102
Game On! Video Games, Simulations and Modeling Dr. Cynthia Calongne Colorado Technical University DCS Keynote Address, July 19, 2014

Game on ctu keynote by calongne 2014

Embed Size (px)

DESCRIPTION

Video games and simulations with statistics, visual examples and research by Colorado Technical University doctoral students on game design hosted by Dr. Cynthia Calongne. Features highlights from Jane McGonigal's Spring 2014 CTU Keynote Address and research, her ISTE EPIC Leadership game with Peggy Sheehy. Dr. Andrew Stricker's games at Air University, Dr. Fil Arenas and Dr. Tony Cook, the Mars Expedition Strategy Challenge with Mike McCrocklin and Jeanne Holm, and Will Wright's Bar Karma.

Citation preview

Page 1: Game on  ctu keynote by calongne 2014

Game On! Video Games, Simulations and Modeling

Dr. Cynthia CalongneColorado Technical University

DCS Keynote Address, July 19, 2014

Page 2: Game on  ctu keynote by calongne 2014

Workshop Description: This workshop presents highlights from popular games, the game industry and the back story behind your favorite games. Game enthusiasts and those who are curious, but do not play games, are welcome to play the workshop’s game (or to lurk and offer encouragement) as we examine the entertainment industry’s video games, PC games, MMORPGs and research opportunities in games.

If you thought that games were only for relaxation, think again. The statistics and forecast for the future of the game industry may surprise you. Join us as we explore how games are shaping our culture and how popular entertainment and social games are creating opportunities for increasing motivation in business, how they can invigorate education and how they can build strong social communities for non-profits, corporations and universities.

DCS Saturday Keynote Summer 2014

Page 3: Game on  ctu keynote by calongne 2014

Identify and examine the game industry’s current statistics.

Explore the future of the game industry and the opportunities it presents for research.

Critically evaluate how games are shaping our culture and the impact of emerging media.

Outcomes for this Workshop

Page 4: Game on  ctu keynote by calongne 2014

The Mars Expedition Space Simulation

Dr. Cynthia Calongne, Lyr LoboDr. Andrew Stricker, Air UniversityMike McCrocklin, Air UniversityJeanne Holm, NASA JPL

New Media Consortium Symposium on New Media and Learning 2010

Defense GameTech

Federal Virtual Worlds Challenge $25,000 Grand Prize Winner in 2010

Page 5: Game on  ctu keynote by calongne 2014

TV Series Bar Karma• Will Wright, a GameTech keynote speaker

– Game designer -- the Sims, SimCity and Spore– The Black Ops team designed Bar Karma – Myxen in Ep. 1https://www.youtube.com/watch?v=W6NVGEyYTYE&index=5&list=PLHvXWRUSjjKcS7kTMAxHMyoBMVJQb5mtg

Will Wright GameTech slideshttp://www.slideshare.net/guesta79ddf9/orando2010-5

Will Wright video:http://www.youtube.com/watch?v=fulyfB0c_CQ

Page 6: Game on  ctu keynote by calongne 2014

From the Emotiv to Jane McGonigal and EPIC Leadership

Page 7: Game on  ctu keynote by calongne 2014

2014 Entertainment Software Association Statistics for 2013 59% of Americans play video games

58% in 2012

An average of two gamers per household

Average US household owns at least one dedicated game console, PC or smartphone & 51% own 2 consoles

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

Page 8: Game on  ctu keynote by calongne 2014

US Video Game Households

68% play games on a console

53% play games on a smartphone22% increase over 2012

41% play games on a wireless device37% increase over 2012

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

Page 9: Game on  ctu keynote by calongne 2014

Average gamer is 31 years old 29% under 18 years 32% 18-35 years 39% 36+ years

52% male; 48% female 55% male; 45% female in 2012

Female gamers 50+ Increased by 32% in 2013

Who is Playing?

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

Page 10: Game on  ctu keynote by calongne 2014

Average age 35 years

Of frequent game purchasers 50%male; 50% female

Female gamers 50+ Increased by 32% in 2013

Social games are most popular Increase of 55% in 2013

Who Buys Video Games?

