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Transforming children's attitudes toward nutrition John Ferrara Bri Lance

Fitter critters gfh_presentation

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Presentation describing Fitter Critters, a nutrition education game intended to transform children's attitudes toward nutrition.

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Transforming children's attitudes toward nutrition

John FerraraBri Lance

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Agenda

20%

30%30%

10%

5% Overview of the challenge

Game demoStrategies for creating a persuasive game

Shameless padding

Adorable baby pictures    

Pie charts5%

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'Sup.

Playful DesignCreating Game Experiences in Everyday InterfacesDecember 2011PlayfulDesignBook.com

John FerraraLead designer, Fitter CrittersCo-Founder, Megazoid Games Now playing: CityVille, Prof. Layton, Team Fortress 2

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What causes childhood obesity?

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Access to healthier options is improving

Through the National School Lunch Program, public secondary schools are offering students healthier options in the cafeteria.RWJF, Bridging the Gap   04.May.2011

Healthy, Hunger-Free Kids Act of 2010

In 2010, 12 states developed policies to improve access to healthy foods in school venues.National Conference of State Legislators   25.Apr.2011

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Access alone isn't enough

There must be transformation.  Children need to:• Understand the nutritional attributes of food• Build a knowledge base of better & worse food choices• Develop skills to interpret nutrition information• Learn to value healthier food choices

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More than anything, the problem is cultural.

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"I am determined to work with folks across this country to change the way a generation of kids thinks about food and nutrition."Michelle Obama

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Challenge to create games that teach 8- to 12- year olds healthier eating habits

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Virtual pets.  Real nutrition.

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• Player is responsible for maintaining the health of a virtual pet

• Must shop for the critter's food, cook for it, and feed it

• Each day the player must fill the critter's green bars without filling the red bars

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Goal #3 : To educate• Understand the nutritional attributes of food• Build a knowledge base of better & worse food choices• Develop skills to interpret nutrition information

Goal #2 : To persuade• Learn to value healthier food choices

Goal #1 ...

Our strategic goals for the game

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To entertain!

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A quick demo

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Unit plan for teachers

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Designing to persuade

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1. Define a core message

A persuasive gamemust be designed around

a clear and concise statementof what you want players

to do or to believe.

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2. Tie the message to strategy

Games drive playersto find the most efficient ways

to win. If the message represents

the ideal strategy,then the process of playing

serves as a proof of its truthfulness. 

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We built a tiered system of rewards

Better food choices

Health goes up

Greater productivity, more sports wins, sick less often

Earn more money

Trick out your pad

Social rewards

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3. Enable self-directed discovery

Self-directed discovery persuadesby giving people

a feeling of ownershipof the insight they've uncovered.

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Discovering better food choices

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Discovering better food sourcing

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Discovering healthy recipes

Players can cook, combining ingredients into prepared meals.

Meals of greater nutritional merit are worth more than their constituent ingredients

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Meals can be sold to the restaurant for a profit.

Other players can then purchase them, enabling social learning.

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4. Offer meaningful choices

If there is no advantageto making the wrong choice,

then there isno choice at all.

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Effects of high-calorie foods

Advantages:• More energy for sports games• More energy for work

Consequences:• Exceed daily limits faster• Critter starts rejecting

healthier options

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5. Keep it real

Video games' capacityto simulate the conditions

of the real worldcan impart credibility

to embedded arguments.

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Fitter Critters has real nutrition data for 675 actual food items

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...and the daily objectives are based on real consumption guidelines

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Conclusion:Changing behavior

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So what's next?

We want to bring Fitter Critters into classrooms!

We're interested in talking to prospective:

• Investors• Partners• Advisors• Clients

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MegazoidGames.com

Email:  [email protected]

Twitter:  @megazoidgames

Book:  PlayfulDesignBook.com