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Students are wired differently…
Are Your Practices?
Click here to continue when done watching
Technology is a tool. It is not a learning
outcome.
There is a huge disjunct between what we think the role of technology is in the classroom and what students expect to do with a technology tool.
What do you think the role of technology is?
Students can find information …
ON ANYTHING,AT ANYTIME,
FROM ANYWHERE!
TEACHING MUST CONTINUE TO EVOLVE…We know that we have to provide MORE than• Content• Dates• Formulas• Facts• Research
Or our role becomes obsolete.
WHY? TO INCREASE STUDENT ENGAGMENT Student engagement drops over time:
• 76% of elementary students report feeling engaged in work• 64% of middle school students report feeling engaged in work• 44% of high school students report feeling engaged in work Source: FETC: Sean McComb Keynote
Speaker 1/13/2016
•
BIG Q: How do we continue to improve our practices effectively using technology as a tool that transforms learning
and truly engages all learners?
“The most effective technology use in the classroom is that which is used for the appropriate outcome and is imbedded in a lesson plan utilizing the following elements.” Nancy Black, FETC Jan 2016 referring to 13 years of research by Teaching for Learning Model
IT MUST:1. Facilitate Connectedness2. Utilize the 4 Cs of 21st Century
Learning (collaboration; critical thinking; communication; creativity)
3. Be driven by inquiry4. Promote student learning (student driven inquiry)
ALLOWS FOR:• Multiple answers • Individual passions• Multiple entry points• Critical thinking
Generative Topic with Open-ended Question:
Example: Which Roman Republic person, event or contribution has had the greatest impact?
Lesson StructureIntroductory Performance
HIGH INTEREST GENERATIVE TOPIC, STUDENT EXPLORES QUESTION BROADLY AND BEGINS BUILDING MEANING - - Virtual Fieldtrip- Game- Simulation- Video or Scenario
Guided InquiryNARROW THE FOCUS AND HELP
GUIDE – Connections- Concept mapping- Timelines- Infographics- Concept/Knowledge
Construction
Culminating ProjectTHE FINAL PROJECT THAT
DEMONSTRATES MASTERY OF CONCEPTS – Multiple means to the
same standards/outcome• Written Composition• Video• PodCast• Comic Strip• Model -
Multimedia
Ongoing Assessment and Support: Rubric, Exit Tickets, Etc.
We tend to avoid technology if is only a substitute or we perceive that it will take more effort than perceived
benifit.
Matching the Right Technology with the Right Task
Virtual Field Trips Games SimulationsGoogle Earth Plague App Frog Dissection AppGoogle Maps Forge of Empires App Piig Labs AppGoogle Art Project Oregon Trail Bridge Builder AppHistoryPin App DragonBox to teach Algebra Knowitall.orgRoman Tarraco App Phet SimulationsSmithsonian Institute Collections Fossweb.com day/night simulationNational Park Service Skypes and Web Rangers Programs Desmos.com
Introductory Performances