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

Page 11: Game on  ctu keynote by calongne 2014

Controllers 1972 - 2006

http://www.wallpapersonly.net/view/computer-game-controller-1920x1080.html

Page 12: Game on  ctu keynote by calongne 2014

Inventing a new Internet: Learning from IcarusAre we flying too close to the sun?Games as vehicles for examining wicked problems

The Maker Movement Hackerspaces Civic hackinghttp://www.makercities.net/

Jane McGonigal & the Institute for the Future

Page 13: Game on  ctu keynote by calongne 2014

Game Statistics from Jane McGonigal

• 1 billion gamers worldwide

• 300 million minutes a day spent playing

• 400,000 years daily

• 7+ billion hours a week of maximum engagement

• 99% males vs 94% females play one hour+ / day

• 92% of two-year-olds play games

http://janemcgonigal.com/learn-me/http://janemcgonigal.com/2014/01/06/superbetter-show-me-the-science/

Page 14: Game on  ctu keynote by calongne 2014

Call of Duty Statistics

Call of Duty Black Ops II Launch1 in 4 players called in sick

Call of Duty Modern Warfare 3 Played 170 hours a year per

player 1 month of full-time work/year

Jane McGonigal CTU Keynote Address, April 17, 2014

Page 15: Game on  ctu keynote by calongne 2014

Call of Duty Modern Warfare 2

http://www.wallpapersonly.net/view/call-of-duty-modern-warfare-2-1680x1050.html

Page 16: Game on  ctu keynote by calongne 2014

Game Statistics on Engagement81% of global workers are not engaged

Gallup 2013 (G2013)

Unengaged workers cost companies

$3.1 trillion/year worldwide (G2013)

The longer you stay in school, the less engaged you become

Level of engagement76% elementary engaged61% middle school engaged

44% high school engaged

Jane McGonigal CTU Keynote Address, April 17, 2014

Page 17: Game on  ctu keynote by calongne 2014

Games - Positive Emotions

1. Curiosity2. Creativity3. Contentment4. Excitement5. Relaxation6. Surprise7. Joy

8. Control9. Arousal10. Wonder11. Triumph12. Pride13. Love14. Flow

Calongne’s adaptation of Jane McGonigal’s research

Page 18: Game on  ctu keynote by calongne 2014

Games – Negative Emotions

1. Boredom2. Frustration3. Discomfort4. Despair5. Apathy6. Uncertainty7. Annoyance

8. Fear9. Anxiety10. Worry11. Anger12. Rage13. Aggression14. Addiction

Calongne’s adaptation of Jane McGonigal’s research

Page 19: Game on  ctu keynote by calongne 2014

Top Selling 20 Video Games of 2013

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

Page 20: Game on  ctu keynote by calongne 2014

BioShock Infinite – Importance of Storytelling

http://venturebeat.com/2013/04/06/bioshock-infinites-social-commentary-marks-another-evolution-in-videogame-storytelling/

Page 21: Game on  ctu keynote by calongne 2014

http://www.wallpapersonly.net/view/battlefield-bad-company-3-1920x1200.html

Page 22: Game on  ctu keynote by calongne 2014

Top Selling 20 Computer Games of 2013

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

Page 23: Game on  ctu keynote by calongne 2014

Games for Girls – Any Surprises?

http://gameswallpaperhd.com/2-games-for-girls-gamespot-icon-high-detail-social-iconset.html

Page 24: Game on  ctu keynote by calongne 2014

What is this Video Game Franchise in which Stealth Rulez!

Page 25: Game on  ctu keynote by calongne 2014

CTU BoxBots from CS855 Futuring and Innovation & a Flash Mob

Page 26: Game on  ctu keynote by calongne 2014

Mobile Games Played Most Often

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

Page 27: Game on  ctu keynote by calongne 2014

Digital vs. Physical Sales

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

Digital formats: mobile apps, social network gaming, digital full games, add-on content and subscriptions

Page 28: Game on  ctu keynote by calongne 2014

Social Game Retention Problems

http://www.themarysue.com/social-video-games-churn/#geekosystem

“No, I Won’t Visit Your Farm: Around 85% of US Players Quit Social Video Games After One Day” – Playnomics July-Sep 2012

