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Friends Tweets & Change THE CASE FOR GRASSROOTS COMMUNICATION J-TERM 2011 Instructor: Andrew Hoffman History - Definitions - Statistics Day 2 Tuesday, January 4, 2011

JTerm Day 2 - History, Definitions & Stats

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This presentation walks through some historic context for social media, definitions and relevant statistics. All of this content was for the purpose of raising awareness for scale and impact.

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Page 1: JTerm Day 2 - History, Definitions & Stats

Friends Tweets & ChangeTHE CASE FOR GRASSROOTS COMMUNICATION

J-TERM 2011

Instructor: Andrew Hoffman

History - Definitions - StatisticsDay 2

Tuesday, January 4, 2011

Page 2: JTerm Day 2 - History, Definitions & Stats

Goals of Class

You Gain a Working Knowledge of Grassroots Marketing Techniques

You Understand the Power of Social Media

You Can Teach Someone Else

You Are More Qualified Than Your Peers for the Future

That We Have Fun

Tuesday, January 4, 2011

Page 3: JTerm Day 2 - History, Definitions & Stats

We define social network sites as web-based services that allow individuals to

(1) construct a public or semi-public profile within a bounded system,

(2) articulate a list of other users with whom they share a connection, and

(3) view and traverse their list of connections and those made by others within the system. The nature and nomenclature of these connections may vary from site to site.

Social Media Defined

Social Network Sites: Definition, History, and Scholarship

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Web 1.0 (1991-2003) is a retronym which refers to the state of the World Wide Web, and any website design style used before the advent of the Web 2.0 phenomenon. Web 1.0 began with the release of the WWW to the public in 1991, and is the general term that has been created to describe the Web before the "bursting of the Dot-com bubble" in 2001, which is seen by many as a turning point for the internet.

Main DifferencesStatic pages instead of dynamic user-generated contentThe rest is all things we can’t see on the surface

Web 1.0

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The term "Web 2.0" (2004–present) is commonly associated with web

applications that facilitate interactive information sharing,

interoperability, user-centered design[1] and collaboration on the World

Wide Web.

A Web 2.0 site allows its users to interact with other users or to change

website content, in contrast to non-interactive websites where users are

limited to the passive viewing of information that is provided to them.

Web 2.0

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The term "Web 2.0" was coined in 1999 by Darcy DiNucci. In her article, "Fragmented Future," DiNucci writes:

“The Web we know now, which loads into a browser window in essentially static screenfulls, is only an embryo of the Web to come. The first glimmerings of Web 2.0 are beginning to appear, and we are just starting to see how that embryo might develop. The Web will be understood not as screenfulls of text and graphics but as a transport mechanism, the ether through which interactivity happens. It will [...] appear on your computer screen, [...] on your TV set [...] your car dashboard [...] your cell phone [...] hand-held game machines [...] maybe even your microwave oven.”

Where Web 2.0 Came From

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What makes social network sites unique is not that they allow individuals to meet strangers, but rather that they enable users to articulate and make visible their social networks.

This can result in connections between individuals that would not otherwise be made, but that is often not the goal, and these meetings are frequently between "latent ties" (Haythornthwaite, 2005) who share some offline connection.

On many of the large SNSs, participants are not necessarily "networking" or looking to meet new people; instead, they are primarily communicating with people who are already a part of their extended social network.

To emphasize this articulated social network as a critical organizing feature of these sites, we label them "social network sites."

What Makes Social Media Sites Uniques

Social Network Sites: Definition, History, and Scholarship

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Examples of Social Media

Social Network Sites: Definition, History, and Scholarship

CommunicationBlogs: Blogger, LiveJournal, Open Diary,

TypePad, WordPress, Vox, ExpressionEngine, Xanga

Micro-blogging / Presence applications: fmylife, Jaiku, Plurk, Twitter, Tumblr, Posterous, Yammer

Social networking: Bebo, BigTent, Elgg, Facebook, Geni.com, GovLoop, Hi5, LinkedIn, MySpace, Ning, Orkut, Skyrock,

Social network aggregation: NutshellMail, FriendFeed

Events: Upcoming, Eventful, Meetup.com

CollaborationWikis: Wikipedia, PBwiki,

wetpaint

Social bookmarking (or social tagging): Delicious, StumbleUpon, Google Reader, CiteULike

Social news: Digg, Mixx, Reddit, NowPublic

Opinion sites: epinions, Yelp

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Examples of Social Media

Social Network Sites: Definition, History, and Scholarship

MultimediaPhoto sharing: Flickr, Zooomr, Photobucket,

SmugMug, Picasa

Video sharing: YouTube, Viddler, Vimeo, sevenload

Livecasting: Ustream.tv, Justin.tv, Stickam, Skype

Audio and Music Sharing: imeem, The Hype Machine, Last.fm, Ping, Pandora, Grooveshark

Reviews and OpinionsProduct Reviews: epinions.com, Amazon

Business Reviews: Customer Lobby, yelp.com, Angie’s List

Community Q&A: Yahoo! Answers, WikiAnswers, Askville, Google Answers

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Social Media Info Graphic

Does having historic context really matter?

History of Social Media

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Statistics - Internet usage

Internet World Stats

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Statistics - Facebook500 Million+ Users

900 Million+ Objects People Interact With (pages, groups, events & community Pages)

About 70% of Users are Outside of USA

Stats From Facebook

Chart From Compete.com

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Statistics - Twitter175 Million+ Users

95 Million+ Tweets A DayStats From Twitter.com/about

Chart From Compete.com

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Statistics - MySpace100 Million +/- Users

50% Market Share in 13-35 DemographicStats From Myspace.com

Chart From Compete.com

1.6M Users spend 18M Minutes Playing over 19,000 Games/Apps in Single Day

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Statistics - Google

Chart From Compete.com

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Statistics - YouTube

Chart From Compete.com

Over 24hrs of Video are Uploaded every Minute

More Video is Uploaded in 60 Days than the 3 Major US Networks Created in 60 Yrs

YouTube is Monetizing over 2Bil Video Views Per Week Globally

Stats From YouTube.com

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Statistics - Flickr

Chart From Compete.com

Estimate 5 Billion Hosted Images

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Rogers Model for the Adoption & Diffusion of Innovations

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Rogers Model for the Adoption & Diffusion of Innovations

InnovatorsBrave people, puling the change. Innovators are very important communication.

Early AdoptersRespectable people, opinion leaders, try out new ideas, but in a careful way.

Early MajorityThoughtful people, careful but accepting change more quickly than the average.

Late MajoritySkeptic people, will use new ideas or products only when the majority is using it.

LaggardsTraditional people, caring for the "old ways", are critical towards new ideas and

will only accept it if the new idea has become mainstream or even tradition.Innovation adoption curve of Rogers!

Tuesday, January 4, 2011