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This session will cover• What is formative feedback• Quick response - Socrative• Group Collaborative Feedback – Answer Garden / Padlet• Low Tech Tool – Plickers• Quiz Tools – kahoot.it / Socrative• Class Deeper Learning Tools – goformative / Verso• A quick look at practical Apps
Formative Feedback – What is it?Dylan Wiliam – 5 Strategies for formative assessment1. Clarifying, sharing, and understanding learning intentions and success
criteria2. Engineering effective discussions, tasks and activities that elicit evidence
of learning3. Providing feedback that moves learning forward4. Activating students as learning resources for one another 5. Activating students as owners of their own learning
Dylan Wiliam and Siobhan Leahy - “Embedding Formative Assessment” (2015)
SocrativeQuiz based Online Tool Go to: -b.socrative.comRoom: achpertasQuestion: Have you used Socrative Before?
Types of Quizzes1. Quick Question• Verbal – True or False• Verbal – Multiple Choice• Short Answer
2. Multiple Choice3. True or False4. Short Answer5. Exit Tickets6. Race
• Instant Teacher Feedback• Email response• Download to Excel• View Chart• Student Names• Student or teacher paced• Share quiz / import• Archived Feedback• Create your own
Giving good feedbackLearning intentions can be given at any time
Re-engage students in their learning
Moves learning forward (not feedback but feed forward)
HPE and Music Teachers do it well
Statements can be more powerful than asking questions
Never work harder than your students” – Hours marking assignments to write
comments….what happens next?
Students mark their own tests / write their own
A dot in the margin – explore why?
Have you got skin in the game?
How do you create hang time in the classroom?
The most downloaded App is….?
Setting the right question – A “hinge” question
Category 1 Category 2 Category 3 Category 4
4.3
2.5
3.5
4.5
2.4
4.4
1.8
2.8
2 2
3
5Has to have an element that no one knows the answer
Create discussion between the table/class – why have you chosen that?
Creates “hang time”
Identify what answer students choose, why that answer over another?
Develop an understanding of what learning has taken place
What percentage of Australians 14 years and over have tried methamphetamine or amphetamine?A. 21%B. 7%C. 13%D. 2%
http://www.druginfo.sl.nsw.gov.au/about/stats-update.pdf
- No tech - Teacher/student/peer discussion - Wait time - Hands up - A great lesson starter with a question
Question Strategies – Health and PE• No hands up• Random Selection (2 then volunteer)• Numbers, Sticks, App randomiser
• Don’t know • phone a friend, ask the audience, what information do you need, if you did know
what would the answer be?• Ask other student to validate answers, ask a 3rd to evaluate the 2
answers• Paired/table thinking
What percentage of Australians 14 years and over have tried methamphetamine or amphetamine?A. 2%B. 7%C. 3.5%D. 1%
http://www.druginfo.sl.nsw.gov.au/about/stats-update.pdf
PlickersWhat percentage of Australians over the age of 14 have a drink at least once per year?A. 67%B. 46%C. 78%D. 80%
- No tech - Maximum Voice - Instant data - Formative feedback - “Hang time”
http://www.druginfo.sl.nsw.gov.au/about/stats-update.pdf
PlickersWhat percentage of Australians over the age of 14 have a drink at least once per year?A. 67%B. 46%C. 78%D. 80%
- No tech - Maximum Voice - Instant data - Formative feedback - “Hang time”
http://www.druginfo.sl.nsw.gov.au/about/stats-update.pdf
Student Instructions1. Kahoot.it
2. Enter Game Pin (___________)
3. Enter Nick Name (can kick out silly names)
4. Play
Teacher Instructions1. getkahoot.it
2. Create or Search for a Kahoot
3. Review questions for usefulness
4. Add to favourite / Play
3. Choose settings
4. Launch – Start Now
Why does it work? ( choosing a digital tool )
• Mobile• No logon/accounts• Instant feedback to teacher and
student• Creates a discussion point• Competition• Export Results• Formative Feedback• 000,000’s of public quizzes available
• Fun• Engaging• All ages• Pre made quizzes• Kids just love it• Can be content specific• Students can create their
own
Verso• Deeper learning• Students activating deeper learning in each other• Encourages participation• Can be anonymous• Track/export results• Can use multiple formats for prompts• Anywhere, Anytime