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Fetc summary slide engaging technology in our classrooms t.sterk

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Page 1: Fetc summary slide   engaging technology in our classrooms t.sterk
Page 2: Fetc summary slide   engaging technology in our classrooms t.sterk

Students are wired differently…

Page 3: Fetc summary slide   engaging technology in our classrooms t.sterk

Are Your Practices?

Click here to continue when done watching

Page 4: Fetc summary slide   engaging technology in our classrooms t.sterk

Technology is a tool. It is not a learning

outcome.

There is a huge disjunct between what we think the role of technology is in the classroom and what students expect to do with a technology tool.

What do you think the role of technology is?

Page 5: Fetc summary slide   engaging technology in our classrooms t.sterk

Students can find information …

ON ANYTHING,AT ANYTIME,

FROM ANYWHERE!

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TEACHING MUST CONTINUE TO EVOLVE…We know that we have to provide MORE than• Content• Dates• Formulas• Facts• Research

Or our role becomes obsolete.

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WHY? TO INCREASE STUDENT ENGAGMENT Student engagement drops over time:

• 76% of elementary students report feeling engaged in work• 64% of middle school students report feeling engaged in work• 44% of high school students report feeling engaged in work Source: FETC: Sean McComb Keynote

Speaker 1/13/2016

Page 8: Fetc summary slide   engaging technology in our classrooms t.sterk

BIG Q: How do we continue to improve our practices effectively using technology as a tool that transforms learning

and truly engages all learners?

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“The most effective technology use in the classroom is that which is used for the appropriate outcome and is imbedded in a lesson plan utilizing the following elements.” Nancy Black, FETC Jan 2016 referring to 13 years of research by Teaching for Learning Model

IT MUST:1. Facilitate Connectedness2. Utilize the 4 Cs of 21st Century

Learning (collaboration; critical thinking; communication; creativity)

3. Be driven by inquiry4. Promote student learning (student driven inquiry)

Page 10: Fetc summary slide   engaging technology in our classrooms t.sterk

ALLOWS FOR:• Multiple answers • Individual passions• Multiple entry points• Critical thinking

Generative Topic with Open-ended Question:

Example: Which Roman Republic person, event or contribution has had the greatest impact?

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Lesson StructureIntroductory Performance

HIGH INTEREST GENERATIVE TOPIC, STUDENT EXPLORES QUESTION BROADLY AND BEGINS BUILDING MEANING - - Virtual Fieldtrip- Game- Simulation- Video or Scenario

Guided InquiryNARROW THE FOCUS AND HELP

GUIDE – Connections- Concept mapping- Timelines- Infographics- Concept/Knowledge

Construction

Culminating ProjectTHE FINAL PROJECT THAT

DEMONSTRATES MASTERY OF CONCEPTS – Multiple means to the

same standards/outcome• Written Composition• Video• PodCast• Comic Strip• Model -

Multimedia

Ongoing Assessment and Support: Rubric, Exit Tickets, Etc.

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We tend to avoid technology if is only a substitute or we perceive that it will take more effort than perceived

benifit.

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Matching the Right Technology with the Right Task

Virtual Field Trips Games SimulationsGoogle Earth Plague App Frog Dissection AppGoogle Maps Forge of Empires App Piig Labs AppGoogle Art Project Oregon Trail Bridge Builder AppHistoryPin App DragonBox to teach Algebra Knowitall.orgRoman Tarraco App Phet SimulationsSmithsonian Institute Collections Fossweb.com day/night simulationNational Park Service Skypes and Web Rangers Programs Desmos.com

Introductory Performances