Long-term retention is tied to early engagement

95% stop playing at the end of three months; most left within 3 days

Page 29: Game on  ctu keynote by calongne 2014

New Media Consortium Symposium on the Impact of Digital Media Blended Reality Session with the MacArthur Foundation

Lyr asks the Katie Salen and Eric Zimmerman about the need for educational MMORPGs

Page 30: Game on  ctu keynote by calongne 2014

Ancient SpacesStudents modeling and creating a

3D interactive game

Page 31: Game on  ctu keynote by calongne 2014

Scenes from an ISTE Guild in the World of Warcraft

Page 32: Game on  ctu keynote by calongne 2014
Page 33: Game on  ctu keynote by calongne 2014
Page 34: Game on  ctu keynote by calongne 2014
Page 35: Game on  ctu keynote by calongne 2014
Page 36: Game on  ctu keynote by calongne 2014
Page 37: Game on  ctu keynote by calongne 2014
Page 38: Game on  ctu keynote by calongne 2014
Page 39: Game on  ctu keynote by calongne 2014
Page 40: Game on  ctu keynote by calongne 2014

Gamasutra – the Art & Business of Making Games

International Game Developers Association (IGDA.org)

GameDev.net

Game Developer Conferences Vault – 20 years of content http://www.gdcvault.com/

Game Developer Magazine Archives http://www.gdcvault.com/gdmag

The Entertainment Software Association (TheESA.com)

Game Development Resources

Page 41: Game on  ctu keynote by calongne 2014

DesigningCompellingCharacters

Players andNon-Player Characters

Images ofDr. C’sRebel

Princesses

Page 42: Game on  ctu keynote by calongne 2014

Our Research on Immersive & Mobile Games

Page 43: Game on  ctu keynote by calongne 2014

Testing Your Gamer Knowledge When asked, call out the answersGet ready to keep score!

Virtual Worlds Best Practices in EducationMaking a Machinima

Page 44: Game on  ctu keynote by calongne 2014

Gartner Research Prediction for 2015

By 2015, how many organizations that manage innovation processes will gamify them?

A. 60%B. 80%C. 50%

Gartner Prediction on Gamification

Page 45: Game on  ctu keynote by calongne 2014

Gartner Research Prediction for 2014

By 2014, what percentage of the current gamified applications will fail to meet business objectives due to poor design?

A. 50%B. 80%C. 75%

Gartner on Gamification Failure

Previous Answer: C. 50%

Page 46: Game on  ctu keynote by calongne 2014

Gartner Research Prediction for 2018

Gartner on Mobile App Financial SuccessBy 2018, less than what percentage of consumer mobile apps will be considered a financial success by their developers?

A. 0.01% B. 1.0%C. 0.1%

Previous Answer: B. 80%

Page 47: Game on  ctu keynote by calongne 2014

Gartner PredictionsBy 2015

50% of organizations that manage innovation processes will gamify them – Prediction date: April 12, 2011

By 201480% of the current gamified applications

will fail to meet business objectives due to poor design – Nov 27, 2012

By 2018Less than 0.01% of consumer mobile apps

will be considered a financial success by their developers – Jan 13, 2014

Answer: A. 0.01%

Page 48: Game on  ctu keynote by calongne 2014

Name the virtual world that helps burn victims manage their pain and reduce their morphine?

A. SnowBall TossB. SnowMan CityC. SnowWorld

Page 49: Game on  ctu keynote by calongne 2014

Gamers played this game to solve the HIV protease in two weeks that scientists had studied for 10 years

Name that game

A. DNA SequencerB. FoldItC. HIV Cure

Answer: C. SnowWorld

Page 50: Game on  ctu keynote by calongne 2014

In the games ReMission and ReMission 2, what disease are the players are fighting?

A. Heart DiseaseB. DiabetesC. Cancer

Answer: B. FoldIt

Page 51: Game on  ctu keynote by calongne 2014

ReMission

Answer: C. Cancer

Page 52: Game on  ctu keynote by calongne 2014

A NY library held a game with 500 gamers writing a book in one night. Which movie did not use this library?

