34
Introduction to e-Learning & Learning Management System K. Sarveswaran Department of Computer Science, University of Jaffna. [email protected]

Introduction to Electronic Learning

Embed Size (px)

Citation preview

Introduction to e-Learning &Learning Management System

K. Sarveswaran

Department of Computer Science,

University of [email protected]

Do not train a child to learn by

force or harshness; but

direct them to it by what amuses their minds,

so that you may be better able to

discover with accuracy the peculiar bent of the genius of each.

Learning outcomes

• Define the term e-Learning

• Review different terms associated with eLearning

• Describe Web 2.0 technologies

• Use Web 2.0 technologies in Teaching and

Learning

• Analyse the importance of e-Learning

• Define the concept blended learning

• Define what is Learning Management System

Media for Education

E-Learning

Electronic Learning

• E-Learning

• Multimedia learning

• Technology-enhanced learning (TEL)

• Computer-Based Instruction (CBI)

• Computer-Based Training (CBT)

• Computer-Aided Instruction (CAI)

• Internet-Based Training (IBT)

• Web-Based Training (WBT)

• Online education

• Virtual education

• Virtual Learning Environments (VLE)

• M-Learning …

Electronic Learning

• Related terms:

– Open and Distance Learning

– Blended Learning

Electronic Media

Web

• World Wide Web!

– August 7, 1991

Web

Web 1.0

Read only web

&

Web 2.0

Read and Write web

Web 2.0 – Characteristics – 1/2

• User-centered Design: – A web design created in a way that it fulfills every

possible need of the end user and empowers the user to perform certain customizations within the design.

• Crowd-sourcing : – Every small unit of contribution is important to a Web

2.0 service. Millions of such contributions eventually lead the website to state of higher relevance

• Web as Platform: – Web 2.0 services do not require a client download

condition, nor is the dependency on a particular OS for accessing the web services

Web 2.0 – Characteristics – 2/2

• Collaboration :

– develop content by collaborative participating rather than depending on the publisher

• Power Decentralisation :

– Web 2.0 services follow a self-service model rather than being a administrator dependent

• Dynamic Content :

– Web 2.0 services have to be highly dynamic and proactive.

• Rich User Experience :

– Use of various technologies (e.g. XHTML,CSS 2.0,Ajax,flex etc) have potentially helped making web services lighter, faster, less cluttered and also more appealing to the end user

Web 2.0 and E-Learning 2.0

E-Learning 1.0 -> E-Learning 2.0-Paradigm Shift-

E-Learning 1.0

and

E-Learning 2.0

– Teacher becomes facilitator

– Learners need more commitments

– Social learning

Activity

• Choose THREE web 2.0 tools and explore how

those could be used in Teaching/Learning

• Please record your views here:

tinyurl.com/web2-tl

Why e-Learning?

1. Knowledge retention

- பன�பரனா�,ெதா�கா��ய� �ற��� பா�ர�காக.

2. Knowledge retention

3. Multiple Intelligences

edel518.wikispaces.com

Howard Gardner’s Theory of Multiple Intelligences

4. Common Interests – 1/2

• 1.9 Billion mobile active users

• Every 60 seconds on Facebook:

– 510 comments are posted

– 293,000 statuses are updated

– 136,000 photos are uploaded

• 50% of 18-24 year-olds go on Facebook when

they wake up

4. Common Interests – 2/2

5. Digital natives – 1/2 -Hole in a wall-

http://en.wikipedia.org/wiki/Sugata_Mitra

5. Digital natives – 2/2-Self-Organised Learning-

• Tamil- speaking children in a remote Indian

village learn basic molecular biology in

English on their own using Computers

– Sugata Mitra and Ritu Dangwal, British Journal of

Educational Technology, Vol. 41 No 5, 2010.

6. Personalized Learning – 1/2-Benjamin Bloom’s the 2 Sigma problem-

• “The average tutored student was above 98% of the students in the control class”

• “About 90% of the tutored students attained the level of summative achievement reached by only the highest 20% of the control class”

• Personalization is defined as differentiating instruction and providing regular corrective feedback based on the needs of each student. This included personalizing both path and pace

– identifying and addressing missing prerequisite knowledge, and spending more time where necessary to ensure students achieved mastery of topics before moving on.

http://web.mit.edu/5.95/readings/bloom-two-sigma.pdf

6. Personalized Learning – 2/2

http://web.mit.edu/5.95/readings/bloom-two-sigma.pdf

6. Trends

“Where my reason, imagination or interest were not engaged,

I would not or I could not learn."

Blended Learning

Link on youtube :- https://www.youtube.com/watch?v=rYwTA5RA9eU

Learning Management System

• LMS is a software application that automates

the administration, tracking, and reporting of

training events.

– course, content, learning facilitation, user, role

– assessment, feedback, class room management

– reporting

Learning Management System

• Main frame based LMS

• TV network based LMS

• CD based

• CD network based

• Web based!

• Web 2.0 based!

Moodle

• Web 2.0 and E-Learning 2.0

• Based on Social Constructionism:

– all of us are potential teachers as well as learners - in a true collaborative environment we are both

– we learn particularly well from the act of creating or expressing something for others to see

– we learn a lot by just observing the activity of our peers

– by understanding the contexts of others, we can teach in a more transformational way

– a learning environment needs to be flexible and adaptable, so that it can quickly respond to the needs of the participants within it.

http://docs.moodle.org/23/en/Pedagogy

Activities in Moodle• Assignments:

– Enable teachers to grade and give comments on uploaded files and assignments created on and off line

• Chat:

– Allows participants to have a real-time synchronous discussion

• Choice:

– A teacher asks a question and specifies a choice of multiple responses

• Database:

– Enables participants to create, maintain and search a bank of record entries

• Feedback:

– For creating and conducting surveys to collect feedback

• Forum:

– Allows participants to have asynchronous discussions

Activities in Moodle• Glossary:

– Enables participants to create and maintain a list of definitions, like a dictionary

• Lesson:

– For delivering content in flexible ways

• Quiz:

– Allows the teacher to design and set quiz tests, which may be automatically marked and feedback and/or to correct answers shown

• SCORM:

– Enables SCORM packages to be included as course content

• Survey:

– For gathering data from students to help teachers learn about their class and reflect on their own teaching

• Wiki:

– A collection of web pages that anyone can add to or edit

• Workshop:

– Enables peer assessment

K. Sarveswaran

[email protected]