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3ds Max 2015 Essentials Chapter 7: Character Poly Modeling Part I

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3ds Max 2015 Essentials

Chapter 7: Character Poly Modeling Part I

3ds Max topics covered in this chapter include the following:

• Setting up the scene• Creating the Alien

2

Setting Up the Scene• Creating reference planes for the Soldier as a starting

point makes it simpler to outline the basic shape

3

Forming the Torso• Start by blocking out the shape for the torso in

rough geometry first• Adjust the geometry to the reference of the

Soldier

4

Creating the Alien

Creating the Arms• Use the Shift + Move Extrude method to bring out

the arms• Continue to adjust the geometry to the reference

of the Alien

5

Creating the Alien

Create the Legs• Use Bridge tool to refine the groin area• Use the Shift + Move Extrude method to bring out the

legs• Continue to adjust the geometry to the reference of

the Alien

6

Creating the Alien

Adding more detail• Using tools learned in exercise add further details.

7

Creating the Alien

Adding more detail• Using tools learned in exercise add further details.

8

Creating the Alien

Building the Neck• Select the polygons at the neck and delete.• Use the Shift + Move Extrude method to add 2

extrudes to neck.• Use SwiftLoop to add edge from neck down to wrist.• Adjust neck vertices to round it out.

9

Creating the Alien

Building the Neck• Select the polygons at the neck and delete.• Use the Shift + Move Extrude method to add 2

extrudes to neck.• Use SwiftLoop to add edge from neck down to wrist.• Adjust neck vertices to round it out.

9

Creating the Alien