9
STEAM + COMMON CORE DESIGN THINKING INFUSED

Inferencing: a Design Thinking + STEAM + Common Core Adventure

Embed Size (px)

Citation preview

STEAM + COMMON COREDESIGN THINKING INFUSED

▸ What do I need students to learn?

WHAT PROBLEM DO WE NEED TO SOLVE?

INFERENCING

▸ Using one small group of students we identify their classmates as the user and design a lesson with their needs and interests in mind.

WHO IS THE USER?

▸ What resources do I need to use?

▸ Common Core Measure Up Review Materials

▸ Time limits?

▸ When is the lesson being taught?

▸ One week to create a prototype…

WHAT ARE THE DETAILS?

▸ Brain Storming possible solutions

▸ Drawing on our understanding of the USER…

▸ Develop a plan…

HOW MIGHT WE…

THE FIRST 4 STEPS TAKE PLACE ON MONDAY DAY DURING ONE PERIOD

ENTER STEM

BUILT IT! ▸ Refine the plan, determine what resource we will need,

and map out how we will use our time

▸ Develop and test first prototype

▸ Refine and improve the design

PUBLISH

REFINE & IMPROVE▸ Beta Test with Users, Seek Feedback, listen and improve

▸ Improve the prototype and revisit other steps as necessary

▸ Reflect

STEAM ALIGNMENT

▸ Science: Asking questions, constructing explanations, engaging in argument from evidence.

▸ Technology: Creative thinking, developing innovative products processes using technology, using digital tools

▸ Engineering: Defining problems and creating solutions

▸ Arts: Develop and practice empathy, generate and conceptualize artistic ideas

▸ Math: Reasoning abstractly and quantitatively, construct viable arguments and critique the reasoning of others, make sense of problems.