13
Introduction to UX with mobile orienteering Implementation and experiences with Action Track platform - Fall 2016 Heli Väätäjä 20.9.2016 Tampere University of Technology

Introduction to user experience with mobile orienteering with Action Track

Embed Size (px)

Citation preview

Page 1: Introduction to user experience with mobile orienteering with Action Track

Introduction to UX withmobile orienteering

Implementation and experiences withAction Track platform - Fall 2016

Heli Väätäjä 20.9.2016Tampere University of Technology

Page 2: Introduction to user experience with mobile orienteering with Action Track

Motivation

• How to start the course with a fun and immersive way to the topic ofUX design and evaluation (course TIE-41306 at TUT)?

• How to support the team formation from the first day of building thedesign teams for course’s project work?

Page 3: Introduction to user experience with mobile orienteering with Action Track

Solution

• Get the students out of the classroom• Give them a competitive challenge, compete after the activity• Give them tasks to ideate, reflect and build on the topic of UX• Use appropriate technological support• Discuss the solutions of the teams in class jointly after the activity

Page 4: Introduction to user experience with mobile orienteering with Action Track

Implementation

• Six tasks at checkpoints – five inside (QR codes), one outside (GPS)• Students had two hours of lectures on UX prior to the exercise session

• On facets of UX, UX models and components of UX

Page 5: Introduction to user experience with mobile orienteering with Action Track

Tasks and responses

Page 6: Introduction to user experience with mobile orienteering with Action Track

Map of checkpoints & associated tasks

Page 7: Introduction to user experience with mobile orienteering with Action Track

Ideate team name & make paper hats + selfie task

Page 8: Introduction to user experience with mobile orienteering with Action Track

Descriptives for amusement park experienceand represented UX components

Page 9: Introduction to user experience with mobile orienteering with Action Track

UX model out of play dough

Page 10: Introduction to user experience with mobile orienteering with Action Track

Wearable for amusement park

Page 11: Introduction to user experience with mobile orienteering with Action Track

Paper plane & competition to fly back at class

Page 12: Introduction to user experience with mobile orienteering with Action Track

Student feedback

• PositiveJ

Page 13: Introduction to user experience with mobile orienteering with Action Track

Thanks!

[email protected]