo Cirio, an international contemporary media artist, works in the framework of cultural, political, and economic realities and information to fabricate new realities. Participants learned to create transmedia storytelling projects - a technique used to tell a story or experience across multiple platforms and formats, using various digital media tools such as video, photography, and social media. Their futuristic stories were set at the 2064 Worlds Fair in Flushing Meadows Corona Park. 20. Who took part? WCS Education Karen Tingley, Director of City Zoos Education Dr. Brian Johnson, Director of Education Research & Program Development Erin Prada, Manager of Digital Learning & Engagement Andrew Stephens, Conservation Educator Emily Stoeth, Conservation Educator Jared Ozga, Conservation Educator Lily Mleczko, Conservation Educator Sonia Bueno, Conservation Educator Joanna Domenicali-Shah, Conservation Teaching Fellow WCS Global Conservation Dr. Eric Sanderson, Senior Conservation Ecologist Mario Giampieri, Mannahatta2409 GIS Data Wrangler Eyebeam Erica Kermani, Director of Education Dr. Jonah Brucker-Cohen, artist, researcher and writer Paolo Cirio, international contemporary media artist HabitatMap Michael Heimbinder, Founder & Executive Director Fordham University Amanda Makkay, doctoral candidate in Urban Ecology Jason Aloisio, doctoral candidate in Urban Ecology 21. 80 Teens Recruited 65 Teens Completed Program 22. Challenges Recruitment Attendance Attrition Motivation Time Technology limitations network access Gap in student skills 23. Tools that Evolved Google Docs Google Nexus 7 Tablets Google Sites Ideas that Evolved Final showcase event planned by students Hive as a pipeline for additional teen opportunities Practices that Evolved Strengthening Connected Learning principles Technology integration Final project evaluation 24. www.creativeactivism.scrapyardchallenge.com 25. Looking to the Future Replicate a model of the program Partner with zoos and aquariums located within currently established Hive Learning Network Cities such as Chicago, Pittsburgh and Toronto. Rework curriculum utilizing knowledge from our evaluations and Connected Learning principles as a lens from the beginning Build a peer network through online communities connecting participants at partner facilities for peer based exchanges Strengthen civic engagement/action component 26. Youre Invited! 27. Girls First Digital Studio 28. NYSCI Partners 29. Program Goal The overarching goal of the program is to develop and test a computing and digital technology education program that can be used effectively with underserved female youth, and to expose girls to female professionals who work in STEM fields and/or with digital media. 30. Homesteading 31. Sculptures 32. Dream/Nightmare Sequence 33. Final Designs 34. Female STEM Role Models 35. Lessons Learned Challenge #1- Recruitment/Museum Location Solution: Accept wider age range of students Challenge #2- Technology/Network Issues with Open Source Platform Solution: Sacrificed not being able to collaborate over network so students can work with open source platform Challenge #3- Interactions amongst Older & Younger participants Solution: The older students naturally became mentors with some of the younger students.