Digital Tools For Digital Kids

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Gifted classrooms are places where learning is natural, that a love of learning is normal, and that real learning is passionate learning.

Text of Digital Tools For Digital Kids

  • 1.By Mike King & Jesse West Dodge City Public Schools Integrating Technology for Creative Classrooms

2. This presentation will include the following topics: I. Introducing the Digital Native II. Creating Digital Lessons III. Creativity in Gifted Education IV. Digital Tools for Creativity V. Putting It All Together with PBL and Web 2.0 3. Part I IntroducingThe Digital Native Video Hyperlink 4. I. Digital Natives, Digital Immigrants Marc Prensky Digital Natives Digital Immigrants 2001

  • Our students have changed radically. Todays students are no longer the people our educational system was designed to teach.
  • They represent the first generations to grow up with technology.
  • Todays average college grads have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games. Computer games, email, the Internet, cell phones and instant messaging are integral parts of their lives.

5. I. Digital Natives, Digital Immigrants Marc Prensky Digital Natives Digital Immigrants 2001

  • Digital Immigrant instructors, who speak an outdated language (that of the pre-digital age), are struggling to teach a population that speaks an entirely new language.
  • Digital Immigrant teachers assume that learners are the same as they have always been, and that the same methods that worked for the teachers when they were students will work for their students now.
  • But that assumption is no longer valid.

6. Part II Creating Digital Lessons Video Hyperlink 7. II. Introducing the Digital World Ways to Create Digital Lessons

  • As educators, we need to be thinking about how to teach in the language of the Digital Natives.
  • The first involves a major translation and change of methodology.
  • The second involves new content and thinking.
  • So we have to invent; adapting materials to the language of Digital Natives

8. PowerPoint through Hyper-linking A hyperlink is referred to as simply a link that automatically brings the referred information to the user when the navigation element is selected PowerPoint is a presentation medium that provides emergence, emphasis, and exit of elements on a slide and are controlled by Custom Animations. 9. Using Avatars

  • Avatars can be used by classroom teachers when designing interactive lessons as a way of interacting with students.

Video Hyperlink Video Hyperlink 10. Incorporating Avatars

  • When incorporating avatars into a lesson they can be used to define terms, give directions to activities or reinforced content.
  • Avatars can also be integrated into a PowerPoint presentation as they are incorporated into an interactive whiteboard lesson.
  • Most avatars are known as bots and are powered byNatural Language Processing .

11. Movie Maker is video editing software that is included in recent versions of the Microsoft Windows operating system. It contains features such as effects, transitions, titles/credits, audio track, timeline narration, and Auto Movie.Digital media can be edited to short sessions to emphasize discussion topics or points of interest in a lesson. 12. Incorporating Videos

  • Video resource clips that can be incorporated into a lesson such as illustrating the rotation of the planets.

Zamzaris a free online file conversion tool that allows you to convert Document, Image, Music and Video Formats without having to download any software.YouTube Downloader : Downloads FLV files from Youtube. Simply copy and paste the URL of a video from Youtube into the program, and press Download. A window will popup showing you different formats and sizes. 13. The Planets 14. Demonstrating A Model

  • Short video clips can also be used to illustrate a model or diagram; giving in-depth definitions and concept development through multi-media presentations.

15. MAGMA CHAMBER LAVA FLOW ASH CLOUD CONDUIT OR PIPE SIDE VENT THROAT 16. Part III Creativity in Gifted Education Sir Ken RobinsonVideo Hyperlink 17. Encouraging Creativity

  • The past few decades have belonged to a certain kind of person with a certain kind of mind computer programmers who could crank code, lawyers who could craft contracts, MBAs who could crunch numbers. But the keys to the kingdom are changing hands.
  • The future belongs to a very different kind of person with a very different kind of mind creators and empathizers, pattern recognisers and meaning makers. These people artist, inventors, caregivers, consolers, big picture thinkers will now reap societys richest rewards and share its greatest joys.
  • Source: Dan Pink, A Whole New Mind

18. Creativity in Gifted Education

  • First, the characteristics of creativity always involve thinking or behaving imaginatively .
  • Second, overall this imaginative activity ispurposeful: that is, it is directed to achieving an objective .
  • Third, these processes must generate somethingoriginal.
  • Fourth, the outcome must be ofvalue in relation to the objective.

19. Gifted Classroom & Curriculum

  • Gifted classrooms are places where learning is natural, that a love of learning is normal, and that real learning is passionate learning.
  • Gifted curriculum values questions above answers, creativity above fact regurgitation, individuality above uniformity and excellence above standardized performance.

20. Creativity in the ClassroomWhat Does it Look Like?

  • When students are being creative in the classroom they are likely to:
  • Question and challenge ,and dont necessarily follow the rules.
  • Think laterally andmake associations between things that are not usually connected .
  • Imagine, see possibilities, ask what if?, picture alternatives, andlook at things from different view points .
  • Play with ideas,try alternatives and fresh approaches, keep open minds and modify their ideas to achieve creative results.
  • Review progress, invite anduse feedback ,criticize constructively and make perceptive observations .

21. Helping gifted students achieve their creative potential.

  • Give students extended, unhurried time to explore and do their best work. Dont interfere when students are productively engaged and motivated.
  • Create an inviting and exciting classroom environment. Provide students with space to leave unfinished work for later completion.
  • Provide an abundant supply of interesting and useful materials and resources.
  • Create a classroom climate where students feel mistakes are acceptable and risk taking is encouraged.

22. Part IV Digital Tools for Creativity 23.

  • Audacity is a free, digital audio editor includes:
  • Importing and exporting WAV, MP3
  • Editing via Cut, Copy, Paste
  • Multi-track mixing
  • Digital effects and effect plug-ins.
  • Noise removal


  • If a student is absent, he or she can download the podcast of the recorded lesson.
  • It can be a tool for teachers or administrators to communicate curriculum, assignments and other information with parents and the community.

Podcasts enable students and teachers to share information with anyone anytime. 25. Google Earth is a virtual globe program It maps the earth by the superimposition of images obtained from satellite imagery, aerial photography and GIS over a 3D globe. It is available under three different licenses. Google Earth Web Link KMZ File 26. Digital Storytelling refers to using new digital tools to help people to tell their own real-life stories. Photostory3 is a free Microsoft production tool that can be used to organize digital photos along an events timeline that allows digital creators the ability to add transitions, motion, sound, and titles, to a production.Download 27. Digital story telling combines the conversion of written narrative to digital voiceovers that is aided by computer tools.What Is a Digital Story? 28. Part V Putting It All TogetherProject Based Learning Video Hyperlink 29. Project Based Learning Project-based learning is a model for classroom activity that shifts away from the classroom practices of short, isolated, teacher-centered lessons and instead emphasizes learning activities that are long-term, interdisciplinary, student-centered, and integrated with real world issues and practices. 30. Project-Based Learning

  • Creates a "driving question" that is anchored in a real-world problems and uses multiple content areas.
  • Gives opportunities for students to make active investigations enabling them to learn concepts, apply information, and represent their knowledge in a variety of ways.
  • Provides collaboration among students, teachers, and others in Web 2.0 environments so that knowledge can be shared and distributed between the members of a "learning community"
  • Establishes the use of cognitive tools in the learning environment. Students represent their ideas using Web 2.0 tools.

31. Project-Based Learning Components

  • Content Standards Content Building
  • Multimedia Integration -Tools
  • Student Direction Mind Mapping
  • Real World Connection -Interdisciplinary
  • Extended Time Frame Online File Storage
  • Assessment-Rubrics