A. The Adjustment BureauB. GhostbustersC. OblivionD. Breakfast at Tiffany’sE. Head Over HeelsF. A Night at the MuseumG. The Time MachineH. Arthur

Page 53: Game on  ctu keynote by calongne 2014

Answer: F. A Night at the Museum was not featured at the NYPL

In Ghostbusters, the library ghost scares them outside the library.

In The Adjustment Bureau, the Rose Main Reading room leads to the Adjustment Bureau’s headquarters.

http://www.nypl.org/spacerental/filming/movies-tv

Page 54: Game on  ctu keynote by calongne 2014

By Jane McGonigal http://janemcgonigal.com/learn-me/

Page 55: Game on  ctu keynote by calongne 2014

EM and Future Game DesignsRoleplay, Social Games and Simulations

Featuring Head-mounted displays and gestural interfaces

Page 56: Game on  ctu keynote by calongne 2014

Games for the Future• Alternate reality games• Augmented reality• Games for change• Freeplay games• Serious games• Mobile games• Reality games• Social games • Gamification• Video games• MMORPGs• MMOGs• MUVEs • MUDs

Page 57: Game on  ctu keynote by calongne 2014

Global currency, incentives and rewardsAn emphasis on social responsibility

Page 58: Game on  ctu keynote by calongne 2014

In the Slippery Rock Falls game, what is the Traveler trying to avoid?

A. The WaterfallB. The AlligatorC. The Slippery Rocks

Game Design by Spinoza Quinnell, aka Dr. Andrew Stricker

Page 59: Game on  ctu keynote by calongne 2014

B. The Alligator

Page 60: Game on  ctu keynote by calongne 2014
Page 61: Game on  ctu keynote by calongne 2014

A.An emergency room procedureB.Artificial intelligence (AI) with chatbotsC.Geriatric and hospice care

Page 62: Game on  ctu keynote by calongne 2014

Serious Game DesignsAnswer: B. AI with Chatbots

Page 63: Game on  ctu keynote by calongne 2014

While opening Pandora’s Box, Delightful Doowangle transforms into a

A.Pillar of FireB.The PhoenixC.Goddess

Page 64: Game on  ctu keynote by calongne 2014

IFTF Future of the Internet: In Greek mythology, who flew too close to the sun?

A. DaedalusB. IcarusC. Apollo

Game Designs by Penny Galaxy, Delightful Doowangle, Denise Dashrix & Niccrhod, The Greek Mythology TeamAnswer: B. The Phoenix

Page 65: Game on  ctu keynote by calongne 2014

The badge is a reward for which type of game?

A. Boy/Girl ScoutsB. Greek MythologyC. Gamification

Answer: B. Icarus

Page 66: Game on  ctu keynote by calongne 2014

What is not featured in this game?

A. Board GameB. Roleplay/SimulationC. Trading Card Game

Game Designs by the Blue Earth team: Rockhopper Tigerfish’s and Zilla1Answer: C. Gamification

Page 67: Game on  ctu keynote by calongne 2014

Learning Goals, Game Elements and Pedagogy

Game Design by the Space Team: Murtek Viper, Eduardo Capalini, RexMundie & Xavia Zuta

Answer: A. Board Game

Page 68: Game on  ctu keynote by calongne 2014
Page 69: Game on  ctu keynote by calongne 2014

CTU Students Design a Space Game

Page 70: Game on  ctu keynote by calongne 2014

Future Game Designs Will Use Artificial Intelligence for Asynchronous Interaction 

Page 71: Game on  ctu keynote by calongne 2014

Collaboration, Communication andTransdisciplinarity

Scene from a CTU Emerging Media Sick Bay

Page 72: Game on  ctu keynote by calongne 2014

EM 840 Designs an AquaticsCollectible Card Game in Blue Earth

Page 73: Game on  ctu keynote by calongne 2014

DCS Research on Shared Leadership in a Hostage Rescue Game

Page 74: Game on  ctu keynote by calongne 2014

Hostage Rescue Game Control Room

Page 75: Game on  ctu keynote by calongne 2014

Game Scoreboard

Page 76: Game on  ctu keynote by calongne 2014

What can we accomplish with games?

