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3ds Max topics covered in this chapter include the following:
• Setting up the scene• Creating the Alien
2
Setting Up the Scene• Creating reference planes for the Soldier as a starting
point makes it simpler to outline the basic shape
3
Forming the Torso• Start by blocking out the shape for the torso in
rough geometry first• Adjust the geometry to the reference of the
Soldier
4
Creating the Alien
Creating the Arms• Use the Shift + Move Extrude method to bring out
the arms• Continue to adjust the geometry to the reference
of the Alien
5
Creating the Alien
Create the Legs• Use Bridge tool to refine the groin area• Use the Shift + Move Extrude method to bring out the
legs• Continue to adjust the geometry to the reference of
the Alien
6
Creating the Alien
Building the Neck• Select the polygons at the neck and delete.• Use the Shift + Move Extrude method to add 2
extrudes to neck.• Use SwiftLoop to add edge from neck down to wrist.• Adjust neck vertices to round it out.
9
Creating the Alien