Page 77: Game on  ctu keynote by calongne 2014

Mayan Temple Game Simulation

Page 78: Game on  ctu keynote by calongne 2014

Avatar Na’v’i as Game CharactersStory, characterization and

aestheticsDevelopment of quality

models and game prototypes

Page 79: Game on  ctu keynote by calongne 2014

If your identity was similar to the environment, would you learn better?

Participants were water molecules or code fragments from The Matrix.

A somatic computing model-based reasoning game

The Mars Geothermal A STEM Game

CTU IRB 2011

Virtual Harmony Military Open Simulator Enterprise Strategy (MOSES) project

Page 80: Game on  ctu keynote by calongne 2014

The Mars Expedition Space Simulation

Dr. Cynthia Calongne, Lyr LoboDr. Andrew Stricker, Air UniversityMike McCrocklin, Air UniversityJeanne Holm, NASA JPL

New Media Consortium Symposium on New Media and Learning 2010

Defense GameTech

Federal Virtual Worlds Challenge $25,000 Grand Prize Winner in 2010

Page 81: Game on  ctu keynote by calongne 2014
Page 82: Game on  ctu keynote by calongne 2014
Page 83: Game on  ctu keynote by calongne 2014
Page 84: Game on  ctu keynote by calongne 2014
Page 85: Game on  ctu keynote by calongne 2014

Mars Expedition Trailer: http://www.facebook.com/video/video.php?v=1399395902637and Educational Video: http://www.facebook.com/video/video.php?v=1404251944035

Page 86: Game on  ctu keynote by calongne 2014
Page 87: Game on  ctu keynote by calongne 2014
Page 88: Game on  ctu keynote by calongne 2014
Page 89: Game on  ctu keynote by calongne 2014
Page 90: Game on  ctu keynote by calongne 2014
Page 91: Game on  ctu keynote by calongne 2014
Page 92: Game on  ctu keynote by calongne 2014
Page 93: Game on  ctu keynote by calongne 2014
Page 94: Game on  ctu keynote by calongne 2014
Page 95: Game on  ctu keynote by calongne 2014
Page 96: Game on  ctu keynote by calongne 2014
Page 97: Game on  ctu keynote by calongne 2014
Page 98: Game on  ctu keynote by calongne 2014
Page 99: Game on  ctu keynote by calongne 2014

Designing a Game Inside a Game

Photo by C. CalongneGame Design by AgileBill Firehawk

Page 100: Game on  ctu keynote by calongne 2014

Game-based research

Impact of Video Games on SocietyGames for social change

Game-based learningGames research

Gamification

Page 101: Game on  ctu keynote by calongne 2014

For More InformationGartner Research 2014 http://www.gartner.com/newsroom/id/2251015Gartner Research 2015 http://www.gartner.com/newsroom/id/1629214Gartner Research 2018 http://www.gartner.com/newsroom/id/2654115

Jane McGonigal (2010). : Gaming can make a better world. Ted Talks. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world

McGonigal (2010). Reality is Broken. http://janemcgonigal.com/

Stricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue game to geothermal energy on Mars in Virtual Harmony. Gordon Research Conference 2011 on Scientific Visualization.

http://www.slideshare.net/lyrlobo/gordon-research-conference-2011

Stricker, A., Arenas, F., Scribner, T., Cook, T., Calongne, C. (2014). A summer experiment with MOOC design by educators. EDUCAUSE ELI 2014.

http://www.educause.edu/events/eli-virtual-annual-meeting-2014/2014/summer-experiment-mooc-design-educators

Artificial Intelligence Resources:Pandorabots – Chatbot Creation http://www.pandorabots.com/botmaster/en/home

Calongne, C. (2014). Games for change: What can we learn from video games, online games and simulations? http://www.slideshare.net/lyrlobo/games-workshop-for-the-ctu-doctoral-symposium-by-calongne-2014

Mars Expedition Trailer: http://www.facebook.com/video/video.php?v=1399395902637 Mars Expedition Educational Video: http://www.facebook.com/video/video.php?v=1404251944035

Calongne Curriculum Vitae. http://bit.ly/ccalongne

Page 102: Game on  ctu keynote by calongne 2014

Game On! Video Games, Simulations and Modeling

Dr. Cynthia CalongneColorado Technical University

DCS Keynote Address, July 19, 2014